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they are stronger then hydrogen
like i propeled a ship 10000 miles by hitting forward once
(it was a mere cockpit though)
Also those snotty pricks who go "No Dx11, unsub bai" really don't know how the motivation of free agents works. Modders like Ninja do this for their own satisfaction, saying crap like that to any hobbiest modder is likey to at best delay work, at worst casue it to stop, delaying things further. As people decide to pick the project up assumeign anyone does.
Modders don't do things for free, they need satisfaction, if they don't get it they stop. Abuse reduces satisfaction with the project.
I'm unsure if I'm articulating this well, but Okim is right - it can't be done yet. Sorry buddy.
I regognice that balance is subjective, but I like that NinjaPirate use vanilla SE as a compas.
This system is in no way designed to replace thrusters or as a high-speed "boost" engine. The system CAN aid in acceleration at high velocity, but in order to remain effective at such speeds, it has to work above and beyond the intended capacity and will wear much quicker.
Regardless, you are right: there would definitely be a tendency towards certain shapes and designs, and all would have to be pretty symmetrical. Also, the game would have to have a way of more easily interacting with and displaying distribution of mass about center of gravity and the like (which I have seen clever solutions for... but I digress).
I wanted fighters to have an acceleration solution that wouldn't overload the reactors or require more reactors/thrusters and thus increase mass. The mass of a fighter is very important to its maneuvrability.
Large ships can afford to increase their reactor room and expand the engine bay - on that scale, a bit more mass doesn't mean too much. More besides, they can have gravity drives, and they are no more or less wonky than this very mod! Align, align align :)