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2. i have 2 living trees (one in my base, one in my friends base) i wish that the logs would teleport me to their respective tree and not to the closest one...
me: what the f-
Sanity drain was planned. I'll add a config file for it.
Yes, it's like a cheaper telelocator. It's way friendlier though.
No, it cannot be burnt down.
It can be chopped down, but it takes quite a beating.
A proper way to add a recipe was added back on April 28 so it wouldn't conflict with other mod recipes. I wasn't around at that time though, kinda busy with college. But now I'm free.
So! I'll be updating my mods (or, at least I plan to) along the month.
I also plan to add a config file to make the tree and the logs harder to craft.
.. I wish I had an artist to make the tree prettier. Oh, well.
when I click one of them ( enough require stuffs) ,
the image of firepit appear for a while (about 2 seconds) ,
then the image just disappear and turn all stuffs back
This situation heppened about 2 days , plz and thx :)
@Dr. Derp A Lot You are right, c: even though i haven't used this mod yet
Well, hes your only friend (if your server is empty) so, you shouldnt really lose sanity near it
Or make it teleport you to a random place within X meter radius of the living tree.
Or make teleporting this way drain sanity.
Because,seriously, its basically a wormhole on autopilot without a real drawback.
Still a nice mod though.
"What a magnificent beard." In summer: "It's time for a shave, don't you think?" In winter: "That beard looks quite warm.".. maybe? I'm not sure. I do want to add character specific phrases.
@opmmmgroup
I'll when he's released. Maybe the tree could hit him from time to time.
@Assassin Salice
Should be easy enough. I don't play the base game that much though. If more people request it I'll consider it.
@Prince143
I'm not creative enough :< . If people post fun ones I'll add them.
@❄ Inferno ❄
I have no artistic talent whatsoever (look at the Haunted Wood, it looks weird), so, I'd need lots of help to make a tree character. It'd need custom animations too (walking, running, attacking..). I can handle (more or less) implementing them in the stategraph, but it'd be a lot of work.