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"It's not working "
5/5 mod!!
interesting, I will try removing all other mods then and see if it helps
cheers!
So I managed to setup The Hunt server and have it running for a while, which was fun with added PVP for some spice :D , but it crashes apparently sometimes when player gets killed by another player (maybe more reasons).
As with PigFeed here is server setup with logs and backup logs ( I love packup logs <3 <3 <3 )
http://artemiy.me/gaming/DST/shares/TheHunt/
Please be so kind to point me to the end of the tunnel where the light is =D
-art
P.S. any way to make mobs spawn endlessly in cycles? (or even increase ammount of mobs spawned based on server day)
Day 1 = 2 spiders per players
Day 2 = 3 spiders per players, 1 hunter spider
Day 3 = 3 spiders per players, 2 hunter spiders
Day 4 = 3 spiders per players, 3 hunter spiders
Day 5 = Same as day 4 but for this day a special miniboss spider queen comes.
The only question is what kind of 'boss' monster should appear at night? It has to be big, tanky, and slow, but has a passive ability like high sanity loss to players near them.
You have pig torches to give your base infinite light source in a central area, large enough for a spawn point.
You play the gamemode like a MOBA, kill creatures and collect resources, trade resources for special items (or effects), or use them to reinforce your base.
Every dusk a wave of enemies come, increasing in numbers and types over time.
The wave comes from a pre-generated castle biome that is also filled with loot.
The enemies follow a road towards your spawn point and actually is able to damage it.
Every night that comes, a boss monster that keeps it's health as you encounter it, will come and attack, but every day the boss monster will retreat.
The question is whether you strike at your foes, or fortify the defences to hold them off for the next day.
I'm tempted to not include the recipe change right now, because it makes your team need to have a Wickerbottom to craft more items. A mix of Wolfgangs and Wickerbottoms works well. I think that's ideal for playing coop, but in a versus style play, I think teaching the recipes makes sense.
- global announcements informing all players who has the most kills currently like minute or so before hunt ends
- if players dies, even if he has most kills, he loses? - on/off via config?
- teach players on spawn spear and log suit reciples?
Anyway, good game mode, might become popular when dedicated server will be available for public, 10/10 would host
Are all monsters in or just the ones that chase/attack like hounds?