Space Engineers

Space Engineers

TVSI-Tech Buttons [DX11]
111 Comments
Uzar 6 Feb, 2023 @ 8:05am 
@Tristavius Would like to revive this mod. Would you be OK with that?
Soulkeeper 30 Mar, 2020 @ 5:58pm 
this mod is working, I dit test in Creative, color working Not the skin
space_artist_4real 23 Jan, 2018 @ 12:10pm 
About these pedestals, could we get another block that exactly replicates the old models?

I see there are a few differences between the models and I'd really appreciate the original models being added (IDK if it's even possible) inside this mod as retro versions of the current pedestals. I feel annoying being that guy that wants everything retro but I can't help my tastes.

Thank you for this excellent (and much needed) mod anyways!
WaYa 26 Oct, 2017 @ 4:22pm 
SE 1.184.6 appears to have broke this mod (causes ctd and not even always providing a crash log)
McVoy 8 Oct, 2017 @ 1:28pm 
@Tristavius: Hi, after last update there is a bug. In ON/OFF (Red/Green) buttons model (big grid) red and green colors dissapears. Both buttons are grey now. I don't checked other button's blocks.

BTW: is there possible for You to make an corner buttons blocks? Something like corner lights or corner LCDs? That will be great to place corner buttons next to (or under) corner LCD on flat wall.

Look at this photo: htt ps:/photos.app.goo.gl/ZtP2HQdAuX8d4Zts1 (delete space after htt...).
I would like to see four corner buttons panels: Up, Bottom, Left, Right. And maybe every of them in 4 variants: 1,2,3,4 - buttons? That's my dream. Can you fulfill it?
Dark_453 24 Aug, 2017 @ 1:10am 
@Author Do you plan on Fixing This mod at all Trying to clean my Sub list of Broken Mods. (500 cleared off so far)
Danny 21 May, 2017 @ 9:26am 
when i remove a buttion it shows on the hud of what it was last assigned too and i cant get rid of it even after exiting and reloading
Greystar 24 Jan, 2017 @ 2:59pm 
An update sometime in the near future would be appreciated.
Shroom 28 Dec, 2016 @ 9:33am 
To fix the LOD issues: Eikester suggests to either remove the <LOD> section from the xml and recompile the meshes or add the lod models.

It should be a very simple fix, if you don't have the time to do this or no longer plan to support your mods please let me know if I can correct and reupload them. Thanks.
Shroom 27 Dec, 2016 @ 10:07am 
@Tristavius Do you have any plans to fix any your mods? Otherwise, please let us know if they will no longer be supported and tag them as [Deprecated]. Thank you.
Soulkeeper 25 Dec, 2016 @ 2:07am 
can we get a fix or lets us know you need time ??
or dit you discontinued it ?
BishoQ 21 Dec, 2016 @ 9:35am 
In Space Engineers Beta version Buttons doesn't have model and texture. Fix it please! :D
Max Hyper 19 Dec, 2016 @ 4:59pm 
On the other hand this mod is awesome! and i wanted to make a suggestion, can you add a pillars with other/more buttons? like, a pillar with the up/down arrow, a pillar with two buttons, a pillar with 4 buttons, etc. I absolutely adore the pillar button and use it everywhere, and it would be awesome to get more variations of it, thank you :D
Max Hyper 19 Dec, 2016 @ 4:53pm 
the bugged textures in beta are a problem from the developer's side, modders do not have anything to do with it. we will have to just wait for an fix unforunately
Kiithnaras 18 Dec, 2016 @ 12:14am 
Seems the new update to Beta (in stable) has caused some issues with models. So far, I've noticed that your button pedestal does not render with a model and probably needs to be recompiled (or something).
Endy 14 Nov, 2016 @ 12:08am 
Got these on dedicated,stable

2016-11-13 23:10:15.908 - Thread: 6 -> MOD_ERROR: TVSI-Tech Buttons [DX11]
2016-11-13 23:10:15.908 - Thread: 6 -> in file: C:/ProgramData/SpaceEngineersDedicated/SESM/Mods/356797025.sbm/Data/TVSI_Buttons_CubeBlocks_Buttons.sbc
2016-11-13 23:10:15.908 - Thread: 6 -> Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Cubes\Button.dds
Angius 27 Aug, 2016 @ 11:50am 
Would it be possible to add the pedestals with an opposite offset? Every time I make an elevator the button panel/pedestal has to be a whole block away...
HeavyMetall 22 Aug, 2016 @ 8:55am 
Same issue as Ripa Moram117. Can't use them to start or trigger timers. Would have been awesome to use the 2 arrow buttons for my airlock
RipaMoram117 27 Jul, 2016 @ 10:23am 
So I just implemented these around my ship and they seem to work great except that my timer block sequences cannot be activated by them. I saw that this is a possible issue and I did what you said (restart server) and nothing has worked, they are still not working for the timer blocks. Do you know a possible fix to this please? I'd rather not completely redesign my airlocks :)
Wildstar 25 Apr, 2016 @ 2:46pm 
Thanks for the mod! Love it!
MattLebrao 8 Mar, 2016 @ 12:07am 
Oh, I get it. Thank you! :)
Tristavius  [author] 7 Mar, 2016 @ 8:38pm 
No, not really! The part will always exist in survival if it works in creative.

Survival ready is a term many modders use to refer to the fact that a few extra steps have been taken, primarily...

1) An entry has been made in the assembler blueprints allowing you to set the assembler building the correct parts
2) Construction states exist allowing you to see visually the current state of the part (this can be as few as 1 for a small thing like a button or half a dozen or more for a huge thruster etc)
3) Some effort has been made to balance/consider the material costings
MattLebrao 7 Mar, 2016 @ 6:05pm 
I'm sorry, I'm kind of a noob, but what does it mean when a mod is "Survival ready"? Is it possible that a mod doesn't work in survival mode?
Tristavius  [author] 11 Jan, 2016 @ 8:43pm 
Push to activate as per the stock versions - no support in the game currently for hold and release as far as I'm aware. Nice idea though - maybe drop that one in the KSWH suggestions forum!
bigbadvoodoodady_1 11 Jan, 2016 @ 11:34am 
Are these 'push to activate", or "hold and release" buttons... meaning, is it an all or nothing? Trying to build a gantry system with pistons.
=NeO= 10 Dec, 2015 @ 9:09am 
Thx boss :D
Tristavius  [author] 8 Dec, 2015 @ 10:40pm 
Pedestals added :)
=NeO= 1 Dec, 2015 @ 6:57am 
Thx Tristavious, i apreciate it :)
Tristavius  [author] 1 Dec, 2015 @ 6:53am 
Cool. Will try and get that done for you in the next week or two :)
=NeO= 1 Dec, 2015 @ 6:47am 
It would be usefull for the small ships gone big and also as a structure device for much smaller ships, i used it on old buggy and truck not only as a button, also bcoz it helps alot to break the cubic look of space engineers :P looks good in the final build stage and also in the other stages, keep up the good work!
Tristavius  [author] 1 Dec, 2015 @ 6:40am 
Yeah I don't see why not - not sure why though as you can easily place a 1x1x1 button on a small ship even by stock default, the pedestal seems overkill. Still, happy to do it if people like - will add it to the to-do list :)
=NeO= 1 Dec, 2015 @ 4:02am 
Good job, but i miss the pedestals for small ships, could it be possible that u make them? thanks again :)
Tristavius  [author] 8 Sep, 2015 @ 7:34am 
Sorry somehow missed second from last comment: they have different ID codes and are a new item (largely for licencing reasons).

@ String_ [(Restricted)] No problem! :)
[S7G] String 7 Sep, 2015 @ 9:24pm 
DX 11 !! Thanks for updating really simple and nice buttons. :steamhappy:
MT_NARDO74 14 Aug, 2015 @ 11:49am 
quick question do the added pedastals use the same sbc. file names as the originals or new ones? doesn't really effect me as i have nothing to worry about replacing but to someone on survival worried about their resource expenditure replacement vs. having to rebuild may make the difference in using/ not using the mod. great work by the way!
Tristavius  [author] 2 Aug, 2015 @ 11:47pm 
The game by default allows you to add a small button on a small ship, and this pack also adds the arrow version for small ships... you don't actually need the double buttons when you can simply place two small ship buttons right next to each other.
Rancho 2 Aug, 2015 @ 3:49pm 
I wish these buttons worked on small ships, thats where there needed most, because small ships are more compact. Unless I'm an idiot and you can put these on small ships.
Myst Leissa 20 Jul, 2015 @ 9:27pm 
I would also like to say I hated the vanilla buttons for large ships. I understand keen isn't done with modeliing but it just seemed so wrong that it had a control panel on the same panel as the button - it's like "Why do we have the button if we can just access the interface"
Myst Leissa 20 Jul, 2015 @ 9:22pm 
i Just wanna say thanks - when that other modder discontinued his button panels I was worried we'd lose a great deal of custom ships because of the technicalities that relied on them; Glorious Days ahead.
Tristavius  [author] 16 Jul, 2015 @ 2:03am 
Welcome :) Noticed a problem with the texture of one of the build models (though I doubt many people care!) Attempting to fix and putting out an even better build model with the much loved wires back :)
Hellsteel1974 15 Jul, 2015 @ 5:24pm 
OMG, Really Tristavius, you are true hero for making these pedestals for DX11. Thank you!
VORG 13 Jul, 2015 @ 11:41pm 
Ahhh yes...I heard the other button pedestal mod was no longer being developed. Thanks for putting in the work!
Tristavius  [author] 13 Jul, 2015 @ 6:27am 
Ah, that's interesting - are you experiencing this with any of my mods, as none of mine were made using the convertor - all from scratch. In the case of the buttons, there actually is no texturing at all as they simply use one of the keen templates (PanelTexture).... which I suppose could have been created using the convertor...
Dark_453 12 Jul, 2015 @ 10:15pm 
Tristavius i have noticed along with a few friends the converted textures the way the converter does them have arised a few lag spikes. directly from placing converted blocks "not only yours"
friend of mine is working on a fix. ill let you know if that happenes. and feel free to add me if you need any help.. im not a credit monger i just like to help where i can.
Take care
Mr Jinx
Tristavius  [author] 12 Jul, 2015 @ 11:33am 
Yeah me too! :) No problem!

Made a couple of slight improvements to the build model - will roll out in the next day or two when I get a minute :)
Userguy1 12 Jul, 2015 @ 10:56am 
Thanks for bringing the button pedestals into DX11. Had really missed them
damnatus 11 Jul, 2015 @ 8:19am 
Go for it, it's not like it was my initial idea anyway (it was Keen's)
Tristavius  [author] 11 Jul, 2015 @ 8:17am 
Yeah they are a very nice touch; I'd probably have put them in but it felt a bit *too* theft-y :P Might still add a bit more detail, rather liking putting effort into the build states in recent projects.
damnatus 11 Jul, 2015 @ 8:06am 
Nice, although I miss the yellow wires I added to my model (they're in the Keen's button panel model as well) :)
Putting the link in the description
Tristavius  [author] 28 Jun, 2015 @ 10:01am 
Thanks for the offer MrJinx - I was *this* close to taking you up on it when a fe things started to go right.

I'm please to announce, this mod is now DX11 compatible - please report any bugs etc that may have crept in :)