Space Engineers

Space Engineers

PFS - DDH - Wyrm Howitzer Destroyer
19 Comments
ViccyQ 16 Sep, 2015 @ 10:22pm 
While this is a awesome looking ship, it lacks the stragic defenses needed to hold up in a fight.
dresoccer4 22 Feb, 2015 @ 12:31pm 
great mod! very cool ship design with great attention to detail on the exterior as well as interior. feels like a real ship where people work and live
Lord Commissar  [author] 3 Jan, 2015 @ 1:24pm 
for those questioning the armor of the ship, i have investigated the matter further and contacted uncleste (the maker of the heavy armor ramps) who led me to discover that this is a problem with the game itself. non deforming blocks do not react properly to explosive weaponry since the volumetric explosions update.

if you don't mind, please consider adding your voice to this topic so it gets heard and this problem is fixed for all of us. Thanks!

http://forums.keenswh.com/post/01-063-008-blast-door-weakness-as-well-as-weakness-of-other-nondeformable-blocks-7227192?pid=1285594697#post1285594697
Kevin 1 Jan, 2015 @ 7:48pm 
This is a really good mod. Highly reccomend it.
Lord Commissar  [author] 1 Jan, 2015 @ 4:12pm 
@ample the groups already exist, all you need to do is add them to the toolbar that you want. by default, i only let the pilot turn off the weapons though, otherwise gunners could wind up interfering with each other as they try to disable everyone else.

@austin please dont post the same message in more than one place... it's not a blueprint but a world. you go to your workshop tab on the main menu, select it, and hit copy & load
Lionel Polanski 1 Jan, 2015 @ 4:03pm 
Great Job. I really like this ship.
AmpleNickel4262 1 Jan, 2015 @ 2:57pm 
Also, one should always have at least 1-2 blocks of heavy armor around their critical components. Like reactors and gyroscopes. I get what you were going for, fast enough to get away if it bites off more than it can chew in a fight. But you should still increase the armor ever so slightly in critical areas. It more than makes up for the lost acceleration in my opinion and could even be compensated with another 2 engines if needed.
AmpleNickel4262 1 Jan, 2015 @ 2:55pm 
Can you not group the battle cannons to the turrets and frontal weapons? That way you can turn all groups off you don't want to fire?
Lord Commissar  [author] 1 Jan, 2015 @ 11:06am 
thanks for the feedback. i havent fully tested it, but it may be the case that the heavy armor ramps die more quickly because they get hit more often due to having a higher volume.

Still the main problem is that balance is a muti-faceted thing and armor is never the mark of a good ship alone. The role of this ship is to take on larger ones, which means it also needs the ability to get out of there when a ship is too much for it, or especially to compensate for its weakness against smaller, more maneuverable ships. in combat, one would hope that the amount of firepower from the battlecannons is enough to deter most people from a prolonged engagement with this ship.

offense, speed, and simple terror are defenses of their own ;)

admittedly, your results do show the ship is still weaker than i had hoped, so i'll keep it in mind in the future...the main problem designing is that everything is very conceptual, and most tests (both offensive and defensive) occur in ideal situations.
Jetmann 1 Jan, 2015 @ 10:32am 
Pretty good, but here is my constructive criticism for improvement purposes:

Some of the parts aren't really well defended. I tested the armor of this ship by attacking it with a small fighter craft and it shredded through the armor (8 rocket launchers, a common amount) and it destroyed one the large reactors and nearly destroyed one of the primary forward thrusters, as well as coming very close to damaging some gyroscopes. This left the ship without enough power to move forward. Improvements like spreading out and keeping critical components at and in the most well defended and armored areas of the ship is a massive advantage for the ship captain.

Things I was really fascinated by:

These cannons are wonderful, really, I love them. Great job.

The general shape, dimensions, and feel of the ship look awesome.

8/10 - Really awesome ship but needs improvements to be used in survival mode.
Poking 1 Jan, 2015 @ 5:33am 
Just good
Judo 31 Dec, 2014 @ 9:13pm 
First thing i saw was Hunter Killer and the ships i made was called the hunters. So i got mad after a little bit because what you named it.
SSS-class Warlock 30 Dec, 2014 @ 9:39pm 
Oh right, i looked at it but didnt check with a wielder, sorry bout that. Great ship, good job!
Lord Commissar  [author] 30 Dec, 2014 @ 9:14pm 
it's all heavy armor on the exterior. you cant see a difference with the armor ramps
SSS-class Warlock 30 Dec, 2014 @ 8:59pm 
I like the design, but light armor is the same as no armor and therefore not suited for a vessel with the pupose of fighting. I tend to build heavily armed and armored heavy fighters that rip the big ships you get on "Easy start" in a few seconds apart.
No intention to badmouth your work, but i think the non-existence of armor makes it way too vulnerable to almost anything.
Good job on making the turrets that compact though, my prototypes are way bigger
SievertChaser 27 Dec, 2014 @ 12:04am 
Damn. I was hoping that the turrets would be controllable through Mode 1 even when there is another pilot on the grid.

Keen, take notes!
Yaddah 26 Dec, 2014 @ 3:11pm 
Oh my bad. Very compact design. Well done.
Lord Commissar  [author] 26 Dec, 2014 @ 2:57pm 
no they rotate on 2 axis. the front turrets can rotate up 30 or down 90, the rear turrets can only rotate down 90. all 4 turrets can swing out to the sides 105 degrees. i prevented them from going any further than these parameters to guard against collisions
Yaddah 26 Dec, 2014 @ 2:54pm 
Nice ship, but the turrets can only rotate on one axis, right? That makes it incredibly hard to aim and actually hit something.