Portal 2

Portal 2

The 12 Days Of Aperture, day7
21 Comments
|SLAVE| [cf] thenewkid30 14 May @ 9:12pm 
The way my eyes lit up at the light bridge puzzle when I realized that the portable surfaces were clues as to what areas to cross without causing the light bridge to disappear.
Kawou 14 May, 2023 @ 3:33pm 
sv_cheats go brrr
Caerbannog 7 Jun, 2021 @ 1:51pm 
And over and over and over and over and over and over. Fun map.
AyOhEe 28 Apr, 2017 @ 10:46am 
i actualy had to skip this one:steamsad:
vallibus 22 Feb, 2017 @ 2:32pm 
A bit frustrating but interesting map.
RyanThoughtCriminal 11 Sep, 2016 @ 2:02pm 
Nice, that map was such a bitch. LOL
RockeTeK 25 Apr, 2015 @ 8:08am 
Kind of funny map, but please make a portalble surface in the main room!
Ezekel  [author] 2 Mar, 2015 @ 5:26pm 
@ATLAS: i know right, inferno (the mapper for this) can be a lil sadistic at times :P
some people like that sorta thing though
Kazitor 2 Mar, 2015 @ 2:52am 
Any map where dieing is going to happen should utilise teleports so that no one has to sit through a loading screen nor obsessively quick save.
Tyr Anasazi 31 Jan, 2015 @ 8:00am 
After playing this map I can't quite decide if I would do one of the follow if I ever met the mapmaker:

1. Shake his hand and say very well done map.
2. Slap him and tell him he's an anoying pr*ck.

Either way, well I played the map... enough said
Flutters 19 Jan, 2015 @ 7:08pm 
@Herr Schmidt Typically Inferno. His chambers are designed to keep you on your toes. They are frustratingly difficult, but they always have some logic behind it. His most used technique is the eye-level laser. You can only see those when crouching or jumping. He also has other techniques, but telling them will spoil them all.
Herr Schmidt 4 Jan, 2015 @ 9:25am 
Annoying and frustrating. I couldn't be bothered to even finish this map. Standards exist for a reason, and when you change the rules of the game you can't expect us enjoy the game anymore. (example lasers that appear out of nowhere, light bridges that disappear for no reason. Poor. 0/10
CH. 4 Jan, 2015 @ 4:23am 
ok
Ezekel  [author] 4 Jan, 2015 @ 4:01am 
@ɹəʇsɐɯlɐʇɹ0d thanks for the compliment, it's quite cool to hear you say that. but the other guys in FCR aren't all that bad. they just have their own styles. i guess not every mapper's style is for everyone though.
The Sojourner 3 Jan, 2015 @ 8:23pm 
I love your style Ezekel. Inferno, on the other hand...
Same goes for some of the other guys you've worked with. Ezekel, you've been a shining light in an otherwise ungodly mirace of map(per)s (and let's face it, over 99% of workshop maps are pretty crappy...).

What's interesting is that the most frustrating map I've ever encountered on the workshop was not made by Inferno, but by Nyskrte. Heaven forbid we combine the two...
CH. 3 Jan, 2015 @ 8:35am 
The 12 Days Of Aperture, day4?
Ezekel  [author] 3 Jan, 2015 @ 7:05am 
@STATIK: first off, it would be nice if you were to use english - ya know, same language as the map posted it in. i did take the liberty of translating however, and i'll say this: i didn't make this map, read the description. of course you're allowed to not like any given map, but you could be nicer about it than to tell people to never play any of my maps. that's a lil hurtful.
this map in particular was made to cause frustration and be unfair (which you'd get if you listened to Inferno's introduction at the start of it).
STATIK 2 Jan, 2015 @ 7:25pm 
ужас, кошмар, никогда не скачивайте тестовые камеры созданные Ezekel у него нету логики, он просто пихает что попало в них
IS0T0P3_90 30 Dec, 2014 @ 4:14pm 
f6 was really usefull on this map and its the left buttom in the end
󰀉tempeh󰀉 27 Dec, 2014 @ 1:36pm 
Absolutely the shabbiest design I have ever seen. Relentless trial and error.
the uh 25 Dec, 2014 @ 1:39pm 
I'm sure if I were smarter than a chimpanzee, I'd be able to complete it. 6/10 for the parts I saw.