X Rebirth

X Rebirth

2x Space for Stations and Ships
31 Comments
RakWar 4 Nov, 2021 @ 2:22pm 
The Russians are not happy and say they will stuff you with Viagra, strip you naked and tie you down. Then put 4 of the biggest and fatest Russian women in the same room and force you to learn Russian
y3.1959 5 Apr, 2018 @ 12:46pm 
Warships off the list.
eedro  [author] 30 Mar, 2018 @ 6:03pm 
Thanks for the comment, but i do not read russian
y3.1959 17 Mar, 2018 @ 1:10pm 
Когда все твои боевые кор. оказываются в списке для торговли - это напрягает.
WirelessHua 3 Mar, 2016 @ 4:07am 
So it means it worked in 4.0 ?:steamhappy:
eedro  [author] 22 Jan, 2016 @ 12:54pm 
Ok bold hedgehog i belive i have fixed it
boldhedgehog 22 Jan, 2016 @ 12:16pm 
Here you go, in the latest version:

extensions/2x space/cargobay_station_unique_04_macro.xml

<?xml version="1.0" encoding="utf-8"?>
<diff>
<!-- Changes station storage-->
<replace sel="//cargo[@max='2600000']">
<cargo max="5200000" tags="bulk energy/> <==== not closed double quote here
</replace>
</diff>
boldhedgehog 22 Jan, 2016 @ 12:09pm 
Thanks for your reply. I'll try to re-install the extension. If this does not help, I can also validate XMLs in it.
eedro  [author] 22 Jan, 2016 @ 11:08am 
Hello boldhedgehog, Thank you for the report. I admit i do not know what would be causing it as it works for me. The only thing i can suggest at this point is to delete the file and redownload it.
boldhedgehog 20 Jan, 2016 @ 11:37am 
I have this the debuglog. v 4.0

[General] ======================================
[] LIBXML2: file:///extensions%2F2x%20space%2Fassets%2Fprops%2Fstoragemodules%2Fmacros%2Fcargobay_station_unique_04_macro?ext=xml%20xml.gz line 6, error 38: Unescaped '<' not allowed in attributes values

it prevents the file from loading
Sketchy 26 Apr, 2015 @ 11:50am 
Posted the wrong thing on the wrong mod
eedro  [author] 26 Apr, 2015 @ 10:42am 
My mod only increases the cargo space on the ships(and universal storage) as for the ships listed in the trade window i do not know why but it is not something my mod should be doing. as for the shipyard there are other mods that allow you to make shipyards
Sketchy 25 Apr, 2015 @ 4:48pm 
Also, I would like to be able to build the Canteran shipyard.
Sketchy 25 Apr, 2015 @ 4:29pm 
All right, I can see that. Why are my combat ships listed in the trade window though? There are better uses for a Taranis than for trading bulk wares.
eedro  [author] 25 Apr, 2015 @ 9:35am 
Hello solace, Yes i made the storage more universial. I always thought it was silly to have ships only carry one thing
Sketchy 25 Apr, 2015 @ 6:53am 
So I subscribed to this recently and am quite liking it however, I noticed that cargo ships that could not originally carry bulk wares such as the Lepton are now capable of doing so. I'm wondering if this was intentional or not.
eedro  [author] 2 Jan, 2015 @ 9:46am 
luis, i am sorry but i cannot change the skunk interior at this time. I am inspired by a mod that added ship bridges to ships though. As for savegame compatible, you can load old save games before the mod, however removing the mod would cause problems since it modifies ALL cargo space. and jojobe thank you!
jojobe 1 Jan, 2015 @ 2:41am 
This is a good mod, saves you from running your trade ships all over the place.
mazzo 31 Dec, 2014 @ 10:09am 
is savegame compatible?
Sir Luis 30 Dec, 2014 @ 7:20am 
can you make a mod that add new interiors such as the skunk?
eedro  [author] 29 Dec, 2014 @ 10:18pm 
andreykl, TBH i always wondered if ship crews did anything, however it is currently beyond my skills do make what you want possible. on major reason is that the vaules you are talking about are preset when the game loads. to dynamically change them while the game is running would most likely require egosoft to change their exe files.
andreykl 29 Dec, 2014 @ 8:58am 
How about remaking it into skills/uprages?
For example station's cargo space can depend on Manager's skill (or, specialist's skill, may be both)
Ships's cargo can be dependant on ship yard uprages or crew skill (captain, enginners or both).
eedro  [author] 26 Dec, 2014 @ 10:55pm 
i have been using it and 157 others have too!
Sir Luis 26 Dec, 2014 @ 3:27pm 
any word yet is it safe?
eedro  [author] 18 Dec, 2014 @ 1:36am 
The only time i have ever seen a negative number on ships and stations is when there are more wares than there are space. I.E editing a save to give a cargo ship 999999999 e-cells.

the only thing i can think of is that you had another mod that changed the space and then my mod gave you less space.

I did create a mod that adds massive space to stations, however after some requests i created this mod that only doubles sizes.
Shadow 18 Dec, 2014 @ 1:30am 
It's as If that It's bugged out meaning that the storage that you start out with on some ships is -5000
eedro  [author] 18 Dec, 2014 @ 1:27am 
Going to need more details. i did change one cargoship value from 50000 to 100000 storage space.
Shadow 18 Dec, 2014 @ 1:05am 
Instead of It adding space It's like this 10000-/50000-
eedro  [author] 18 Dec, 2014 @ 1:01am 
How is it broken? i am using it right now.
Shadow 17 Dec, 2014 @ 11:17pm 
Broken with the 3.0 update
eedro  [author] 17 Dec, 2014 @ 7:09pm 
Due to popular demand I have made a second mod that adds space. This mod will double the cargo bays of all ships/stations. This mod has been tested with the 3.0 verson of X:Rebirth and no errors found.