Portal 2

Portal 2

I love orange!
20 Comments
Pharaoh 7 Jan, 2015 @ 11:59pm 
Very clever.
DeathWish808 2 Jan, 2015 @ 2:44pm 
lol, sorry about the link thing. It's like this... http://i.imgur.com/1abxDOQ.png
Nora  [author] 2 Jan, 2015 @ 2:42pm 
Never mind, found it :)
Nora  [author] 2 Jan, 2015 @ 2:37pm 
Thanks for the clip, I wasn't aware of this glitch. I updated the map so now the bridge gets permanently disabled once you enter the corridor leading to the exit :)

How do you do that link?
DeathWish808 2 Jan, 2015 @ 2:08pm 
Oh, ok, I'm supposed to use the funnel. Was wondering why the need to get rid of the fizzler on the side-path.

Re-playthrough... I used no-clip so I didn't have to reload, but you'll see how the crouch glitch works.

http://youtu.be/Jr4_7pAbG2g (Not in HD yet, still processing as of this posting.)

P.S. In your description you have a typo... "If you like blue as mush "

Also, you can make your description links clickable by using this format...
I love blue!

Nora  [author] 2 Jan, 2015 @ 1:32pm 
What do you mean by the crouch glitch?
What I mean by shortcut was using the bridge in the end. I'll try and disable that :)
DeathWish808 2 Jan, 2015 @ 1:26pm 
Thanks, I played through after and was able to get across using the crouch glitch, but I don't consider that breaking it. I added your blue gel one to my queue as well. Follow me on twtich.tv/deathwish808 if you want to watch live or I always export to youtube and post a link.
Nora  [author] 2 Jan, 2015 @ 1:21pm 
Thanks for the stream! You're good.
You found a shortcut in the end :)
DeathWish808 2 Jan, 2015 @ 10:48am 
Hi, I live streamed 10 random maps from the front page and this was the 9th one.

Blind run: http://youtu.be/9D5WBL6PIx0
Herr Schmidt 2 Jan, 2015 @ 6:27am 
WOW! That was a head-scratcher! Well Done!
ronanwinters 1 Jan, 2015 @ 5:09pm 
Loved it. Very well thought out.
Nora  [author] 1 Jan, 2015 @ 1:41pm 
Oh, okay. Yeah I guess that would be a nice touch.
wildgoosespeeder 1 Jan, 2015 @ 12:51pm 
Where the exit door is, there is a symbol that indicates the exit. Needs another one for that narrow passage way to indicate that's where the exit is.
Nora  [author] 1 Jan, 2015 @ 12:42pm 
Thanks everyone!
@wildgoosespeeder
You're absolutely right, I exported a PeTi map to Hammer and just tweaked it there, basically the only reason I did so was to include Glados and some extra lights/graphics. I don't understand the second part of the comment about the exit sign, though. Is it confusing that you can't see the exit at the beginning?
akross.cs 1 Jan, 2015 @ 10:11am 
Very nice!
wildgoosespeeder 1 Jan, 2015 @ 12:00am 
DISCLAIMER:
Read my profile before reading the rest of my comment!

It looks like you exported from the in-game editor and just used Hammer with no rhyme or reason! If it remained as an in-game editor map, it would be OK. Since you used Hammer, use an exit sign above where you activate the square symbol! Since you are using Hammer, you don't have to use symbols! You are in complete control!

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=363897331
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Frisky 30 Dec, 2014 @ 1:58am 
Good
Starwave 29 Dec, 2014 @ 9:00pm 
Like it alot, was a challange for me!
Ozsi 29 Dec, 2014 @ 12:38am 
Nice one!
Jade BGE 28 Dec, 2014 @ 4:41pm 
Very clever. Thanks.