Space Engineers

Space Engineers

(outdated)Energy to matter generator(E.T.M.G)
22 Comments
Titasun 4 Sep, 2015 @ 2:01pm 
i cant find the block in the g menu
i can find the v2 one though
them and semodder4s reworked armour ramps are the only mods i have pls help!
jokerace45 6 Aug, 2015 @ 8:20pm 
The order in which you install mods can matter.
jlorasch385 2 Jul, 2015 @ 6:46pm 
it is weird it works great in creative the only mods i have is the carbon batteries ur mod realistic oxy farms and experimental solar tracker
Prof. hulk  [author] 2 Jul, 2015 @ 6:44pm 
dont know whats going on then it has always worked perfectly fine for me even at x10 inventory
jlorasch385 2 Jul, 2015 @ 6:43pm 
nope offline mode
Prof. hulk  [author] 2 Jul, 2015 @ 6:42pm 
are you running a private server through the dedicated server program?
jlorasch385 2 Jul, 2015 @ 6:19pm 
umm theres a problem with your mod the inventory space is in the negitive margin that might be why it wont work in survival that well. im in survival and it wont make anything cause the inventory is negitve, numbers its shows is -137,438,953.4...
Robo 26 May, 2015 @ 3:07pm 
dont think so i was running quite alot i went down to about 13mods for some reason it just wont let me put uranium in it i tried resetting my world re downloading mod offline mode in survival it seems to work fine
Prof. hulk  [author] 26 May, 2015 @ 7:12am 
don't know whats going on then pretty sure the code is fine are you using an other mod that changes the game in any way?
Robo 26 May, 2015 @ 7:01am 
for some reason this mod does not seem to work for me anymore i recently got a server again i use to use this all the time i build it theres more than enough power but it wont accept the uranium anymore i am in surival mode
Prof. hulk  [author] 15 Feb, 2015 @ 1:49pm 
lol ya the generator makes 0.13 every cycle so in short you would be able to run a whole fleet of ships with just one of these
Nicklaspoke 15 Feb, 2015 @ 1:34pm 
Just a question, are you suposed to get infenite uranium after some cylces. I used 6 large reactors with 10 kg uranium in each and then 1 kg in the E.T.M.G. Becouse after some time that system keept powering it self and produced more uranium then it used.
Prof. hulk  [author] 7 Feb, 2015 @ 6:56pm 
E.T.M.G is the display name
Kam Solastor 7 Feb, 2015 @ 6:54pm 
What's the actual block called? I can't seem to find it.
Prof. hulk  [author] 2 Feb, 2015 @ 12:25pm 
this mod is pretty much meant for mobile base's/bases with little or no asteroides to mine
webzocker80 31 Jan, 2015 @ 2:33am 
great I really like it
Prof. hulk  [author] 27 Jan, 2015 @ 3:55pm 
its nothing to do with the code i put in its mostly the games sorting ability thats at falt reason most likely is because of so much going on to stop that glitch id advise you to use this script mod:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=321588701
Robo 21 Jan, 2015 @ 1:37am 
it seems to have alot of trouble sometimes with iron if you havea few large assemblers setup and a few emtg's i have to manually drag down the iron half the time for the other assemblers to pick it up not sure if theres any updates you can do to fix this
scohp 15 Jan, 2015 @ 2:19pm 
It's meant to be used with energy storage like batteries.
Neanderballs 14 Jan, 2015 @ 10:12pm 
I do understand it is late game hardware. I was thinking mainly of exploration mode, since resources are harder to find in procedurally generated asteroids.
Prof. hulk  [author] 12 Jan, 2015 @ 5:13pm 
just saying the generator is mostly meant to be used in a base with solar as its second source of power along with reactors as a primery source but taking into account of what you said im reducing the large ship generator by half to reduce lag
Neanderballs 12 Jan, 2015 @ 9:31am 
You should probably reduce the power requirements because unless I'm mistaken the large one requires 10 large reactors. The cost of building and powering it would be more than the trouble of doing so is worth. I can see 200 or maybe 300 megawatts... That would be much more feasible. You have to remember that reactors are fairly expensive pieces of equipment and 10 of them to power something equally expensive seems to be too much. I understand its a resource generator and as such needs a reasonably high cost to build but the power costs are too high. Many people don't have room for 10 large reactors in their base or ship or if they do they need to power for other things, and an arc reactor to power it would cost nearly as much in raw resources as the vanilla reactors. 200-300 megawatts seems much more friendly.