RimWorld

RimWorld

Space Turbulence
112 Comments
骸鸾  [author] 20 hours ago 
@Lexington
15%
刷出来了也不会立马现形,而是需要等一段时间
Lexington 20 hours ago 
多少概率阿,飞了7 8次没遇到,建议出个可以改概率的设置
昏闇  [author] 21 hours ago 
@沉夜孤灵
更新前已经保存的破碎之地没办法了,只能等下次再触发保存替换了错误地图才行了
沉夜孤灵 21 hours ago 
更新后破碎之地还是地图生成错误 请问是和哪些类型mod有冲突吗
昏闇  [author] 7 Aug @ 11:34pm 
@一笑奈何ᶜʰᵉⁿˣⁱ
已经修复了
有bug,我第一次飞行就遇到了乱流,第一次 飞行就是在行星上逃到地球上的第一次,我去了乱流发现回不去了,飞船说引擎堵住了,可是我的画面就是外星没有堵,可是就是不行up你看下死面情况,但我在的位置有氧气,感觉又不想外太空
luolan 7 Aug @ 5:01am 
大佬的mod一直对异像DLC的深入探索独树一格,让人印象深刻,支持
ItzPhoenix 7 Aug @ 3:15am 
@昏闇 Thank you so much that would be perfect, this seems like a really cool mod and would want to have it on my playthroughs.
昏闇  [author] 6 Aug @ 11:01pm 
@妖妖灵
有打深度储存么?有的话这个bug正在修,差不多下午更新
妖妖灵 6 Aug @ 10:21pm 
破碎之地飞过去提示地图生成错误
昏闇  [author] 6 Aug @ 7:14pm 
@ItzPhoenix
Now we know that “Adaptive Storage” causes this problem, and we are fixing it.
ItzPhoenix 6 Aug @ 6:02pm 
Hello, whenever a turbulence zone spawns into my world it completely glitches itself out. If I Gravship there my game completely breaks and I am forced to reload a save and/or if I caravan there instead the caravan gets there and just sits there and does not physically load the map. Could this be a mod conflict or just a problem with the mod?
昏闇  [author] 6 Aug @ 10:17am 
@mumeiwatch
现在破碎之地应该是会过段时间再随机位置了,以及如果可以的话发一下模组列表,现在能确定的是应该是和其他模组冲突了导致的
mumeiwatch 6 Aug @ 9:19am 
我三个破碎之地全刷在同一格海上哈哈哈
Latex Santa 6 Aug @ 3:48am 
@昏闇
Thank you for your work and your time.
May Randy Random bless all of your savegames.
昏闇  [author] 6 Aug @ 3:44am 
@Jools
@Firvlaie

这里是我找到的一个截图,现在好像模组添加的探索地点都有可能被刷新到海上,现在还在排查原因,临时的解决办法是我们会进行一次更新,每隔一段时间乱流会重新随机一次位置。这样至少不会卡死在海里

Here is a screenshot I found. It seems that exploration locations added by mods may now be refreshed to the sea. We are still investigating the cause. As a temporary solution, we will perform an update, and the turbulence will randomly reset the location every so often. This way, at least it won't get stuck in the sea.

https://images.steamusercontent.com/ugc/10698971076305857641/6B09065FB4B255EF80546E90C1F1EAD71DE35FA5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
昏闇  [author] 6 Aug @ 3:34am 
@Firvlaie
看下百里莫的新视频,好像现在原版站点也有概率刷海上,等下我去截个图
Firvlaie 6 Aug @ 3:27am 
为啥我还是刷在海上了
Jools 6 Aug @ 2:56am 
So the Broken Lands event happened over the middle of the ocean and my Gravship will not travel to it. Am I able to remove it from the world map or something so it spawns again?
illegalysmol 6 Aug @ 2:43am 
@RMTH based, ban all art <3
RMTH 5 Aug @ 11:30pm 
AI art sucks but what people don't realize is that all art sucks

It's gay. Artists are leeches who seriously expect society to sustain their unsustainable "profession"

Oh, and also, your art is fucking trash, fa****
昏闇  [author] 5 Aug @ 7:48pm 
@тетеря, блин

Actually, our initial idea was for players to be able to return to the entire past world through turbulence, with data such as faction favorability recorded and the entire map saved, effectively allowing players to return to a save file randomly stored by the mod. However, various issues quickly arose, forcing us to revise our initial idea repeatedly, ultimately resulting in the current system of transporting past colonies to the present.
Salty Slothy 5 Aug @ 4:13pm 
People crying about AI are just a bunch of people having the same reactions boomers did to video games when they came out.
тетеря, блин 5 Aug @ 4:12pm 
for a moment I thought I found something I dreamed about:

https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/600783421635171799/#c600783421635175924

(I freakin want some time travel sh#$ in RimWorld to make it the best game ever)
PJ_2005 5 Aug @ 2:14pm 
okay mod author I actually dont care that you used AI, but i really wanna bait the AI bros in the comments section.

the author is cool, but
FUCK AI ART N SHIT
昏闇  [author] 5 Aug @ 2:06pm 
Okay, the cover has been replaced with the new version.
ПΛПО Dragoon 5 Aug @ 8:44am 
Ignore the few haters. You can use ai for that thumbnail. They aren't offering to pay an artist, or even help with art so screw em
昏闇  [author] 5 Aug @ 3:16am 
@shinkuprpr
更新了,现在不会再生成在同一位置,至于为啥还是在海上,大概是那个乱流是在更新前就生成并进入隐藏状态了
shinkuprpr 5 Aug @ 2:21am 
还是生成到海上去了 甚至2个位置相同
Pink Lion Gaming 5 Aug @ 2:02am 
Domain Expansion
sertraline 5 Aug @ 12:55am 
you can use AI but make sure to not wholly depend on it because youll be stuck debugging your code for 20 days or something
Realm Imp 4 Aug @ 11:48pm 
Use AI as you see fit. Who gives a frick but those whiny arse retardinos
Banana Slamma 4 Aug @ 4:41pm 
a whole lotta turbulence
Latex Santa 4 Aug @ 1:41pm 
@昏闇
@骸鸾
What hard-working modders you two both are.
Bless you both!
DanEBLIND 4 Aug @ 12:39pm 
As a fellow modder using AI to make their own mods but not publishing them yet thank you for your contributions. AI is simply a tool we can either use it or not. Its the same as the argument for or against guns. they are just tools not inherently bad things but it depends on how you utilize them. Small assets in a free mod seem like a great use of it too me. If you can replace those at a later date with human made assets all the better. Keep up the good work and don't let the people scared of a new tool prevent you from using it to enrich your workflow.
昏闇  [author] 4 Aug @ 11:50am 
@Bosh
@Paprikahörnchen
@SauceMaster

Okay, I’ll explain here exactly what I used AI for and how I’ll handle it going forward.
First, I drew the character’s line art, then used AI to color it. I’ve uploaded screenshots, which you can view in my content under “Artwork.”
I used AI to generate the background black hole and the foreground shattering effects .
I combined these elements, and finally used AI once more to blend them together more harmoniously.
I manually adjusted the color of the left half to red, then added all other elements needed for the cover.
I didn’t anticipate this kind of reaction, but since everyone cares so much about this part, I’ll create an AI-free version later. After all, the point of a mod is to let people enjoy more game content.
However, this will take more time. Maybe one day in the future, you’ll suddenly notice the cover has changed slightly.
昏闇  [author] 4 Aug @ 11:43am 
@Brindav
@沉夜孤灵

生成在海上的问题应该已经修了:gnomey:

The issue where turbulence spawns on the ocean has been fixed. Previously, there was a conflict between the mod and the alien framework, which caused errors preventing creatures from spawning. This should now be adjusted as well. If you encounter any error reports, please submit them. Thank you for your feedback!
昏闇  [author] 4 Aug @ 10:28am 
@ Misterdino Prime
The following is the introduction currently in the design stage.

Anomaly-Odyssey Collaboration: Void Universe
The Anomaly and Odyssey DLCs have inherent conflicts—Anomaly content requires long-term habitation and large spaces, while space settings rarely accommodate anomalies. This mod bridges the gap by:

Adding Gravship-themed Anomaly rituals

Introducing compact Anomaly buildings to reduce containment space

Enabling all vanilla Anomalies in space (including transforming GravEngines into GravEngine Obelisks)

Providing a new research bench that consumes entity corpses for Anomaly research points

Solving the Golden Cube dilemma via a ritual fusing it with Gravcore to create an indestructible Orichalcum Bird:
→ Grants colony-wide mood boost
→ Trainable to unleash an enraging screech
骸鸾  [author] 4 Aug @ 8:37am 
yes
I'm blind as ♥♥♥♥ 4 Aug @ 8:35am 
Ok so if cross save colonies can't happen because mod incompatibility, does that mean changing mods mid game will break this too? I'm curious about it since modlists tend to change mid game
Misterdino Prime 4 Aug @ 7:21am 
wait a minute, what you mean with a dlc collab?
xiangzhong 4 Aug @ 5:49am 
There may be a conflict with extraterrestrial species, or it could be my problem.
米索米索不达米亚 4 Aug @ 5:22am 
还有这么多美味的大饼mod?!太强了!支持
昏闇  [author] 4 Aug @ 3:28am 
@法弥雅修德
这个主动触发是准备在后面的异象奥德赛联动里做,做成个高级仪式的:FallFlat:
铁男 4 Aug @ 3:26am 
好耶:steamhappy:
法弥雅修德 4 Aug @ 3:10am 
有没有能手动触发任务的办法,mod太多了一直不刷
DXQ 4 Aug @ 2:31am 
我那上千移速秒伤过万穿透过千格斗八十级的近战小人:
哦吼,是曾经的自己呢。
有意思,终于可以流点血了
Latex Santa 4 Aug @ 2:25am 
@Baljo
The AI derangement syndrome is partially justified.
PARTIALLY. People don't like the idea that they can be outdone or replaced by a soulless beep-boop machine.

The very real danger here is that we humans might be mostly obsoleted from the vast majority of endeavors, we lose income, importance to society, bargaining power with the ones in power (because we matter very little economically).

And indeed some conspiracy theories suggest that the human population MIGHT be culled down to a mere 100-500 million obedient human consoomer drones, and that human freedom go extinct for at least the next few hundred years, if not permanently, until we vanish. Indeed, humans losing their freedom to evil amoral elites with AI might be one of the filters of the Great Filter, which may filter the entire human species out of existence.

It is NOT impossible. It only sounds far fetched until it happens.
昏闇  [author] 4 Aug @ 1:54am 
@Inquisition Time!
The space turbulence can only take you back to the colonies that once existed in this save file, so if you've never owned a spaceship, you won't have one in the turbulence either.
Inquisition Time! 4 Aug @ 1:42am 
Can cavemen find the space turbulence and find a ship ready to steal?