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but anyway I already know how to fix that and I already update Liz hand back to her original size in student version, you can try check it out.
(Google Translate) :3
As a GMod picture maker, I'm just asking about original proportions for ease of natural posing, and I'm not saying that needs to be applied to both versions.
those Vocaloid character had a shorten arms than any L4D2 survivors and he shrink Valve based bones to fit them (not only arms bone that he edited but he managed to rescale a whole skeleton to fit each Vocaloid character actual height as well)
but the problem is about shorten Vocaloid arms on Zoey animation will resulted as her left hand unable to reach and holding weapon properly like this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=370624256
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=370624540
but I found that even using Zoey long arms skeleton, Elizabeth also unable to holding weapon properly as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=344756872
Either way also had problem Elizabeth with long arms may look weird, but if turn into shortern arms will result as unable to holding weapon properly,
it's good idea to keep her actual propertion if port into Gmod, but not sure it's good idea to do this on L4D2 since Valve didn't update L4D2 anymore.
everyone have right to express their thought if their comment is helpful and not just a trash such as spammer or hatred comment which is exception and should be ignored it at all.
I trust that the author will fix and readjust accordingly to what he/she feels right and some notes said on the comment section. The author is doing to appease us after all so that we can have fun playing the game, so be patient. Keep up the great work.
But do what you can, just keep in mind the feedback.
Maybe I have to re do all Elizabeth and using CaptainBigButt's proportions trick to keep actual proportions without edit anything (though I still think her actual arms is too short like she's polio disease)
I planned to release all Elizabeth as NPC/Playermodel for Gmod soon.
2/3 way through
1/3 way through
3 from last
No X
My wish didn't come true. :(
Here's how it looks in GMod. To me they look like the arms meant for a SLenderman on her.
I don't understand why most fictional or anime character always have small and short arms than real life arms size.
While Booker Dewitt that I currently working on have a bigger and longer arms than every L4D & L4D2 male survivors arms size, and it force me to shrink them.
Someone tell me Elizabeth look better with longer arms but yeah I feel that her arms is too skinny or something that may bothering some player as well.
The only way to keep actual proportions of the character model by using CaptainBigButt's proportions trick that he's using on his workshop.
https://steamhost.cn/steamcommunity_com/id/CaptainBigButt/myworkshopfiles
Splinks also using this proportions trick on his Tank replacement over survivors as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365769056
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365813664
but only problem if we using this trick will result in distortions of ragdoll when those character die, but in L4D2 not using ragdoll because their using dead posing animation for defibrillator,
anyway I haven't start anything on Gmod yet because I still considering to stretch her arms to fit NPC/Playermodel or not? tell me how ugly to see Elizabeth with long arms?