RimWorld

RimWorld

Ideology Infantry Role
69 Comments
amefurashi  [author] 10 hours ago 
Ah, that's good to hear.
Нелюдь 10 hours ago 
I checked with CE and everything works fine, some parameters are not translated new combat from CE, but these are not critical parameters
amefurashi  [author] 20 hours ago 
That was a drama that received mixed reviews, but it had a lot of great characters and was full of spectacular scenes, so I liked it.
RIP Hodor
SnittleCakes 22 hours ago 
Rip hodor GoT
amefurashi  [author] 13 Aug @ 5:13pm 
Also, the amount of expectation they feel remains the same. It's still a tough job, but it's not as high-ranking as a senior official's job.
amefurashi  [author] 13 Aug @ 5:10pm 
For the simple reason that's not their job: just as white-collar workers don't use guns in the course of their regular duties, infantrymen generally don't plow fields or develop interstellar travel technology in the course of their duties.
lexcpa324 13 Aug @ 3:31pm 
also i think the reason the shooting specialist refuses to do work is that its meant to be something like a general, or some sort of commander
im not saying i agree with them not doing bloody anything, but i think there is SOME reasoning
lexcpa324 13 Aug @ 3:28pm 
hey, quick question, what happens to their expectations after they become infantrymen?
Does their expectations decrease at all? (think i coulda worded the original question better)
Omega13 13 Aug @ 11:51am 
This sounds pretty great. Less powerful, but way less restrictive in both ideology and behavior.
画龙点睛 13 Aug @ 12:24am 
666:steamhappy:
amefurashi  [author] 12 Aug @ 9:17pm 
yees
GamerCake 12 Aug @ 8:45pm 
Are you able to have more than one infantryman at a time?
amefurashi  [author] 12 Aug @ 7:52pm 
No. It's more like the scavs in Tarkov:Cartman:
Steven Legstrong 12 Aug @ 7:46pm 
Scavenger Rain World?! :rwspear::slugcatdead:
amefurashi  [author] 12 Aug @ 3:41pm 
I'm currently using the knowledge I gained from creating this mod to create a new role, the "Scavenger."
I'm sure it will be useful for exploring.:SBchicken:
amefurashi  [author] 12 Aug @ 12:39pm 
It's surprising that abilities cause compatibility issues.
I'll look into it, but honestly I can't promise a solution:floweyevil:
Нелюдь 12 Aug @ 12:02pm 
@amefurashi
I asked about the bugs on the CE server and was told that things like ability cooldowns won't work properly.
тетеря, блин 12 Aug @ 11:09am 
Rim War integration? :3
amefurashi  [author] 12 Aug @ 10:09am 
Can't it be used in CE?
김베드로 12 Aug @ 8:38am 
Cool
KΞNTΛR 12 Aug @ 4:07am 
@Нелюдь ask on CE discord server
Нелюдь 12 Aug @ 3:24am 
1.5 ce (pls)
Нелюдь 12 Aug @ 3:24am 
will there be a CE compatibility patch? This mod and the Millitarism Meme mod would look great together in CE
amefurashi  [author] 11 Aug @ 9:07pm 
Comments on balance are still welcome.
My favorite modlist often feature historically great battles, so I may be numb to balance:feste:
amefurashi  [author] 11 Aug @ 5:01pm 
Additionally, Hodor! has the side effect of making extremely vulnerable to damage and blood loss once the effect wears off (usually resulting in instant death from blood loss due to excessive bleeding from accumulated cuts), so unless pawn have an OP implant or a robust medical system waiting just behind the wall, it is unlikely to cause a fatal imbalance.
amefurashi  [author] 11 Aug @ 5:01pm 
I've implemented overall balancing.
The main focus is on nerfs, but it also includes some small buffs, such as increasing explosion resistance while under the Hodor! effect (in testing, the pawn didn't stop trigging even when a cannonball exploded next to him. This was Absolute Cinema), so it can't be considered a complete nerf.
amefurashi  [author] 11 Aug @ 2:34pm 
In my country, we have an idiom, "iudake nara tada." This means that nothing will happen unless you express your feelings first, so try expressing them first.
I can't promise to do anything about it, but I'm open to suggestions:YmDharma:
Nyavertell :3 11 Aug @ 2:24pm 
I appreciate you.
amefurashi  [author] 11 Aug @ 2:17pm 
That's great.
I actually use this in my own playthroughs, but now that I've used Hodor! with multiple people for the first time, I've realized it's too powerful.
I think this is probably because when it was developed, it was unconsciously assumed that it would be used by just one person, so I plan to nerf it:SBchicken:
Nyavertell :3 11 Aug @ 2:09pm 
All that is to say I'm still using it, since it perfectly fits my soldier/civilian split society perfectly.
amefurashi  [author] 11 Aug @ 2:09pm 
Ah, that's true.
Since it's assumed that several people will be assigned and used, the strength of the buffs should be nerfed based on that.
That's helpful. Thank you.
Nyavertell :3 11 Aug @ 1:52pm 
@amefurashi Just as a comparison, Shooting Specialist only adds passive accuracy and reduces aiming time while getting an ability to project a weaker form of that to others nearby while this adds combat-related enhancements that include melee ability, one of which is equivalent to a borged out soldier in power armor, as a short-lived boosts. Not necessarily OP, but absolutely stronger than the vanilla Shooting Specialist. In my opinion, it reads less like infantry and more like special forces.
amefurashi  [author] 11 Aug @ 12:24pm 
@Patrick
Was it OP?
I'd like to know what was OP about it so I can use it as a reference for balancing.
Patrick 11 Aug @ 12:03pm 
Tries to design a new role less OP than shooting specialist, can't help but give them a buff to absolutely everything. RimWorld modders, smh.
PremierVader 11 Aug @ 7:56am 
Wow everything about this mod is just wild lmao...10/10
amefurashi  [author] 11 Aug @ 7:16am 
New ability "Hodor!" To teach this ability to a pawn who was an infantryman before the implementation, you must dismiss and reassign them.:masterworks:
amefurashi  [author] 11 Aug @ 7:16am 
thanks:Neneko_Izumozaki:
kolcio138 11 Aug @ 6:57am 
ts is peak:onbu_heart_eyes:
Surgeol 11 Aug @ 5:35am 
lmao that photo of Tynan, nice meme and mod tho
dfifd 11 Aug @ 4:47am 
I like that the machine gun at the screenshots is aimed at the pawn
amefurashi  [author] 11 Aug @ 2:46am 
Sure he's a wonderful person
Vintorez 11 Aug @ 2:36am 
Awh such a sad picure. I wonder: who is the man portrayed there?
amefurashi  [author] 11 Aug @ 2:12am 
A new ability, "Hodor!", has been added.
I will add an explanation and implement the original texture later:YmPoro:.
amefurashi  [author] 11 Aug @ 12:17am 
Well done
[Akolit] 11 Aug @ 12:03am 
Всем привет. Чтоб помочь русским игрокам перевел мод на русский. Создателю мода респект.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3546676330
amefurashi  [author] 10 Aug @ 11:50pm 
The poet will sing of this battle until his voice hoarse!
大胖--网卡了 10 Aug @ 11:26pm 
Load the bullet, polish the bayonet。Defend the colony, defend the homeland。Let the blood of aggressors enrich our land。
amefurashi  [author] 10 Aug @ 8:34pm 
:Cartman:
UnofficialName 10 Aug @ 7:27pm 
:VSnake:
amefurashi  [author] 10 Aug @ 12:29pm 
Thanks, thanks never changes...