Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Read trait.
Dislike? Remove. Like? Go to the next.
If so, rename the modified .mod files, and mod folder to something else. That way, you can do it either way. Steam will recollect this copy of the mod, and the renamed ones should remain.
dependencies={ "A Game of Thrones"}
This also works with Elder Kings.
You can set AGoT as a dependency for this (and Cheats!) which will solve this issue. This solution generally resolves situations where Mod A overwrites a folder that Mod B adds a file to.
One that can't appreciate this is simply underserving of such a generous addition.
As of right now, the only way the AI can use these traits is through the minor titles which grant them. When I revise this mod, I will flesh out the traits better, and set them to appear normally.
If a specific trait is OP beyond the ability to be balanced, it will be removed as most of these are already in my Cheats! mod.
I made this trait to play as a vassal instead of a lord but I kept getting executed.
Strange day of workshop issues, and I couldn't load or update or upload pics.
:/
Hopefully soon."
"Upload to Imgur and put the links in the description or commentsection"
This trick of adding dependency works to solve these issues 99% of the time.
:/
Hopefully soon.