Arma 3
Stable Turrets
36 Comments
NeroTheHero111  [author] 12 Aug @ 3:15pm 
I am now confident in saying that a mod that this doesn't work with is yet to be created.
Nice. :jake::steamthumbsup: Also can't wait for your next A3RO update.
NeroTheHero111  [author] 10 Aug @ 11:44pm 
No conflict as we change different config values :steamthumbsup:
Should have no conflict with Turret Tweaks mod by Jamio? :jake::steamthumbsup: Nice mod.
A | Ω 10 Aug @ 12:47pm 
Sweet!
Ace 10 Aug @ 4:32am 
Fair enough!
NeroTheHero111  [author] 10 Aug @ 3:42am 
Intentional. It was to improve the aim of people in HMGs etc. the OT-64 Gunner wasn't changed.
Ace 10 Aug @ 3:16am 
Ah, I see. I was using it with the SKOT. Not sure if it was intentional to lack stabilization or not now.
NeroTheHero111  [author] 10 Aug @ 3:00am 
Should be Client-Side
AkulaSerona 10 Aug @ 2:47am 
Is the Mod Client Side? Ore Does the Server need the Mod?
OksmanTV 9 Aug @ 8:10pm 
This would be lovely on all vehicles tbh :D at least as an option, great stuff!
morons always 9 Aug @ 4:33pm 
Yeah, I was gonna say, AI turrets are insanely accurate to begin with. I hope one day someone makes a mod to counteract the turret mechanics, which make it so difficult to aim as a player but the AI don't have to worry about
NeroTheHero111  [author] 9 Aug @ 12:16pm 
Yes, but AI aim pretty much already does what you can now do as a player, so there shouldn't be much of a difference with AI.
morons always 9 Aug @ 10:54am 
Does this affect AI?
Fabi254 9 Aug @ 9:35am 
Great Mod :)
WiseBall51 8 Aug @ 10:39pm 
It's dakka o'clock :B1:
WiseBall51 8 Aug @ 10:38pm 
oooooo mah gaaaad :tlove:
Brian Steward 8 Aug @ 6:58pm 
You spin me right round, baby, right round
Like a record, baby, right round, round, round
Gooberstrike 8 Aug @ 11:47am 
all the good boy points go to you
NeroTheHero111  [author] 8 Aug @ 8:34am 
:)
Lord_PuttPutt 8 Aug @ 8:18am 
My boy out here still revolutionizing A3 shenanigans. God bless you Nero.
namenai 7 Aug @ 6:09pm 
oh okay very cool thx
NeroTheHero111  [author] 7 Aug @ 1:40am 
@TheAdaamek I haven't tried to see what happens if I load it on a server that doesn't have it. It should work fine though, it just changes the way you move your turret after all.

@Ruca Thanks :)

@Ace Which vehicles did you try it with? Works just fine for me. This does not edit IFV or Tank Gunners. I just wanted to "buff" the Assets that I listed to make them more viable against Infantry.

@namenai No. Aegis, for example, uses Vanilla and CDLC Assets. Since I have already made the changes for those assets, I do not have to change anything for the Aegis Vehicles to work as intended.
Operation TREBUCHET already has the Turrets configured how I would have done them, so I didn't have to do anything besides test the mod to find out. Hope this clears it up.
namenai 6 Aug @ 11:00pm 
what do you mean by "The following Mods work due to another Compat" is there a different mod to load?
Ace 6 Aug @ 6:29pm 
Doesn't seem to do anything for DLC vehicles.
𝕽𝖚𝖈𝖆 6 Aug @ 4:14pm 
fire
TheAdaamek 6 Aug @ 12:57pm 
Please tell me it's client sided
SPEC.F-04☠77thCSAR 6 Aug @ 4:20am 
OK, still need to do a bit of testing, but already better than the other mod I use. Thanks a lot.
NeroTheHero111  [author] 6 Aug @ 4:01am 
My fault for not stating that this is only intended for Land Vehicles. Now I feel silly...
SPEC.F-04☠77thCSAR 6 Aug @ 3:57am 
Sad but ok, btw the ghosthhawk doorgunner(Minigun) is also not stabilized.
little andy 6 Aug @ 3:54am 
oh my god
NeroTheHero111  [author] 6 Aug @ 3:53am 
Thanks Komodo!
NeroTheHero111  [author] 6 Aug @ 3:53am 
Boats do not work, atleast when I tried. I forgot to mention this in the description, I have now :)
Komodo 6 Aug @ 3:44am 
dope
SPEC.F-04☠77thCSAR 6 Aug @ 3:36am 
I just noticed that the minigun on the rear of the NATO Attack Boat is not stabilized.
Gambit 5 Aug @ 5:12pm 
Very nice Nero! :steamhappy: