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The only clientside mod i have mismatch problems with is the one for changing the main menu background, so...
It'd be possible, but you wouldn't be able to play online with it (you'd get a Mismatch Error if you tried).
Thank you!
1. Subscribe
2. Run the game
3. Wait on the title screen for "downloading blah, etc" in the top right corner
4. Restart the game so it knows it has it downloaded this time
5. In the single-player Mutators tab, find and add the mutator(s) to the active list on the right.
The one exception to that blanket rule that I've seen so far is the fixed-scope S.P. Musket I have in the Workshop, and even then I think it's only a matter of time before TWI decides to just fix the thing themselves and my version no longer works.
I haven't seen many replacers for KF, i was wondering how much of a problem it was to implement.
Unless you mean for a mutator that makes players spawn with these instead of the 9mm Tactical; yes, that should be possible, but mutator coding is still largely a mystery to me. Will attempt.
Putting something like "PerkedWeapons=2:NineMMPlus.NineMMPlusSingle:D$AP" with all the other weapons should ensure that it does.
Can I do something else than turn off mutator?
@Lewis: To use it in a server, you need to add the gun's lines to the same package or whatever that other guns on your server uses to load. Usually those are in ServerPerks.ini and SCRNbalance.ini, hence the lines in the description.
@lautaro99: ¿Qué? Explicar más, por favor.
@Nemesis ze legend: If you subscribed to it using the Workshop, keep in mind that you have to: run the game->wait on the title screen for the "XXXXXX Downloaded" message that appears in the top right corner->restart the game->use the mutator(s) to add the guns to either your starting inventory/trader menu.
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Моя оценка
8.57/8.57
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