Star Ruler 2

Star Ruler 2

Exa's Wars shipset
26 Comments
erawdawr 7 Feb, 2016 @ 6:40pm 
More supports please! I love having each ship design use a different model, makes battles alot more interesting.
Earl Sneakington 3 Apr, 2015 @ 10:23am 
Thanks man. :squirtheh:
Exa  [author] 3 Apr, 2015 @ 8:42am 
I made the models with Wings3D (http://www.wings3d.com) , the textures are the old Volkur ones.

There are probably better modelling programs, but Wings3D is very easy to learn, just make a search in youtube.
Earl Sneakington 3 Apr, 2015 @ 8:34am 
Hey there i was wondering. What tool did you use to make the ships?
Exa  [author] 12 Mar, 2015 @ 1:36pm 
Thanks for the heads up!

I do have a backup of the current textures, but this shipset is in need of a massive overhaul, so I might take this opportunity to both update it to the new textures and make changes to the models.
Dalo Lorn 12 Mar, 2015 @ 12:45pm 
Exa, just a heads up: the first PBR-related update has hit GitHub. Jonmichelseen warned me about it back when I was porting the StarCraft 2 stuff; while you SHOULD be able, data-wise, to use the new Volkur material as if nothing's changed, you'll probably have to redo your UV maps. (Alternatively, do as I suggested back in December and take a backup copy of the current textures. :P)
Exa  [author] 30 Jan, 2015 @ 5:50pm 
Just updated the reference designs -- have fun!
Dalo Lorn 30 Jan, 2015 @ 12:06pm 
Uhh, you may want to update the default designs or remove them altogether. They're fairly sub-par now, even compared to vanilla defaults - the 'Heavy Carrier' equivalent is 70 hexes out of 128!
Skelebone 29 Dec, 2014 @ 3:16pm 
Welcome dudebro.

(Also messge me sometime, you play anything else? you're beggining to seem pretty based yourself)
Exa  [author] 29 Dec, 2014 @ 11:03am 
That's indeed a very nice idea for a station (and perhaps even for a massive Death Star-like ship) -- thanks LeHit!
Skelebone 29 Dec, 2014 @ 5:21am 
Liking the idea, but just saying, you should probably look at this design, it's pretty cool (Plus, it's circley! your ships are currently arrow-y, it'd be cool to see an odd few out or so):

http://upload.wikimedia.org/wikipedia/commons/0/0a/Von_Braun_1952_Space_Station_Concept_9132079_original.jpg

Anyway, as long as you're having fun with it I'm sure it's going to turn out great, whatever you're doing.
Exa  [author] 28 Dec, 2014 @ 2:43am 
Thanks for your comment LeHitGuy!

You deserve being in the mod's acknowledgements because you actually gave me the idea for the star fortress -- I just tried to combine elements from the previous station with a gunpowder-era star-shape fortress.

The model is indeed quite battlefleet gothic, but that was not intentional. At some point in the future I will try to make another station with a different style -- hopefully it will appeal to the hard-SF fans.
Skelebone 28 Dec, 2014 @ 12:16am 
Man, great progress! I'm just loving the star fortress you got goin', it's based as ****. Also, did you take inspiration from warhammer 40k by any chance? it looks oddly similiar to a raimilles class starfort from warhammer. Not that that's a bad thing of course! (Also OMG you put me in the description eee)
ArtofWar 24 Dec, 2014 @ 9:19am 
Ahhh nice to see the community is still here after my break from SR2. Loving the shipset so far and great designs, giving a whole new feel for the game's combat.
Dalo Lorn 23 Dec, 2014 @ 12:07pm 
My point exactly.
Exa  [author] 23 Dec, 2014 @ 12:06pm 
Both the manual and automatic hull selection are now working very nicely, no need for my kludge anymore! :)
Dalo Lorn 23 Dec, 2014 @ 4:05am 
Well, Exa, I think you can kill that script of yours now. It has become obsolete in the new order of things. (Just keep it lying around somewhere, in case that order changes again for whatever reason - or in case this isn't quite working the way I think it is, which seems unlikely. :P)
Exa  [author] 21 Dec, 2014 @ 2:14pm 
Thanks for your suggestion, Dalo!

I actually noticed the "duplicate" message long ago -- it's amazing that SR2 is smart enough to avoid wasting memory loading the same texture twice! Anyway, I should probably get rid of the materials.txt file just to stop the message from showing in the console.

A different issue is what will happen if the Volkur texture is modified. I don't expect any mod to do it (why would anyone do that instead of creating a new shipset?), but surely the devs may update it. In the latter case, I will try to use the new texture -- my models are so simple that the UV remap will be quite easy to do! :D
Dalo Lorn 21 Dec, 2014 @ 1:24pm 
Exa, a word of advice: Rename the textures in materials.txt - you're causing SR2 to encounter duplicate textures. While you're at it, you may want to consider bundling the texture files themselves with the mod - while it'll inflate the file size a bit, it will safeguard against any changes to the Volkur shipset made either by the devs or other mods.
Exa  [author] 20 Dec, 2014 @ 12:06pm 
Hey, thanks for your comments LeHitGuy!

Note that if my poor low-poly models look somewhat ok, it's thanks to SR2's superb lighting and the amazing Volkur texture.

Regarding future plans, I would like to make 1 or 2 more flagships and another station -- for the latter I will try to get more of a star fortress and less civilian look than the current station.
Skelebone 20 Dec, 2014 @ 10:17am 
Man, I saw this on the star ruler 2 forums or whatever they're called, and I wanted to make an account just to say "Great job!".

Now I don't need to, so two great jobs! I just love the look of this shipset, DL-ing now!

(P.S., you're going to add more models right? for some reason I'd really like to see like two station models in this style.. but hey whatever)
Dalo Lorn 20 Dec, 2014 @ 4:52am 
Uh, yeah, sorry to get your hopes up. I looked at it while I had nothing else to do, and couldn't make heads or tails of that thing. :(

Sounds like we're still waiting for the GUI editor... or somebody with a clue as to how to properly alter those scripts.
Exa  [author] 20 Dec, 2014 @ 3:42am 
Thanks Dalo!

I know you and Alarcarr are extremely bussy adding a ton of really nice things to ABEM, so I would feel bad if you spent time on this -- the current solution using reference templates and the fire arcs button should be enough for now, and a full featured hull selector will be very likely added soon to the base game.
Dalo Lorn 20 Dec, 2014 @ 2:23am 
Well, if I find the time, I might try to add another button to the UI which pops up a small dialog with a hull selector. Bear in mind that I've got a few metric tons of work to do on ABEM first, and this -is- scripting we're talking about... (In other words, it is much more likely to be non-modularly changed by the devs, and takes much more effort to work with.)
Exa  [author] 19 Dec, 2014 @ 11:09am 
Great, thanks!

This is completely work in progress, so all suggestions to improve the current models or create new ones are welcome!
Alexander the Great 19 Dec, 2014 @ 7:00am 
Nice , will look at this.