Castle Crashers

Castle Crashers

Kinda Classic Conehead
15 Comments
Zeikar 10 Aug @ 10:44pm 
The portrait's a bit wide bro...
Zeikar 10 Aug @ 10:32pm 
Just leave it Bomb A. F*** it!
Zeikar 10 Aug @ 10:28pm 
Reskinning Conehead is going to effectively nerf him Bomb A or Bomb B is what I'm getting.
Zeikar 10 Aug @ 10:12pm 
No change says it's Bomb A
Log  [author] 10 Aug @ 10:12pm 
So I can’t change it?
Zeikar 10 Aug @ 10:11pm 
Oh there's a no change option.
Zeikar 10 Aug @ 10:10pm 
@Wishengrad I think Bomb B is it because of the dust jump, bomb toss, arrow rain combo.
Wishengrad 10 Aug @ 10:08pm 
@Zeikar, I just tested unsetting the magic and it's still wrong. Behemoth made an oopsie lol.
Zeikar 10 Aug @ 10:08pm 
He's Bomb B. All the wikis point to Bomb B.
Log  [author] 10 Aug @ 10:01pm 
mb bro
Wishengrad 10 Aug @ 10:00pm 
4, Bomb A is Gray Knight's magic which lacks the 4x damage from the XXXYY combo. Bomb B has the wrong magic jump backdrop, but is the proper damage to be identical to classic Conehead. This matters in the arena.
Wishengrad 10 Aug @ 9:52pm 
3. When you shield, the head stretches quite a bit.
Wishengrad 10 Aug @ 9:48pm 
Compared to mine, yours does look very clean unlike my blurry my downscale and only has a couple issues.

1. The portrait and small portrait are both super vertically squished/wide. Let me know if you need the hi-res vector to replace it.
2. The head bob/rotation seems a bit jarring. One of the frames jumps quite far, so I think you may need to realign the head for the tilt frames. It seems like it's the starting frame which looks fine, so you may want to adjust both head tilt frames. Maybe not have as much of a rotation so it looks more in line with the existing knights.
Zeikar 10 Aug @ 9:19pm 
Can you do Skeleton next?