Star Ruler 2

Star Ruler 2

Koprulu Navy
17 Comments
𒀭 Enki 𒀭 23 Aug, 2017 @ 9:21am 
My friend </3
Dalo Lorn  [author] 23 Aug, 2017 @ 9:18am 
I don't have (nor am I particularly interested in) Stellaris, so that's not going to happen. :P
𒀭 Enki 𒀭 23 Aug, 2017 @ 9:07am 
You should convert these models over for Stellaris (wink wink nudge nudge)

Great work though
Dalo Lorn  [author] 5 Dec, 2015 @ 9:59am 
"Make no mistake... War is coming. With all its glory... and all its horror."

Version 2.0 of the 'Koprulu Navy' shipset will be up within the next couple of minutes. Remember, you will need to download dolynick's DOF shipset support library in order to continue using the shipset. (There will be a link to its Workshop page in the above text as soon as the patch goes live.)
Dalo Lorn  [author] 1 Dec, 2015 @ 6:46am 
I bring good news. The Behemoth as seen in StarCraft 2 is doomed, there's no avoiding that. However, I've found a pair of SC1-themed Behemoth models on SC2Mapster. Ultimately, those will be both an upgrade (consistent texturing using the Minotaur textures) and a downgrade (lowered detail in some segments such as the wings) from the current Behemoth.
Dalo Lorn  [author] 30 Nov, 2015 @ 10:36am 
*angrily muttering something about Behemoths and composite texturing killing their model*
Dalo Lorn  [author] 30 Nov, 2015 @ 8:51am 
Oh, one more thing I forgot: The Train Engine and Train Car are being removed because of texture issues. That makes it a net 0 ships and 2 stations, I guess.
Dalo Lorn  [author] 30 Nov, 2015 @ 8:50am 
Okay, brief update on the shipset update:

New hulls are coming - Mira Han's space station from Heart of the Swarm, the Liberator from Legacy of the Void, and a Brood War-themed Science Vessel. This means two new ships and two new stations, as the Science Vessel doubles as a station.

Textures for all of these are present and accounted for, and may very well be converted by this time tomorrow. (Or the day after tomorrow, anyway.)

Unlike the Protoss shipset, there will be no other major changes to the composition of the shipsets. However, like the Protoss shipset, there will be a vital dependency on dolynick's DOF shipset support library.

Because attempting to use the shipset without certain elements that are still awaiting review by dolynick will result in fatal consequences for the shipset and possibly even the game, the update will not arrive until dolynick either approves or rejects the additions to his library.
Dalo Lorn  [author] 19 Sep, 2015 @ 4:44am 
*walks in with megaphone for the umpteenth time* Can I have everyone's attention, please?

I have just received a tool with which to correctly extract .dds textures. This means that I'll be able to drastically overhaul this shipset's textures, adding empire colors and possibly improving the overall quality of the textures.

No timeline currently exists for this update, as I still have a substantial amount of converting to do before the textures become usable in SR2, but it is coming nonetheless. I'll announce it again as it nears completion.
Dalo Lorn  [author] 3 May, 2015 @ 11:19pm 
It's a button on the top of the hex grid. Mouse over those buttons, one of them shows you the hull you're using. When you toggle that option on, you'll have the ability to override the default hull.
Soyak Striker 3 May, 2015 @ 11:07pm 
Ok, thanks. I'll have to figure it out in game then. I've just got it so I don't know to much about it yet.
Dalo Lorn  [author] 3 May, 2015 @ 11:00pm 
You have to forcibly change the ship hull. I never made the shape maps for any of my shipsets, so the game defaults to the first hull defined for a given class. (I believe that would be Behemoth for flagships, Minotaur for supports and... Valerian's station for stations? That or an ordnance tower, I think.)
Soyak Striker 3 May, 2015 @ 2:37pm 
All my ships are battlecruisers. T_T
Dalo Lorn  [author] 1 Jan, 2015 @ 3:09am 
Unfortunately, Zerg are too animation-heavy. The only ones I could port without too much fear of it looking really weird would be the ingame and cinematic Leviathan models - and the latter probably has multiple texture sets anyway, so it couldn't be ported.

Leviathans do not make a shipset. :(
Syzy 31 Dec, 2014 @ 3:16pm 
Are you planning on doing zerg?
Dalo Lorn  [author] 25 Dec, 2014 @ 1:09am 
Uhh... Refactoring's a nasty thing. :o

I originally called it 'terran', but then switched to 'terrandominion' to try to avoid conflicts with any other shipset authors that might call their shipsets 'terran'. Turns out I forgot to update models.txt with that change, so it's looking for a folder full of non-functioning models.

Fix should be up within 15 minutes tops.
Isimiel 24 Dec, 2014 @ 6:45pm 
none of the models are showing up for me (the other shipset works fine)