Star Ruler 2

Star Ruler 2

The Firstborn
40 Comments
Soberlife420 19 Dec, 2016 @ 3:49pm 
tscm.sloth hit ` and type in cheats on and ch_research (quantity of points you want), also ch_flagship 1(1 stands for your empire) design name and you can spawn flagships at your cursor
Scourge of Taco Bell 16 Dec, 2016 @ 6:43pm 
It's called research
loki 16 Dec, 2016 @ 3:26pm 
HOW DO i unlock all the stuff like destroyer hull >;( is there any cheat codes
KIR 14 Dec, 2016 @ 7:42am 
Yes it does, but I somehow (after many a try and some unsavoury words) was able to make the game use protoss mothership model. Good for me, I guess.
Dalo Lorn  [author] 14 Dec, 2016 @ 2:25am 
It picks the first flagship design in the list, IIRC. That doesn't mean you can't override the design later - but the starting Mothership will always have that model even if you do.
KIR 13 Dec, 2016 @ 1:35pm 
Have no idea where else to ask. How do I make teh game use Mothership model for the default mothership desugn? It seems to choose in some kind of order, even if I specifivally set the model in teh designer.
Scourge of Taco Bell 18 Apr, 2016 @ 6:34pm 
Well,The mod still took quite a bit of effort,and I applaud that.
Now I can fight the oko,which is the closest thing to the zerg for me,with giant carriers like I always do :steamhappy:
Dalo Lorn  [author] 17 Apr, 2016 @ 10:58pm 
Actually, shipsets like mine are probably some of the simplest mods out there. Most of what I do by now is routine channel-switching and mixing in GIMP, alongside model rescaling in Blender. The guys in the credits section are the ones that did the hard part. :P
Scourge of Taco Bell 17 Apr, 2016 @ 7:49pm 
JESUS man.Your not kidding.Thats a lot more effort then what I expected out of any old mod.
Dalo Lorn  [author] 17 Apr, 2016 @ 1:48am 
I think it could easily be the biggest shipset in the game, if for no other reason than the various alternative skins it uses.
Scourge of Taco Bell 16 Apr, 2016 @ 10:21pm 
Will try this out.Looks pretty nice.
Dalo Lorn  [author] 2 Apr, 2016 @ 1:51am 
I lied. *sighs* No response to anything I say...
Dalo Lorn  [author] 1 Apr, 2016 @ 1:15am 
OH NO. IDELETEDMYASSETFOLDER.

... No more Nerazim... no more Protoss , for that matter... :(
Dalo Lorn  [author] 31 Mar, 2016 @ 10:42am 
2.2 released last night, and now I'm experimenting with hue-shifting Khalai textures to look like Nerazim. A 180-degree shift on yellow and red combined with 69% desaturation (I honestly have no idea why I didn't round up to 70%) is producing remarkably good results on the diffuses and speculars, and the emissive doesn't even need adjusting because they both use blue. :D
Dalo Lorn  [author] 6 Jan, 2016 @ 10:02am 
2.1 has been released on the Workshop and ModDB.
Dalo Lorn  [author] 4 Jan, 2016 @ 10:15am 
Minor announcement:

Work on version 2.1 is underway, containing new ships (listed in a new post in the Credits thread) and revised/added hex limits for new/replaced hulls. I expect to finish it within the week - most of the texture conversion has or will be completed within the coming hours, but I'll have to wait for a window of opportunity to convert the new Death Fleet Evacuation Transport model and make hex limits for it.

Once 2.1 releases, it will also be uploaded to ModDB. I didn't upload 2.0 because the hex limits weren't done yet. :/
Dalo Lorn  [author] 5 Dec, 2015 @ 9:20am 
"Today we reclaim our homeworld. And with it, our legacy."

Version 2.0 of 'The Firstborn' is live as of right now. Remember, you need to download the DOF support library by dolynick in order to continue using the Protoss shipsets. It can be found in the link above.
Dalo Lorn  [author] 4 Dec, 2015 @ 1:21pm 
In case I forget to put it up anywhere else: The non-Workshop link for the DOF support library is http://www.olynick.net/sr2/mods/DOFShipsetCommonLibrary.zip . The Workshop link is easy enough to find, I think.
Dalo Lorn  [author] 4 Dec, 2015 @ 1:20pm 
Okay, dolynick has pushed the update to his support library. That gives me complete freedom over when this thing gets updated, so you'd better get the library now.

I expect I'll add the final hulls (Havoc and Energizer) tomorrow, and push to the Workshop when that's done. Sort out custom hex limits as I go, then push to ModDB and GitHub when I'm satisfied with the outcome.
Dalo Lorn  [author] 21 Nov, 2015 @ 11:37am 
Bene 18 Oct, 2015 @ 2:45am 
Bewildering
Dalo Lorn  [author] 19 Sep, 2015 @ 4:47am 
*discards megaphone and decides to stop requesting attention*

I have just received a tool with which to correctly extract .dds textures. This means that I'll be able to significantly improve the texture quality on all of these ships - most notably, adding proper empire colors.

No timeline currently exists for this update, as I still have a substantial amount of converting to do before the textures become usable in SR2, but it is coming nonetheless. I'll announce it again when it nears completion.
Dalo Lorn  [author] 27 Jun, 2015 @ 2:46pm 
It's not - the 'Unity of the Advent' was the first one to get hex limits.

As for your question... *shrugs*

I never got around to it in the case of the TEC and Terrans, gave up on the Jraenar, and never even planned on doing it for the current set of Stargate shipsets because I was hoping to get better models to replace it with later on.
Lightcaster 27 Jun, 2015 @ 2:05pm 
Why is this the only one of the shipsets that needs the Hex Limit Reverter?
Butterbutt™ 10 Apr, 2015 @ 7:59pm 
Alright, thanks. I will keep trying, and hopefully have something to show for it some time. Thanks!
Dalo Lorn  [author] 10 Apr, 2015 @ 12:53pm 
Not sure what might be going wrong with textures (there's too many possibilities :/), but as for models... the best thing you can do is import an existing model from the game (or one of my mods) and scale/rotate your model accordingly. It's how I did it.
Butterbutt™ 10 Apr, 2015 @ 12:52pm 
Thanks so much for all your shipsets.

I'm trying to do an EVE Online shipset, but am running into problems with the model's alignment (making the front of the model the front direction of the ship) and of course, texturing problems.

Will you ever have a small guide to making shipsets? Especially textures :D?
Macrixen 14 Mar, 2015 @ 3:48pm 
starts fine now :) thanks
Dalo Lorn  [author] 13 Mar, 2015 @ 9:53am 
Uploaded one more small change to the default designs. Previously, the Daelaam subset was receiving Nerazim carriers for their Mothership, and the main 'Protoss' set was receiving Tal'Darim carriers. Seeing as this is probably caused by loading in alphabetical order, a slight renaming should fix the issue. (Even if it doesn't, it's fairly trivial - I'm just fixing it because it felt inappropriate.)
Dalo Lorn  [author] 13 Mar, 2015 @ 9:39am 
Uploaded a fix.

Going to run a few tests, just in case, but this should be the last we hear of the issue.
Dalo Lorn  [author] 13 Mar, 2015 @ 9:05am 
Ugh. Guess $1Carrier and default hull selection alone aren't enough to ensure functionality for each faction...

Should put up a fix sometime today, got some file reorganizing to do in ABEM first.
Macrixen 13 Mar, 2015 @ 8:57am 
i am not on experimental and your ships are the only mods i have, Seems to run fine using nerezim but not the daelaam
The Lady Laydralae 12 Mar, 2015 @ 4:43pm 
I too am suffering issues with all your shipsets and starchildren. Even playing with just a single shipset and selecting starchildren results in an instant loss.
Dalo Lorn  [author] 12 Mar, 2015 @ 8:04am 
Also, which subset-FTL combination were you using? My tests were run using the Nerazim subset, as they have a non-Carrier 'default' flagship (the Void Ray) that could have hypothetically caused trouble even if all the other subsets ran correctly. (It didn't, thankfully.)
Dalo Lorn  [author] 12 Mar, 2015 @ 8:00am 
That should not be happening. I tested the designs, it worked fine.

... What mods are you using, and are you on the experimental build?
Macrixen 12 Mar, 2015 @ 6:40am 
If i try and start a game with starchildren the game ends instantly as a loss
Dalo Lorn  [author] 1 Feb, 2015 @ 4:22am 
This shipset - and, by extension, the remainder of the Khalai Unity, which previously only had custom Advent hex limits - now has custom hex limits.

If you want to use the default SR2 hex limits for this shipset, use the Hex Limit Reverter addon. (Which is also by me. WHY DOES NOBODY ELSE MAKE STUFF I'M INTERESTED IN!?! >:( )
Xelanthol 7 Jan, 2015 @ 6:52pm 
Oh awesome. This will be cool
Syzy 31 Dec, 2014 @ 3:13pm 
I screamed when i saw this, thank you!
Skelebone 27 Dec, 2014 @ 10:31am 
This is actually pretty neato, I play SC2 occasionally so this was a cute thing to see.

Downloading now!