Space Engineers

Space Engineers

ISM Mjollnir.FG Small ship fusion gun
64 Comments
Naia Griffin 17 Mar, 2021 @ 10:03am 
does this mod have scripts
The Nameless 15 Apr, 2018 @ 12:59pm 
Pretty expensive ammo for an energy weapon. Also the model is broken; it stays in the glowy puple construction state once built.
PhantomX 29 Mar, 2016 @ 12:26am 
I loved this weapon, oh well I hope soon to see it in Dx11 or hopefully The Witch or someone will update the mod to dx11 for us. till then unsub.
Stomachbrain 9 Feb, 2016 @ 6:23am 
missing DX11 textures in modpack for this weapon

great job and thx for your mods
jb_aero 18 Dec, 2015 @ 11:07am 
DX11 textures are in the modpack only, please use that if you want them.
Lady Artificer 26 Nov, 2015 @ 10:36pm 
First off I want to say I love this mod. But the Textures on this mod are not pulling up. Can you fix please?
Roman Cat 14 Nov, 2015 @ 5:27am 
Time to dx11=)
Clorox 9 Nov, 2015 @ 8:28pm 
This has already probably been asked a million times over, but will you be bringing it to dx11? I recently bought a new computer and can now run in dx11 (Yay!) smoothly and would love to have the textures in good order. I'll use them anyway, cuz the deal great longrange damage for my stealth bombers, but I was just wondering.

P.S. I love this mod and the longbow so much, allowing the disabling of a ship from far away before following up with a wake bomb. :D
Auddity 3 Nov, 2015 @ 8:36pm 
Attention Mjollnir:
In response to incredible performance in regards to your weapon, the Imperial Navy would like to express fantastic appreciation for your ISM fusion weapon. As such, the Imperial Space Command is hereby ordering a large quantity of prefabricated ISM cannons to be delivered to locations undisclosed.

Contact information has been disclosed further in this document. A decryption key for this information has been shipped separately.
Applications for such equipment shall remain classified, as shall any and all details of this contract. Should any sensitive details be leaked, regardless of Mjollnir's acceptance of this contract, Mjollnir and all associated parties will be held responsible and severly punished to the fullest extent of the law.


This is my way of saying that I love this mod! Absolutely incredible! This may or may not end up becoming standard weaponry for my small combat craft. :)
PrvtBob 6 Aug, 2015 @ 3:02pm 
Is it redy for DX 11
Guanidin 25 Jun, 2015 @ 1:20pm 
@FlickyFlack
locking to the pictures i would say there is no :/

pls fix it or write a guide (or correct me ;) )
FlickyFlack 3 May, 2015 @ 8:42am 
I have honestly no idea where the Conveyor Entry is :/
maybe its buggy bcs i downloaded a pack with ISM weapons
KaRaSu©- Chilled 2 Da Soul 21 Apr, 2015 @ 7:01pm 
Got a video that shoes this thing firing/doing damage?
:fighter:
Freeze 9 Apr, 2015 @ 10:07pm 
Totally unbalanced
Ulfsark 8 Apr, 2015 @ 7:20am 
The ammo's volume is too big to fit via small conveyors. You have to reduce the volume of the ammo magazine. Would you mind doing that so its able to be used in survival? I have this on my server and would like to use it.
SimplyBenjamen 6 Apr, 2015 @ 12:32am 
@FancyFez I wanted to let you know the weapon fire rate might need to be doubled as the weapons barrel spin is double the fire rate.
Cringe Goblin  [author] 29 Mar, 2015 @ 3:33pm 
@Sankti *whispers* like i care
Sanki 29 Mar, 2015 @ 1:54pm 
fix the fucking icon unsubscribe
Wolverine 20 Mar, 2015 @ 9:34am 
it is not work with the conveyor system
Umbra 15 Mar, 2015 @ 11:57am 
This mod is awesome but for a gun that only needs energy instead of ammo (wich is awesome!) it does a little too much damage... maby you can increase the energy needesd (by a lot to prevent over powered ships and whatnot) or lower damage? some people really would like seeing this a little nerfed. well, you can publish the nerfed version as another mod. that way everyone can be happy? anywho, great job! love this weapon
jandraelune 14 Mar, 2015 @ 8:46am 
Found conveyor door...not visable but in rear. Like Bulldog had to reload world for conveyor to work.
jandraelune 14 Mar, 2015 @ 8:42am 
Yes, Ammo icon is missing.
jandraelune 14 Mar, 2015 @ 8:36am 
Can not see a conveyor door and no side works with conveyor...just stays red.
天使竜 8 Mar, 2015 @ 10:40am 
N ot sure if anybody has this problem or if it's just me, but the icon for the ammo is not displayed within the production menu. It displays just fine in the inventory, though.
AllMightyRick 6 Mar, 2015 @ 1:58pm 
i can't fill it with pipes can u fix it??
Pelaf 5 Mar, 2015 @ 11:12am 
Where is the conveyor port on this?
Darth Biomech 3 Mar, 2015 @ 9:19pm 
Today most people would rather say "That's superhero from Marvel!" rather than "that's norse God"...
starfury 3 Mar, 2015 @ 1:22am 
@Darth_Corbi Mjollnir isnt just the name of the power armor suit the spartans wear in Halo, its also the name of the legendary hammer of Thor from norse Mythology. its where the name truely originally comes from
Darth_Corbi 2 Mar, 2015 @ 12:54pm 
mjolllnir is a name from halo, isn't it? i think it's the name of the armour, john uses...
anyway very nice waepon :D
Sel Und Irae 1 Mar, 2015 @ 9:12am 
Absolutely destroyed a Capital ship in a online server 10/10 would upload gameplay to {LINK REMOVED} again
Spoonman 25 Feb, 2015 @ 9:37am 
Noice Name Must Hit Like Thor's Hammer ;D
Ulfsark 12 Feb, 2015 @ 3:49pm 
And ... it doesn't work in survival?
Ulfsark 4 Feb, 2015 @ 2:08am 
For some reason the icon for the ammo in the assmebler doesn't show up.

Question, in the ammos.sbc file, the maxtrajectory ....is that the number in meters? I've been adjusting it, trying to learn how these things work, and it just doesn't make sense. I set it to 100, but i can still do damage to about 300m. Is it somehow tied into the Desiredspeed setting?
Cringe Goblin  [author] 23 Jan, 2015 @ 2:22am 
@Bobmin357 - Yes missiles do more damage but compared to this they are slower and have shorter range :)
Bobmin357 23 Jan, 2015 @ 1:58am 
Ok once I figured out how to make the ammo it was an ok mod, but seriously I don't see why people are calling it OP, it ranks somewhere in the middle between the gatling gun and the missile launcher. Given a choice I think it's better to stand off and blast your target with missiles, they do more damage.
Clone303 16 Jan, 2015 @ 7:36pm 
what about only use a alot of power? real energy weapons only use power
MY NAME IS ♥♥♥♥ 12 Jan, 2015 @ 8:44pm 
Oh, and maybe a slightly higher rate of fire? Just throwing out some ideas.
MY NAME IS ♥♥♥♥ 12 Jan, 2015 @ 8:41pm 
I suppose it's not bad, but it doesn't have that fun kick that your other weapon has. Maybe add some recoil? And when sound is working for you again, maybe a more intense sound effect?
Ced23Ric 12 Jan, 2015 @ 4:49am 
Heya Fez,

Same thing as I posted on the Bulldog - can you make the projectile spawn 5 blocks out, so you don't blow yourself up when firing at high speed? Thanks!
SkyCaptainSleepy 27 Dec, 2014 @ 1:34am 
great weapon, any chance of a compact 4 block version?

I'm Building a TIe Fighter you see.
Korvatus Klok 25 Dec, 2014 @ 9:14pm 
I love this mod. I hope you continue to make more. There aren't many rocket launcher and reloadable rocket launcher mods (hint hint) also it would be awsome if you could put them all in one mod pack.
Darelius 24 Dec, 2014 @ 1:50am 
In the mod a Texture is missing of one of the nex items (shoed that arror message in the log)
and the "blueprints" made arror messages on sserver start...
tldgkgud7777 21 Dec, 2014 @ 12:09am 
cool weapon
Drunk Punk 18 Dec, 2014 @ 5:43am 
is this weapon also blatantly OP?
Umbra 18 Dec, 2014 @ 3:10am 
Could you increase the power input the weapon needs, because it does too much damage for the power it takes at the moment
Cringe Goblin  [author] 18 Dec, 2014 @ 2:58am 
There is currently no way (without scripting probably) to make cells rotate a fixed angle so I must wait for KSH to make it possible (i guess)
ThreeNice 17 Dec, 2014 @ 8:17pm 
There is also a slight clicking sound when you have more then 2 firing at a time
ThreeNice 17 Dec, 2014 @ 8:16pm 
Seems a bit out of snyc. The The speed that it spins does not match the rate of fire nor do the ammo cells line up with the barrel when it stops firing. A part from that I do like it a bit
RueShejn 17 Dec, 2014 @ 5:48pm 
This gun is great its not op and has good fire rate, and easly made me fav list and is going to replace my fighters current weps because i dont have to worry about ammo!

would it be possible to add a smaller more rapid type with low damage
and a large really slow large ship type?
Vector Wolf 17 Dec, 2014 @ 3:54pm 
Nice gun, but how about a movie to show it in action?