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There are probably better modelling programs, but Wings3D is very easy to learn, just make a search in youtube.
I do have a backup of the current textures, but this shipset is in need of a massive overhaul, so I might take this opportunity to both update it to the new textures and make changes to the models.
(Also messge me sometime, you play anything else? you're beggining to seem pretty based yourself)
http://upload.wikimedia.org/wikipedia/commons/0/0a/Von_Braun_1952_Space_Station_Concept_9132079_original.jpg
Anyway, as long as you're having fun with it I'm sure it's going to turn out great, whatever you're doing.
You deserve being in the mod's acknowledgements because you actually gave me the idea for the star fortress -- I just tried to combine elements from the previous station with a gunpowder-era star-shape fortress.
The model is indeed quite battlefleet gothic, but that was not intentional. At some point in the future I will try to make another station with a different style -- hopefully it will appeal to the hard-SF fans.
I actually noticed the "duplicate" message long ago -- it's amazing that SR2 is smart enough to avoid wasting memory loading the same texture twice! Anyway, I should probably get rid of the materials.txt file just to stop the message from showing in the console.
A different issue is what will happen if the Volkur texture is modified. I don't expect any mod to do it (why would anyone do that instead of creating a new shipset?), but surely the devs may update it. In the latter case, I will try to use the new texture -- my models are so simple that the UV remap will be quite easy to do! :D
Note that if my poor low-poly models look somewhat ok, it's thanks to SR2's superb lighting and the amazing Volkur texture.
Regarding future plans, I would like to make 1 or 2 more flagships and another station -- for the latter I will try to get more of a star fortress and less civilian look than the current station.
Now I don't need to, so two great jobs! I just love the look of this shipset, DL-ing now!
(P.S., you're going to add more models right? for some reason I'd really like to see like two station models in this style.. but hey whatever)
Sounds like we're still waiting for the GUI editor... or somebody with a clue as to how to properly alter those scripts.
I know you and Alarcarr are extremely bussy adding a ton of really nice things to ABEM, so I would feel bad if you spent time on this -- the current solution using reference templates and the fire arcs button should be enough for now, and a full featured hull selector will be very likely added soon to the base game.
This is completely work in progress, so all suggestions to improve the current models or create new ones are welcome!