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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2731017485
DO NOT DOWNLOAD IT
The glass near the green tubes near the bucket machine was a nice touch, too bad the glass containers weren't broken though I imagine you thought of them as a source for the glass.
Contrary to what others said, I thought the lighting made sense given the area is meant for medical research and those rooms are usually brightly lit. But if a few lights had broken due to the fighting it would certainly add to the visceral athmosphere.
I enjoyed the classical setting of the green tube in the toilet, reminded me of old-school shooters that did similiar placements :) (2/2)
The rooms did have a lot of space but with the body bags scattered around I imagined someone had already moved stuff around the lab to make cleaning easier - it didn't ruin my immersion.
I felt like there could have been more bullet holes around considering the shells on the floors, though if you assume most shots that hit don't go through the body I think there was a correct amount. I noticed that there was only a single shell from a rifle - I'm not sure if it was an intentional detail or not :) (1/2)
Also, most of the blood splatter and body placement felt forced and unnatural. Bodies and blood were placed in a such a way that their origins could not be traced.
Another major issue was the lighting of the map - it was far too uniform and did not seem like it fit the location. More dynamic lighting would improve this map.
Overall though, for a first attempt, this map was relatively good compared to some of the others on the workshop. Thanks for uploading it! I sincerely hope that you continue to improve your work and upload more maps for this game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=323918819