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@Dragonal: I know it has something todo with the spawn cache, I think its taken care of in the new version. As soon as I can think of a name and convert the last textures over to dx11 it will go life.
every time i start a game with your mod aciticatet (only your mod acticv) the game craschs after a schurt time ore crasches after the loding screan wht yould be the problem thanks for the help
That said, there is nothing against you building the firewall on a ship
2Constantine Looks like multiplayer is under work (but not dedicated server).
Yeah, had a - in the names of my ships/station. Srry lol
friendly faction that revolves around your HQ. Or at least a defense drone factory of somesort would be appreciated.
I'm looking to burn some free time on a project. Currently reading Peter Norvig's 'A modern approach to artificial intelligence', so I'm rather interested in making intelligent agents in games. I haven't looked into scripting for SE, yet; though I'm certainly up for the experience.
On Jan. 5th you posted this reply.
(Copy/Paste)
@Milp: Oops I seem to have removed a bit to much of the previous mod description. I unfortunally do not support dedicated servers at this point. The script needs a actual host player to work. The player entity is needed to create the factions and behind that screen the host is actually the person who is controlling the ship. Right now my aim is to get it to work on SP and normal MP first. AFter that if I can get a hold of a dedicated server to test it on I might expand its compatability
I am involved with a group that can offer a DS to test this mod.
Our TeamSpeak address is, 174.109.45.197
If you are still interested in testing on a DS. Please send me a friend request and find us on TS.
Just a quick question. Will the mod work properly if you place the firewall, etc, on a large ship frame instead of a station? I understand you'll probably need to stay in a local area because of the AI stations, but will they follow your ship around and try to destroy you?
Thanks, and great work!