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So you have 1.5 kW output, 1.2 kW consumption on average. Now your pawns craft, cook, etc. all at the same time and it jumps to 1.7 kW consumption.
I want to prepare for these spikes.
If I use or make a mod that makes the game too easy or feels like cheating, it isn't worth having IMO. I always look for tradeoff. So in this case, the trade off is research + building. There's no power cost to the electricity meter, but you have to spend some tiny resources and spend a tile on it to use it.
Thank you for your feedback! I just pushed an update to the workshop, removing the custom research requirement. Instead of needing custom research, now you just need the in-game basic "electricity" research completed and you'll have be able to use the power meter! :)