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Nahlásit problém s překladem
I see there are a few differences between the models and I'd really appreciate the original models being added (IDK if it's even possible) inside this mod as retro versions of the current pedestals. I feel annoying being that guy that wants everything retro but I can't help my tastes.
Thank you for this excellent (and much needed) mod anyways!
BTW: is there possible for You to make an corner buttons blocks? Something like corner lights or corner LCDs? That will be great to place corner buttons next to (or under) corner LCD on flat wall.
Look at this photo: htt ps:/photos.app.goo.gl/ZtP2HQdAuX8d4Zts1 (delete space after htt...).
I would like to see four corner buttons panels: Up, Bottom, Left, Right. And maybe every of them in 4 variants: 1,2,3,4 - buttons? That's my dream. Can you fulfill it?
It should be a very simple fix, if you don't have the time to do this or no longer plan to support your mods please let me know if I can correct and reupload them. Thanks.
or dit you discontinued it ?
2016-11-13 23:10:15.908 - Thread: 6 -> MOD_ERROR: TVSI-Tech Buttons [DX11]
2016-11-13 23:10:15.908 - Thread: 6 -> in file: C:/ProgramData/SpaceEngineersDedicated/SESM/Mods/356797025.sbm/Data/TVSI_Buttons_CubeBlocks_Buttons.sbc
2016-11-13 23:10:15.908 - Thread: 6 -> Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Cubes\Button.dds
Survival ready is a term many modders use to refer to the fact that a few extra steps have been taken, primarily...
1) An entry has been made in the assembler blueprints allowing you to set the assembler building the correct parts
2) Construction states exist allowing you to see visually the current state of the part (this can be as few as 1 for a small thing like a button or half a dozen or more for a huge thruster etc)
3) Some effort has been made to balance/consider the material costings
@ String_ [(Restricted)] No problem! :)
friend of mine is working on a fix. ill let you know if that happenes. and feel free to add me if you need any help.. im not a credit monger i just like to help where i can.
Take care
Mr Jinx
Made a couple of slight improvements to the build model - will roll out in the next day or two when I get a minute :)
Putting the link in the description
I'm please to announce, this mod is now DX11 compatible - please report any bugs etc that may have crept in :)