Counter-Strike 2

Counter-Strike 2

MP9 | Ziggy
17 Comments
trxWduDǝ 23 Oct, 2015 @ 3:21pm 
Realy cool skin man!
I wanna, that Valve add this skin to CS:GO!
The Honey Badger  [author] 9 Aug, 2015 @ 6:14pm 
@Mr Sweetkandy - thanks, yes I keep dibbing into this one adding bits and bobs building up the detail - it's actually quite therapeutic to work on. I've gradually made silver much more prominent, orange too. As its abstract I'm not sure if I will ever feel totally convinced - in fact I'm starting to think about knocking back the detail as it has become a bit crowded. Thanks for the comments, its nice to know people still look at the old work!
Kwishkwishkwish 9 Aug, 2015 @ 5:41pm 
Looks neat. :) I particularly like the grey(/silver) color, it gives an interesting feel to the skin! However, I think that the gif for the multiple possibilites moves maybe too fast. I was interested to see what it could look like, but my eyes can't follow that pace. Maybe it's just me though. Doesn't change that the skin is interesting. To be honest, when I frst saw this skin, I was not convinced. I'm not sure but I don't think there was silver when I first saw it, and somehow I think that this color makes it more interesting. Also, the last version seems different, using more details (dots and stuff). Now I'm convinced! This skin looks sweet. :>
MrMicro_Ben 18 Apr, 2015 @ 2:42am 
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degurchaff 26 Dec, 2014 @ 11:48pm 


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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=363266061
Um 24 Dec, 2014 @ 4:59pm 
I like the idea of the changing patterns but personally, because the pattern is just rotated all of these skins tend to look too abstract for my tastes. I personally don't think it's bad, but it's not something I would use. that's the way I judge skins "Would I use it?" and if I say no, I can't justify hitting yes. Sorry, but very nice work.
The Honey Badger  [author] 24 Dec, 2014 @ 9:09am 
@funbox ???
DIAYTI 24 Dec, 2014 @ 9:03am 
ah - the pattern itself is not actually random generated. Its a single pattern, however each gun that is created will appear to be random as a very small portion of the texture is applied to the gun itself, plus in addition to the texture being fully tile-able there is also a rotation applied to it which has a range of between 0 - 115 degrees, creating further variance.
The Honey Badger  [author] 24 Dec, 2014 @ 7:55am 
ah - the pattern itself is not actually random generated. Its a single pattern, however each gun that is created will appear to be random as a very small portion of the texture is applied to the gun itself, plus in addition to the texture being fully tile-able there is also a rotation applied to it which has a range of between 0 - 115 degrees, creating further variance.
Handsome chap 24 Dec, 2014 @ 7:48am 
Just followed your workshop and voted yes on all your stuff, it's amazing
Handsome chap 24 Dec, 2014 @ 7:48am 
I've fiddled with those, but how do you get it to affect random variants? Do you have to upload multiple variations?

Is there some way to set the x/y/r to change per weap?
The Honey Badger  [author] 24 Dec, 2014 @ 7:46am 
Skin positioning parameters are set within workbench. They are in the X and Y settings to the left side of the screen.
Handsome chap 24 Dec, 2014 @ 7:44am 
Hey Honey Badger

How do you get different rotations on different guns? As shown in the gif?

I was looking at an mp9 skin in store and noticed that each listing had a different skin orientation, how is this achieved?

Thanks!
The Honey Badger  [author] 24 Dec, 2014 @ 7:38am 
Thanks Mike, Yep those are animated gifs
Handsome chap 24 Dec, 2014 @ 7:31am 
Also, are those gifs??
Handsome chap 24 Dec, 2014 @ 7:31am 
This is an awesome skin. You're obviously gonna get a good response! Well done!

Voted yes, hopefully you could return the favour?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=360296101

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=361515619