Garry's Mod

Garry's Mod

Dynamic reflections test
53 Comments
Tippy 21 Oct, 2021 @ 9:55am 
Male 07
ajtrc 4 Aug, 2021 @ 8:51pm 
This was the first addon I ever got, for some unknown reason.
zzgdd 14 Apr, 2018 @ 7:04pm 
the map is called map and episode 2 is half-life 2 episode 2
draek (real) 2 Mar, 2018 @ 1:10pm 
what is episode 2
floundering moth artist 20 Dec, 2017 @ 6:51am 
What's the map called?
♥♥Micra♥♥  [author] 13 Mar, 2017 @ 7:16am 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
Sorry. I haven't worked with Source for a long time

How did you make the real time reflecting floor? I'm curious
Explained on this comment section
ArbréMajique54 12 Mar, 2017 @ 11:46pm 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
ArbréMajique54 12 Mar, 2017 @ 6:10pm 
How did you make the real time reflecting floor? I'm curious
Bee Hush 27 Jul, 2016 @ 6:09pm 
llol it has aleak
kat 5 Jul, 2016 @ 10:11am 
I love this.
♥♥Micra♥♥  [author] 4 Jun, 2016 @ 3:50am 
Yeah? It's just proof of concept.
jim 2 Jun, 2016 @ 10:04pm 
This is a worthless map
enra 28 Mar, 2016 @ 7:40am 
thanks dude! :D amazing im gonna impliment this in so many maps many thx
♥♥Micra♥♥  [author] 28 Mar, 2016 @ 7:25am 
https://www.youtube.com/watch?v=rkz_DwFDzgA
take a look at the link in the description
enra 27 Mar, 2016 @ 6:11am 
how did you do this? because i would love to use this in my maps and see it implemented in other maps also really sweet i love it, it looks so nice :D
Hali 21 Dec, 2015 @ 2:04pm 
oh
♥♥Micra♥♥  [author] 21 Dec, 2015 @ 5:53am 
hl2 and ep2 have shaders which are required for this to work properly
Hali 21 Dec, 2015 @ 1:53am 
required?

Hali 21 Dec, 2015 @ 1:53am 
hey, why hl2 OR ep2? like i have the full half life franchise but im wondering why is it able to be hl2 or ep2?
Hali 17 Dec, 2015 @ 3:44pm 
sweet, once i get a beefy comp that can run hammer i can try out these things :)
♥♥Micra♥♥  [author] 17 Dec, 2015 @ 3:58am 
It's quite easy. You just need to convert your image files to VTF and make VMT files for them
Hali 17 Dec, 2015 @ 3:41am 
i actually didnt know you could use textures from the web
Hali 17 Dec, 2015 @ 3:41am 
np m8 :)
♥♥Micra♥♥  [author] 17 Dec, 2015 @ 3:27am 
Thanks : ) .
Hali 16 Dec, 2015 @ 2:58pm 
i like the wood texture btw, it looks really fancy
Hali 16 Dec, 2015 @ 2:57pm 
oh... XD
♥♥Micra♥♥  [author] 16 Dec, 2015 @ 5:35am 
Just checked that map out and it has one dynamically reflective floor plane and in the bathroom the mirror is made by using an brush entity called "func reflective glass". I totally forgot that this entity even existed ;D. So yeah, there can be two dynamically reflective planes but the "func reflective glass" can only be 100% reflective chromed plane which is only useful when making mirrors.
Hali 16 Dec, 2015 @ 1:26am 
looks great :) if you add in normal textures for the walls and door and window frames you can use it to pose! also does cinema_theatron use this? i have seen these ssorts of reflections on the map but he used it more then once somehow, i saw your comment saying you can only use the floor once
UnhorsedGoose 4 Jan, 2015 @ 11:03pm 
It still isn't working, I've installed and mounted HL2:E2, used mat_specular and everything. I'm not sure what to do, if anyone would care to help
Geisteskrankenchan 2 Jan, 2015 @ 9:53am 
Really useful, thanks a lot.
♥♥Micra♥♥  [author] 30 Dec, 2014 @ 8:10am 
This is a more detailed tutorial :D

1.place cubemaps in your map

2.Compile your map

3.Open VIDE and press the button on the far right side

4.Click "Open"

5.Select everything where it says "Texture" or "Texture (HDR)

6.Click "Un/Delete"

7.Then save it by clicking the second button from the left

8.Now exit the program

9.Now place that BSP-file to your game's "maps" folder (if it isn't already)

10.Start your game and type "buildcubemaps" in the console

11.Now you may need to restart your game

12.Finish!
Franko 29 Dec, 2014 @ 3:52pm 
I downloaded VIDE but what do i do next i dont know how to open or where to extract it to ive been trying to for a long time lol
♥♥Micra♥♥  [author] 29 Dec, 2014 @ 2:10am 
Hey MatlaS. I downloaded the texture from the internet.You must note that you can only have one reflective surface like this in your map and it only works when applied to a brush that is func_reflective_glass. I think that these reflections only work in HL2 and Episode 2

The material's VMT-file looks like this:

"lightmappedreflective"
{
"$basetexture" "newtextures/woodfloor"
"$bumpmap" "newtextures/woodfloor_bump"
"$surfaceprop" "Wood_Plank"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$refracttint" "[.5 .5 .6]"

"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "1"
"$reflecttint" "[.2 .2 .2]"

"$fresnelpower" "0"
"$minreflectivity" "0.8"
"$maxreflectivity" "1.0"

"$normalmap" "newtextures/woodfloor_bump"

"$bumpframe" "0"
}


This video might also help you
https://www.youtube.com/watch?v=rkz_DwFDzgA
Izzybee 28 Dec, 2014 @ 12:55pm 
Hey FIN, what texture is the floor? and how did you get the reflections?
*I do see the lighting its just I want to be able to put this detail into my maps!*
♥♥Micra♥♥  [author] 27 Dec, 2014 @ 11:08am 
I see. All I can says is that Source engine is very outdated and buggy :D...I can't wait to use Source 2 : )
Bogpin 27 Dec, 2014 @ 7:43am 
Its not the map there are a bunch of lines that look like shadows but it happens on other maps too. Usually when i see a mirror
♥♥Micra♥♥  [author] 26 Dec, 2014 @ 8:38pm 
Probably a bug. This map has a lot of problems :D
Bogpin 26 Dec, 2014 @ 3:35pm 
Why are there tons of shadows that float around the map, is it supposed to do that?
Franko 26 Dec, 2014 @ 12:08pm 
wow Thank you
♥♥Micra♥♥  [author] 26 Dec, 2014 @ 11:57am 
1.Download a program called "VIDE"
2.Open your maps bsp file on VIDE's Lump editor
3.delete everything where you see "texture" or "textureHDR" (or something like that)
4.click save
5.in game open your console and type "buildcubemaps"
6.Now restart your game and you have nice reflections
Franko 26 Dec, 2014 @ 10:52am 
I have a quick question how do you get env_cubemaps to work on hammer i tried every thing build cubemaps on the console all that fancy stuff but any ideas?
♥♥Micra♥♥  [author] 25 Dec, 2014 @ 2:17am 
Just one
advaneten 24 Dec, 2014 @ 4:46pm 
Do I have to mount Half life 2 AND Episode two, or just one?
♥♥Micra♥♥  [author] 24 Dec, 2014 @ 7:54am 
It is probably a bug :(
biddin 24 Dec, 2014 @ 7:48am 
it Doesnt seem t be that reflective
is it a bug?
UnhorsedGoose 24 Dec, 2014 @ 2:03am 
alright, I have to go double check that. Thanks :)
♥♥Micra♥♥  [author] 24 Dec, 2014 @ 2:03am 
You need to check Half-Life 2 or Episode 2 in your Garry's mod
UnhorsedGoose 24 Dec, 2014 @ 1:53am 
lol
♥♥Micra♥♥  [author] 24 Dec, 2014 @ 1:53am 
yeah.I accidentally named it "Map" ;D
biddin 23 Dec, 2014 @ 9:02pm 
Is the map named "Map"