Killing Floor

Killing Floor

Horror Halls Final
4 Comments
Caveman_plays  [author] 23 Dec, 2014 @ 11:09pm 
i am planning on doing a map that is all portals and am looking into doing a gmod style jumpscare map aswell
but they are a little way down the track yet but i will look into putting some bloodstains and body parts laying around and thank you for pointing out the bar i thought i had fixed that as for the doors they are a bit fiddly so if they are causing major problems please let me know which ones and i will see if i can fix/find the problem as i spent a week getting the doors to that point so there maybe things i have missed and with more people leaving feedback with problems i can fix them for another revision and future maps. thanks for letting me know and have fun
**Devtros** 23 Dec, 2014 @ 10:02pm 
At the beginning of the game, I can't open the doors so I have to wait for a specimen to open it for me. But as I play through it, the doors become more functional (I can open/close it). You might have missed some missing texture like one of the bars is missing edge of it. Main problem is that the red smoke is pointing me to a wrong direction. I suggest you should add some gory figures in to the rooms and blood on hallways, so it looks more scarier. In my opinion, I like the map because of the foggy or dusty (maybe) looking hallways and abandom rooms. So yeah, I liked it and keep up the good work.
Caveman_plays  [author] 23 Dec, 2014 @ 4:17pm 
i have made some changes i have working doors in the map now random start points and teleport points. it is totaly up to you if you wish to update to the finished map. I only hope you are enjoying my efforts.
**Devtros** 23 Dec, 2014 @ 2:31pm 
I'm still have the old one and it's working fine, do I need to replace it?