Garry's Mod

Garry's Mod

ttt_Guude'sMurderHouse
21 Comments
Tonster 30 Oct, 2024 @ 5:17pm 
The nostalgia... <3
Gribbinski 15 Sep, 2024 @ 3:41pm 
This map burns my eyes but I love it! :wolf_swag:
KiwiPoku 11 Aug, 2015 @ 10:23pm 
Don't i remember this from the MinecraftFurniture server?
Midnitte  [author] 15 Jan, 2015 @ 1:39pm 
Well, lookie what we have here: https://plus.google.com/111241707069434417900/posts/UE8QUuEfQC2

Got the water to work (turns out it was an issue with too many portals. Thanks viscluster!), should have it out soon with all that I mention below!
Midnitte  [author] 2 Jan, 2015 @ 8:02am 
Thanks for the tips AndrewPFJR, pointfile actually pointed to some objects which had their origins set to outside the map for whatever reason but after fixing that it still wont render properly - at this point I think it's because of the way SourceCraft works (i.e. I have too many "portals"; I probably will need to covert some stuff to details instead of regular blocks). I actually prefer the global illumination but I suppose actual lighting may look better since the colors seem very very vibrant (to the shock of everyone's eyeballs).

Breakable windows should be in next update as well as some mushroom fixes and tnt. I actually just tweeted it to Guude and apparently they tried it out but encountered a texture problem (which was my failure to pakrat textures - to my dismay).
AndrewPFJR 1 Jan, 2015 @ 9:03pm 
Nice job and congrats on having the Mindcrack members play it. I am also working on a mindcrack TTT map for them, and its nearly done! I looked at the water image. Did you try loading your pointfile to see if your map is leaking into the "void". if that doesn't work try a different water texture. Also i have a non animated Minecraft water texture that I modified to work properly i could send you. I would recommend a few more changes such as breakable windows using Func_breakable. Also light it properly, instead of global illumination/occlusion (or whatever it is). If your problem is you can't compile it because your computer is too weak if u send me the file i could compile it for you. As Well as fixing a textures on the mushrooms, and making the vines climbable using a func ladder. I also have working tnt if u want me to send u the file and the texture. If you want any help just add me over steam. Also how did u go about contacting them and asking them if they wanted to play the map?
Midnitte  [author] 1 Jan, 2015 @ 8:48am 
Thanks guys =p, should have an update soon to add some stuff to the T room, fix some of the T traps, and other fixes.
StellarSea 27 Dec, 2014 @ 7:24am 
map is good
Midnitte  [author] 22 Dec, 2014 @ 7:10pm 
Glad to hear! Let me know if you find any other bugs!

...now if only I could get the damn water to render correctly...
jeanluc.png 22 Dec, 2014 @ 5:59pm 
Yep! its fixed :D
Midnitte  [author] 18 Dec, 2014 @ 6:30am 
@Gunner618 I believe I may have fixed your issue - I may have forgotten to include the skybox!
Midnitte  [author] 17 Dec, 2014 @ 1:08pm 
@gunner618 can you post an image as an example? It uses the skymap from 'minecraft_original' which should be pakrat'd into the map file.
jeanluc.png 17 Dec, 2014 @ 12:26pm 
Why is the sky glitchy?
Midnitte  [author] 16 Dec, 2014 @ 7:14pm 
@ElectricVocaloid Textures should be fixed =p, if not the map uses the "minecraft_original" and "eNnergy" texture packs.
Midnitte  [author] 16 Dec, 2014 @ 6:33pm 
Ok, fixed missing textures for real. Totally ignore that previous changelog.
Midnitte  [author] 16 Dec, 2014 @ 6:23pm 
Turns out I forgot to include some textures! Should be fixed.
Midnitte  [author] 16 Dec, 2014 @ 5:06pm 
@Endarian yep, it's an "easter egg" from my tests of trying to include water =p, you'll notice that the "water texture" is actually inside out.
Endar 16 Dec, 2014 @ 5:01pm 
umm i just ran into a water zone wile fighting someone and its by the lake
Endar 16 Dec, 2014 @ 4:42pm 
no fucking way i remember that prank XD
ElectricVocaloid 16 Dec, 2014 @ 4:15pm 
Textures are missing. What do I need?!
Midnitte  [author] 16 Dec, 2014 @ 2:15pm 
Initial release, please enjoy!