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刷出来了也不会立马现形,而是需要等一段时间
更新前已经保存的破碎之地没办法了,只能等下次再触发保存替换了错误地图才行了
已经修复了
有打深度储存么?有的话这个bug正在修,差不多下午更新
Now we know that “Adaptive Storage” causes this problem, and we are fixing it.
现在破碎之地应该是会过段时间再随机位置了,以及如果可以的话发一下模组列表,现在能确定的是应该是和其他模组冲突了导致的
Thank you for your work and your time.
May Randy Random bless all of your savegames.
@Firvlaie
这里是我找到的一个截图,现在好像模组添加的探索地点都有可能被刷新到海上,现在还在排查原因,临时的解决办法是我们会进行一次更新,每隔一段时间乱流会重新随机一次位置。这样至少不会卡死在海里
Here is a screenshot I found. It seems that exploration locations added by mods may now be refreshed to the sea. We are still investigating the cause. As a temporary solution, we will perform an update, and the turbulence will randomly reset the location every so often. This way, at least it won't get stuck in the sea.
https://images.steamusercontent.com/ugc/10698971076305857641/6B09065FB4B255EF80546E90C1F1EAD71DE35FA5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
看下百里莫的新视频,好像现在原版站点也有概率刷海上,等下我去截个图
It's gay. Artists are leeches who seriously expect society to sustain their unsustainable "profession"
Oh, and also, your art is fucking trash, fa****
Actually, our initial idea was for players to be able to return to the entire past world through turbulence, with data such as faction favorability recorded and the entire map saved, effectively allowing players to return to a save file randomly stored by the mod. However, various issues quickly arose, forcing us to revise our initial idea repeatedly, ultimately resulting in the current system of transporting past colonies to the present.
– https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/600783421635171799/#c600783421635175924
(I freakin want some time travel sh#$ in RimWorld to make it the best game ever)
the author is cool, but
FUCK AI ART N SHIT
更新了,现在不会再生成在同一位置,至于为啥还是在海上,大概是那个乱流是在更新前就生成并进入隐藏状态了
@骸鸾
What hard-working modders you two both are.
Bless you both!
@Paprikahörnchen
@SauceMaster
Okay, I’ll explain here exactly what I used AI for and how I’ll handle it going forward.
First, I drew the character’s line art, then used AI to color it. I’ve uploaded screenshots, which you can view in my content under “Artwork.”
I used AI to generate the background black hole and the foreground shattering effects .
I combined these elements, and finally used AI once more to blend them together more harmoniously.
I manually adjusted the color of the left half to red, then added all other elements needed for the cover.
I didn’t anticipate this kind of reaction, but since everyone cares so much about this part, I’ll create an AI-free version later. After all, the point of a mod is to let people enjoy more game content.
However, this will take more time. Maybe one day in the future, you’ll suddenly notice the cover has changed slightly.
@沉夜孤灵
生成在海上的问题应该已经修了
The issue where turbulence spawns on the ocean has been fixed. Previously, there was a conflict between the mod and the alien framework, which caused errors preventing creatures from spawning. This should now be adjusted as well. If you encounter any error reports, please submit them. Thank you for your feedback!
The following is the introduction currently in the design stage.
Anomaly-Odyssey Collaboration: Void Universe
The Anomaly and Odyssey DLCs have inherent conflicts—Anomaly content requires long-term habitation and large spaces, while space settings rarely accommodate anomalies. This mod bridges the gap by:
Adding Gravship-themed Anomaly rituals
Introducing compact Anomaly buildings to reduce containment space
Enabling all vanilla Anomalies in space (including transforming GravEngines into GravEngine Obelisks)
Providing a new research bench that consumes entity corpses for Anomaly research points
Solving the Golden Cube dilemma via a ritual fusing it with Gravcore to create an indestructible Orichalcum Bird:
→ Grants colony-wide mood boost
→ Trainable to unleash an enraging screech
这个主动触发是准备在后面的异象奥德赛联动里做,做成个高级仪式的
哦吼,是曾经的自己呢。
有意思,终于可以流点血了
The AI derangement syndrome is partially justified.
PARTIALLY. People don't like the idea that they can be outdone or replaced by a soulless beep-boop machine.
The very real danger here is that we humans might be mostly obsoleted from the vast majority of endeavors, we lose income, importance to society, bargaining power with the ones in power (because we matter very little economically).
And indeed some conspiracy theories suggest that the human population MIGHT be culled down to a mere 100-500 million obedient human consoomer drones, and that human freedom go extinct for at least the next few hundred years, if not permanently, until we vanish. Indeed, humans losing their freedom to evil amoral elites with AI might be one of the filters of the Great Filter, which may filter the entire human species out of existence.
It is NOT impossible. It only sounds far fetched until it happens.
The space turbulence can only take you back to the colonies that once existed in this save file, so if you've never owned a spaceship, you won't have one in the turbulence either.