Company of Heroes 2

Company of Heroes 2

Only Riflemen
27 Comments
Game Genie 3 Mar, 2019 @ 9:59pm 
I appreciate the simplicity of this mod. I've added it to my WW1 collection.
Seraph 26 Jan, 2019 @ 8:53pm 
Is there a way to reinforce OTHER than retreating?
Valentine.Brian 6 Sep, 2015 @ 1:07am 
British forces needed !
Shifty 29 Aug, 2015 @ 3:44pm 
do you know how to make dead bodies stay in general?. or send me to a mod or something that does thanks!. great mod btw
RB33  [author] 17 Jan, 2015 @ 4:56am 
they should not and US will not get ambulance. Only Riflemen
pallemand 17 Jan, 2015 @ 4:53am 
im sorry but the german grenadiers still gets the mg42 and the US still don't have the ambulance
RB33  [author] 16 Jan, 2015 @ 1:26am 
it is fixed now.
pallemand 16 Jan, 2015 @ 1:14am 
ok thanks
pallemand 15 Jan, 2015 @ 9:55am 
its would be nice if the germans did not get the mortar halftrack and u don't have a chance because all the german grenadiers gets the MG42, it would also be a good thing if the US get the ambulance
SIERIUS. 13 Jan, 2015 @ 2:37pm 
but VERY good mod :)
SIERIUS. 13 Jan, 2015 @ 2:36pm 
only snipers i think would be cool. anyone else?
RB33  [author] 10 Jan, 2015 @ 5:49am 
Engineer version now available.
EpyonAI 9 Jan, 2015 @ 7:40pm 
That would be awesome! Having fix'd emplacements and wire is just the icing on the cake honestly. Thanks for the great mod.
RB33  [author] 9 Jan, 2015 @ 7:22pm 
Sure, i can make a riflemen and engineer version.
EpyonAI 9 Jan, 2015 @ 7:17pm 
Hey, I know this is "Riflemen only".. However, can you enable the abality for riflemen to repair vehicles or add in each factions engineers.

I have been playing riflemen only with the "Dropzone" mod on (which drops random guns/upgrades/trucks/tanks but they are damaged and need to be reparied before you can use them) randomly on the map.

It synergyes with your mod SO well its a entirely new game and brings a entirely new level of tactics to the game.
RB33  [author] 6 Jan, 2015 @ 4:43am 
Riflemen damage buildings now.
6 Jan, 2015 @ 4:25am 
also, perhaps penal troops are better option then conscrips for soviets, thier flamethrower upgrade mean they could attack enemy base.
6 Jan, 2015 @ 4:23am 
should work better now, but maybe its possible to disable them completely?

rear echalon (or rifle squad with commander) can build fighting positions and sturm pioneers able to build flak emplacements, also, AI dos get alot more resources then the players, so playing against hard AI or expert mean, the AI will always get tanks a good amount of time ahead of the player.
RB33  [author] 6 Jan, 2015 @ 3:44am 
It should be fixed now, if not tell me.
RB33  [author] 6 Jan, 2015 @ 2:55am 
will try to fix them.
6 Jan, 2015 @ 2:32am 
also shock troops and guards are still available., seeing the soviet AI spam them, also have 3 KV8
6 Jan, 2015 @ 2:31am 
currently playing with the soviet commander that can dispatch a single T34-85, cost 145 fuel, available, US jeeps and halftrucks can be dispatched, commander spesific call in units are still available as well, giving armor and jeep 1000 fuel cost still make them available, killed 2 tigers and command panzer.
RB33  [author] 6 Jan, 2015 @ 1:51am 
how many times have you seen them?
RB33  [author] 6 Jan, 2015 @ 1:17am 
all commander units should be disabled. artillery is still allowed.
5 Jan, 2015 @ 11:26pm 
soviet AI using mortar off map call in, i seen OKW using MG34 call in, the easy 8 sherman still available costing 1000 fule, so is command panther (i dident played OKW so dont know cost changes) and as US its completely unfair as they cant research bazookas or get AT guns, and sherman vs panther is not much of a fair fight.

just make it so infantry can damage buildings, and disable all other units, commander spesific included.
RB33  [author] 5 Jan, 2015 @ 11:01pm 
are you sure? they should be disabled.
5 Jan, 2015 @ 9:53pm 
you should disable offmap call in, OKW get MG34 and you cant really counter it, and tank callins should also be disabled, see if you can find a way to make riflemen weapons to damage buildings.