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When you want to know where it is, open user's Documents folder/Paradox Interactive/Paradox Interactive\Europa Universalis IV/mods and chcek .mod files on text-editor.
(in case of this mod, check ugc_354529569.mod.)
In .mod file, you can check mod name, path of mod files and so on.
After open the mod folder/gfx/FX, shader file is there.
You can open it on various text-editor and edit.
Of course, you can wait update, happily, In heaven said he will update his mods soon.
in MOD's folder/gfx/FX/pdxwater.shader,
line 328
from
... ProvinceColorMapSize );
to
... ProvinceColorMapSize, 1 );
name="+ TBARW EXTRA: Darker water"
This way it will be on top of list and will be loaded first. If that doesn't work on workshop version, download this mod manually and do the same thing.
Main mod, TPM, white font seems to run fine on my system, so they will be updated last. Don't use this mod right now or your game will crash.