SpeedRunners

SpeedRunners

Boardwalk
29 Comments
Milujite 7 Nov, 2021 @ 1:08am 
how can i donwload
pikapikaPiu 9 Jun, 2016 @ 4:55pm 
that's cool !
Captain 19 Nov, 2015 @ 6:23pm 
This was really fun!
usef 2 Oct, 2015 @ 7:36pm 
I really like the map! Thanks for uploading!
Bunni 9 Jan, 2015 @ 4:12am 
só to aqui por causa da insiguinia xD
chipes 4 Jan, 2015 @ 3:40pm 
MAPA DE NEGRO VAI TOMA NO CENTRO DO CU DE QUEM CRIOU ESSA DISGRAÇA, ESSES MALUCO NEGRO QUE NAO TEM NADA PRA FAZER E PENSA QUE VAI FICAR FAMOSO FAZENDO MAPA DE MINECRAFT MEU DUES VAI TOMA NO CENTRO DO CU
✪Captainfrenzy 31 Dec, 2014 @ 7:20pm 
Elegent
Rai 29 Dec, 2014 @ 6:10am 
Cool map! :)
ThinknSoberly  [author] 21 Dec, 2014 @ 6:49pm 
Sorry you feel that way.
Buffet Time 21 Dec, 2014 @ 6:33pm 
Clearly the quality of maps doesnt equal subscriber counts when zero skill is ridiculously popular, so are a million smash bros maps, and other disjointed and unplayable maps by low level players. Also it's not from spite, i have a high standard for maps and yours doesn't meet it, also yours is the most popular because it's the first dev pick when there is the new like=subscribe feature, which has increased subscriber numbers and ratings by so much on every map. And even still dev pick doesnt mean anything anymore seeing as zero skill was a dev pick. Just saying.

Also i don't have the solutions for your problems but pointing them out is being helpful, you can ignore that all you want but that's your choice.
ThinknSoberly  [author] 21 Dec, 2014 @ 6:29pm 
I still don't think you're understanding the concept. It is being negative if you're clearly only pointing out the bad things, while avoiding the good things and not being helpful in correcting said bad things. You're also clearly saying those things out of spite, so I don't even know why you're trying to argue that point. I didn't delete constructive feedback I deleted comments that belonged somewhere else. I don't want to read it on my page, that's my decision.

And about you not liking my maps, honestly I could care less considering the 14,000 players who would tastefully disagree.

If you're still up to fulfill the request I made earlier of taking some time to help me improve this map I would greatly appreciate it. If not your choice. Do consider it. Maybe have some of your friends help too if they are also up to it. (I mean taking some time to do it, not the one you did in five minutes)

PS: I'm not going to reply to anything besides the topic of the third paragraph.
ThinknSoberly  [author] 21 Dec, 2014 @ 6:17pm 
It was a typo correction from one of my comments.

"I'm not sure you know what "constructive""
^
Means*

Buffet Time 21 Dec, 2014 @ 6:17pm 
Me pointing out flaws is not being negative, and you also deleted clearly constructive feedback by others because you don't agree with it. I don't support censorship, and i don't care for any of your maps all that much.
ThinknSoberly  [author] 21 Dec, 2014 @ 6:14pm 
You're right, you don't have to. But I was asking you if you would be so kind as to do it. If your intent was to be contructive as you said you would have done it with out being asked :)

If your whole post is just negatives and nothing else, it isn't constructive.

And honestly this map has few parts that are like theme park, the open bottom area is relatively the same shape and the far left transition where the down boost is were the only parts I used theme park as a basis for. Anything else that vaguely reminisces other maps are/were coincidental or done with ideas in mind.
Buffet Time 21 Dec, 2014 @ 6:08pm 
why did you just type "-means *" i just used Ctrl+F and typed in the word mean and no where on this page is the word mean. so i don't know what you mean (reppetition unintentional)
ThinknSoberly  [author] 21 Dec, 2014 @ 6:04pm 
-means *
Buffet Time 21 Dec, 2014 @ 6:03pm 
I'm just stating that this map shouldn't be a dev-pick like you claimed because it's far too reminiscent of Theme Park. (and no other official map has major parts that are very reminiscent of another map).

Also as i stated, the flat wall on the top in the middle (closer to the left side) is a major slow-down point which needs to be taken out or re-done.

The right side (the vertical part) is really just awkward feeling. (like i said)

Also the part on the right side bottom where there are spikes on the ceiling (close to the vertical right side), should be changed to a grapple to improve speed, and because those spikes when i played with taters, and mario we had to attempt to hit those spikes (and even then we missed them).

Lastly, i don't have to give you how to improve it, you can be constructive without offering a solution.

Also i never down-talked i just said it's not as great as you made it out to be, in your previous little back and forth with moefox.
ThinknSoberly  [author] 21 Dec, 2014 @ 5:58pm 
I'm not sure you know what "constructive" feel free to retype what you wrote and remove the down talk. If you can make a list of spots like below I would be more than happy to work through some stuff when I'm back at a computer. I would appreciate you putting some effort into it and I can really pinpoint some stuff.

Spot: (screenshot or description)

Why it doesn't work: (downsides)

How to improve: (this is the big thing you were missing)
Buffet Time 21 Dec, 2014 @ 5:53pm 
I was being constructive, i also did give feedback about specific points. I don't get why you took mine down.
ThinknSoberly  [author] 21 Dec, 2014 @ 5:52pm 
I'm just going to remove this conversation it is the polar opposite of constructive. I want feedback about specific points and suggestions on how to improve them. If you want to talk trash make a thread or something, don't do it here.
ThinknSoberly  [author] 19 Dec, 2014 @ 9:30am 
Boardwalk is now the most subscribed map of all-time! Thanks very much for playing! :D
TheGingerNut 18 Dec, 2014 @ 5:35pm 
noob trap warning
b0ss 15 Dec, 2014 @ 1:38pm 
Was a fun level, i enjoyed very much :D
Casper van Est  [developer] 15 Dec, 2014 @ 5:19am 
Cool map! I'm picking it as 'developers pick', so congratulations!
Checkpoints could be a bit better though, let me know if you need help on it :)
ThinknSoberly  [author] 14 Dec, 2014 @ 7:39pm 
I redid the whole right side, which is what I assume was causing issues, let me know if that helps. If they are still acting strange point out a more specific spot.
Buffet Time 14 Dec, 2014 @ 7:18pm 
Checkpoints are really janky :O please have a look
ThinknSoberly  [author] 14 Dec, 2014 @ 9:46am 
I'll take a look, thanks!
DistinctMadness 14 Dec, 2014 @ 9:44am 
Checkpoint glitch on the right side. When one goes in the door, the other doesn't you can see it wonk out at one point
Chispas 13 Dec, 2014 @ 3:00pm 
it's a good map, just put that one grappling hook just a tad closer to launch into that secret pathway easier