Left 4 Dead 2
Elizabeth (Noire Skin) for Zoey
32 comentarios
Letakillgrave 27 OCT 2022 a las 18:13 
Voice lines please?
Frank00212 21 FEB 2018 a las 15:57 
caan you make on of goku super sayan blue?
joof 17 MAR 2017 a las 6:57 
What map is shown in the fourth screenshot with the city skyline at night? It looks really nice!
On The Railroad  [autor] 30 MAY 2015 a las 20:44 
@hG*Sally, Yeah I skew her hand and arm is too long but because I have to stretch Liz arm to match Zoey skeleton so this is result,

but anyway I already know how to fix that and I already update Liz hand back to her original size in student version, you can try check it out.
GutsZilla 30 MAY 2015 a las 12:38 
Skin is very good, thank you. But this model Elizabeth hand too long in my opinion
(Google Translate) :3
Alibaba 1 MAR 2015 a las 12:52 
je pens ce jouer et fontactic
On The Railroad  [autor] 30 ENE 2015 a las 11:45 
@Ren86 I planned to release Elizabeth various skins replace entire survivors team, it's not hard to do that, but it hard to decide which 4 skin should I choose to put in team because Elizabeth have more than 4 skins.
Ren86 30 ENE 2015 a las 9:23 
I love these mods! I just had a question: how difficult would it be to move the Elizabeth models you've got to the male survivors as well? The idea of an army of Elizabeths beating zombies is an amusing one but I don't know the first thing about modding l4d2
Watcher Drewsko 8 ENE 2015 a las 17:24 
Maybe I didn't make this clear: I don't mind if the proportions are skewed on the L4D mod version models. If it makes your job easier and doesn't break things, that's perfectly fine, and I can deal with that as a L4D player.

As a GMod picture maker, I'm just asking about original proportions for ease of natural posing, and I'm not saying that needs to be applied to both versions.
On The Railroad  [autor] 7 ENE 2015 a las 22:41 
@Drewsko, there's something I want to tell you before I'm going to update all Elizabeth into her original proportion, I had analyse CaptainBigButt's workshop and found some little problem,

those Vocaloid character had a shorten arms than any L4D2 survivors and he shrink Valve based bones to fit them (not only arms bone that he edited but he managed to rescale a whole skeleton to fit each Vocaloid character actual height as well)

but the problem is about shorten Vocaloid arms on Zoey animation will resulted as her left hand unable to reach and holding weapon properly like this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=370624256
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=370624540

but I found that even using Zoey long arms skeleton, Elizabeth also unable to holding weapon properly as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344756872
On The Railroad  [autor] 7 ENE 2015 a las 22:41 
@Drewsko,TL;DR
Either way also had problem Elizabeth with long arms may look weird, but if turn into shortern arms will result as unable to holding weapon properly,

it's good idea to keep her actual propertion if port into Gmod, but not sure it's good idea to do this on L4D2 since Valve didn't update L4D2 anymore.
On The Railroad  [autor] 7 ENE 2015 a las 22:41 
@Aseity, Thank you for appreciate comment, but being a good modder should listen to every helpful comment that can improve workshop as best as I can,

everyone have right to express their thought if their comment is helpful and not just a trash such as spammer or hatred comment which is exception and should be ignored it at all.
Aseity 7 ENE 2015 a las 14:22 
I feel some people are being too over sensitive about slight size differences (whichever body part it may be) between Elizabeth in Bioshock and Left 4 Dead. I am sure the author did his/her best to transfer over the 3D model from Bioshock to fit well onto Left 4 Dead character model. It takes time and a skill not everyone has. I think we should all be considerate and be appreciative that someone even bothered to put up Elizabeth model(s) available for this game. It's good and helpful to criticize, but too much of it in every little aspect is unnecessary (and gets a bit annoying little later on...) I feel.

I trust that the author will fix and readjust accordingly to what he/she feels right and some notes said on the comment section. The author is doing to appease us after all so that we can have fun playing the game, so be patient. Keep up the great work.
Watcher Drewsko 4 ENE 2015 a las 14:09 
I do advise you though to perhaps explore rigging models that aren't strictly contorted to the HL2 character rigs at some point in the future. Having model skeletons that aren't limited to those bones are how some of the best models are made for GMod.

But do what you can, just keep in mind the feedback.
Elison 4 ENE 2015 a las 9:56 
good job ;)
On The Railroad  [autor] 3 ENE 2015 a las 22:14 
@Drewsko,
Maybe I have to re do all Elizabeth and using CaptainBigButt's proportions trick to keep actual proportions without edit anything (though I still think her actual arms is too short like she's polio disease)

I planned to release all Elizabeth as NPC/Playermodel for Gmod soon.
TexStarshine 3 ENE 2015 a las 16:46 
in response to the comment below mine.

2/3 way through
1/3 way through
3 from last
No X
My wish didn't come true. :(
Watcher Drewsko 3 ENE 2015 a las 8:09 
http://cloud-4.steampowered.com/ugc/532878135413754817/6001FCE43433388255D96B9E230A15E6C3CC1AD2/
Here's how it looks in GMod. To me they look like the arms meant for a SLenderman on her.
Dimanyc 3 ENE 2015 a las 7:59 
Can you make the playermodel for garry's mod?
On The Railroad  [autor] 3 ENE 2015 a las 6:48 
@Drewsko,
I don't understand why most fictional or anime character always have small and short arms than real life arms size.

While Booker Dewitt that I currently working on have a bigger and longer arms than every L4D & L4D2 male survivors arms size, and it force me to shrink them.

Someone tell me Elizabeth look better with longer arms but yeah I feel that her arms is too skinny or something that may bothering some player as well.

The only way to keep actual proportions of the character model by using CaptainBigButt's proportions trick that he's using on his workshop.
https://steamhost.cn/steamcommunity_com/id/CaptainBigButt/myworkshopfiles
On The Railroad  [autor] 3 ENE 2015 a las 6:48 
@Drewsko,
Splinks also using this proportions trick on his Tank replacement over survivors as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365769056
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365813664

but only problem if we using this trick will result in distortions of ragdoll when those character die, but in L4D2 not using ragdoll because their using dead posing animation for defibrillator,

anyway I haven't start anything on Gmod yet because I still considering to stretch her arms to fit NPC/Playermodel or not? tell me how ugly to see Elizabeth with long arms?
Dimanyc 3 ENE 2015 a las 5:24 
:possession::possession:Beautiful models:possession::possession:
Watcher Drewsko 2 ENE 2015 a las 14:03 
These are very nice models, though as a GMod user, it's a bit disappointing since you have to stretch her arms to make them fit Zoey & Rochelle's skeletons. Might it be possible at some point to go back and make a version with the original proportions of the character model?
(PERU)-Moyokiller 1 ENE 2015 a las 9:38 
Very Cool Thks
xdshot 1 ENE 2015 a las 4:58 
MOAR ELIZABETH FOR ELIZABETH GOD!
자연사 1 ENE 2015 a las 2:42 
wow......awesome!!!!!
JScorpion 31 DIC 2014 a las 11:19 
WOOOW
rrrr 31 DIC 2014 a las 7:54 
WWWWWWWWWWWWWWWOWWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!!!!!! THANKS!!!!!!!!!!!
Wulfgar 30 DIC 2014 a las 4:30 
THANKS!!!!!
KUCING BOGEL 29 DIC 2014 a las 21:38 
awesome!!!
xDragonFall 29 DIC 2014 a las 16:54 
So cool!
Pretentious Cultured Asshole 29 DIC 2014 a las 14:18 
Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!