Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see some amazing works sitting around the workshop for a year or more, never added to the game while others half of their quality are put into the game.
I don't know what Valve would add to the game...
The way I find out if it is decent enough to stand a chance is I rely on the feedback and adjust my technique for future models based on that. This model specifically has gotten the most views in its uptime compared to my other models with an 80% positive rating at the moment, making it the most popular so far (by views to time up ratio).
You are correct though. I do not have a lot of experience in modelling with a polygon restricting of < 1,400 (tris) as my models are usually 10,000 (quads) or above with resolutions of 2048x2048 or greater. In addition, matching a specific art style is tricky, but I am learning from the practice, assistance of other artists, and from the feedback on my work as I had done when learning my previous style.
I like to make everything from scratch or from base meshes that I have created. That is how I have been learning and improving my 3d Modelling skills over the past 4 years :)
Cartoon models is something fairly new for me
(tried doing TF2 items a year ago, couldn't match the style, took a break, now trying again)
because until now I had spent a lot of time learning to create high-poly realistic to semi-realistic models.
So to learn this simpler style I make all of these items for TF2 from scratch. And I focus on the model and texture not animations and such because that could be a lot of work for nothing if the model is not accepted.
Thanks for the feedback :)
█░█░█░█▀░░█░▀█░█▀▀█
▀░▀░▀░▀▀▀░▀▀▀▀░▀░░▀
█░░█░█░▀▀█▀▀░█▀█░ █▀█
█░░█░█░░░█░░░█▀▄░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░▀░▀░░▀
█▀▀░█▀█░█░█▀▀
█▀░░█▀▀░█░█
▀▀▀░▀░░░▀░▀▀▀
░░░░░░██▄
░░░░░░█░█
░░░░░█░░█
█▄▄▄█░░░██
█░░ Valve ░░░█
█░ Add This ░░█
█░ Please! ░░░█
█░ And Give ░░█
█░ Me One ░░█
█ ░░█
██████████
This is very useful, I'll be sure to give it a try for my future items.
here is an example of the types of things you can do in sfm:http://i5.minus.com/iP0hHNIFTJXKH.png
(dont worry its not a download for a virus)
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\models\workshop\<your model folder>
and copy an paste the entire folder in sfm here:
C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\tf\models\workshop\<your model directory>
NOTE: ITS VERY IMPORTANT THAT THE FILE STRUCTURE IS THE SAME IN THE TF2 DIRECTORY AS IN THE SFM DIRECTORY, OR THIS WONT WORK.
Find the textures in "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\models\workshop" That have the same texture name as your model folder. They will be a .vmt and a .vtf file. Copy and paste those to sfm: "C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\tf\materials\models\workshop"
When you have done this, open source filmaker and click "create a new animation set for a model in the animations tab. set the search folder from usermod to tf and in the filter box type the name of your model.
Sorry about the long post, hoped you learned something.
will upvote when you straighten it out.