RimWorld

RimWorld

[1.6] Neb's Electricity Meter
11 Comments
Alex 9 hours ago 
Can you add the maximum possible consumption? Like if any station, cooler, heater, lamp, etc. take their maximum power at once.

So you have 1.5 kW output, 1.2 kW consumption on average. Now your pawns craft, cook, etc. all at the same time and it jumps to 1.7 kW consumption.

I want to prepare for these spikes.
NebulaBlade  [author] 21 hours ago 
When I mod, I prefer to have mods that bring balance to the game.
If I use or make a mod that makes the game too easy or feels like cheating, it isn't worth having IMO. I always look for tradeoff. So in this case, the trade off is research + building. There's no power cost to the electricity meter, but you have to spend some tiny resources and spend a tile on it to use it.
NebulaBlade  [author] 21 hours ago 
@Ishchyaboi I wanted something that attached to a specific grid, and that only told you what it was connected to. For example, I didn't want anyone to just go to an enemy map and see all their power grid information. By building and connecting it, it becomes part of the world not part of the standard hud. That was the inspiration here :)
Ishchyaboi 6 Aug @ 10:57pm 
The point is a more colonist-centric addition, not just utility. Or else why use anything but Power Tab?
Sera 6 Aug @ 12:20am 
This is a great idea but this feels like you can just put a button on a battery you have selected and do the same thing.
NebulaBlade  [author] 5 Aug @ 8:34pm 
@DeathKnight @JoeOwnage @VitaKaninen @KawwaK
Thank you for your feedback! I just pushed an update to the workshop, removing the custom research requirement. Instead of needing custom research, now you just need the in-game basic "electricity" research completed and you'll have be able to use the power meter! :)
JoeOwnage 5 Aug @ 2:37pm 
Great idea, I agree with the recommendation to have an option to enable/disable the building and research
d_valroth 5 Aug @ 11:23am 
But why? At least two mods already exist that do that. The fact that you have to build this is the whole point.
DeathKnight. 5 Aug @ 7:20am 
Tbh i would suggest this to be unlocked when electricity research is completed and also having a wall mounted version available when microelectronics is researched. Otherwise really awesome mod.
KawwaK 5 Aug @ 5:49am 
I agree, having to research it sounds a bit excesive. But idk, it's just my opinion. Other than that seems like a nice little mod, thanks!
VitaKaninen 5 Aug @ 1:45am 
Any chance to get the option to disable the need for the research and the building, and just enable the extra information?