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RIP Hodor
im not saying i agree with them not doing bloody anything, but i think there is SOME reasoning
Does their expectations decrease at all? (think i coulda worded the original question better)
I'm sure it will be useful for exploring.
I'll look into it, but honestly I can't promise a solution
I asked about the bugs on the CE server and was told that things like ability cooldowns won't work properly.
My favorite modlist often feature historically great battles, so I may be numb to balance
The main focus is on nerfs, but it also includes some small buffs, such as increasing explosion resistance while under the Hodor! effect (in testing, the pawn didn't stop trigging even when a cannonball exploded next to him. This was Absolute Cinema), so it can't be considered a complete nerf.
I can't promise to do anything about it, but I'm open to suggestions
I actually use this in my own playthroughs, but now that I've used Hodor! with multiple people for the first time, I've realized it's too powerful.
I think this is probably because when it was developed, it was unconsciously assumed that it would be used by just one person, so I plan to nerf it
Since it's assumed that several people will be assigned and used, the strength of the buffs should be nerfed based on that.
That's helpful. Thank you.
Was it OP?
I'd like to know what was OP about it so I can use it as a reference for balancing.
I will add an explanation and implement the original texture later
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3546676330