Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Official Submods Collection
286 comentarii
Neo 20 mart. la 5:11 
Помогите найти классный русификатор для DEI, у меня был, нечаянно снёс, не могу найти :steamhappy:
punisher19D 12 mart. la 18:00 
Hello, big fan and long time player of rome 2 DEI, recently came back to the game after a break and was going to do the wrath of sparta campaign, i used to have a submod i believe that was official that enabled it instead of the Macedonian wars but for the life of me I cannot find it. was wondering if it was deleted or if it still exists, thank you for any assistance and again such an amazing mod.
SARIN_THR33 15 nov. 2024 la 3:35 
Are Official submods compatible with the latest update?
JimtheMonk 30 oct. 2021 la 10:36 
why did the alternative economy mod get deleted it was one of the best mods in the game despite being so simple
THE PunısheR 31 aug. 2021 la 18:03 
Please! Update any submods that no longer work with the latest version of DEI
KILLAONE 17 mai 2021 la 12:42 
What happened to alternative economy mod? one of my most used and played mods, please return it to us.
Denkar 1 mai 2021 la 18:11 
Was the alternative economy mod deleted? I cant see it anymore and it seems to make me and my friends game desync
Joseph Abu Fadel 30 iun. 2020 la 14:24 
Hello,Could you create a mod where you have more navy units for civilized factions, such as Rome, Carthage, and Greek kingdom?
Praetorian 25 iun. 2020 la 8:46 
Thank you Dresden these are awesome
bill09xatz 29 apr. 2020 la 11:54 
Hey Dresden could you make a submode that gives acces only in the map of Imperator Augustus on the Grand Campaing??Thanks a lot!!!
Tu Padre 25 apr. 2020 la 18:07 
@joey556 I understand your request but, because a person who plays total war would want fewer units in their armies. not enough to put the units in small? I mean if I could I would use mods to double the number of troops per squad but my computer would not allow it for performance so I find your question incomprehensible for someone who plays warlike rts as total war. maybe you see yours be tactical games like COH2 or MenOfWar
Joey556 25 apr. 2020 la 17:53 
I've been looking everywhere on every tw game to have smaller armies...I hate 20v20 or 40 etc stack battles, I always play on unit sizes low, I like having my units mean something and small groups turning the tides of battles, is there any way I can get a mod that actually has like 4 or 5 stack armies throughout the campaign? not just 20 stack armies by turn 5?? It's driving me insane, or even limiting the actual size of army stacks per battle, please help.
GroggNutz 25 mart. 2020 la 5:31 
Hey Dresden, Could you make a no agents submod? The AI just spams Mass Poison on my armies, They basically wipe out my army in 4 turns (half strength remaining). It's just not fun.
Nice spear 12 febr. 2020 la 11:57 
Hey gentlemen ! Could you consider uptade the Wrath of Sparta mod , i realy would like to play it with this incredible mod !
The Grimwar 3 febr. 2020 la 21:55 
Me too Xenofex, and I think Loki's idea is an awesome one.
Lokiwhacker 22 ian. 2020 la 11:14 
Would it be possible to have a submod for splitting up the peregrini(Foreigners) class? For example to show the difference between Greeks and Gauls in Roman territory.
yoummali 20 ian. 2020 la 20:47 
Where could I find the no population/ no supply system submod that used to be listed in the twcenter.net forum?
Xenofex 20 ian. 2020 la 12:24 
Does an easy mode submod exist to sabotage the incomes of 1 settlement minor factions (that actually works, unlike the "Its a small world after all") so that they can only field ~1 army of 20 units?
Also is their a submod to stop factions zerg stacking you with armies of 20 noble class infantry?
I understand most others would simply enjoy the challenge, but I find it more of a annoying slog.
Zzz 19 ian. 2020 la 15:46 
Will the other official mods found on twcenter.net be added to this list? In particular I'm interested in the no population/supply submods

Thanks
mamurkov-sergei 2 ian. 2020 la 5:22 
Спасибо я уже все прочитал. Вообще мод хороший игра с ним затягивает. Есть минусы но, это мелочи:steamhappy:
filaalfa 20 dec. 2019 la 20:44 
mamurkov-sergei , привязано к количеству ходов и проведенных битв (уровню империя). Почитайте мануалы https://divideetimperamod.com/reforms/
mamurkov-sergei 15 dec. 2019 la 18:11 
играю в большую компанию, с этими модами и не могу понять, когда там появятся легионеры, казармы уже построил, а нанять можно только копейщиков, что за фигня. А, вот в императоре Август сразу легионеры появляются, кто нибудь мне объяснит как сделать.ю чтобы в большую компанию появились легионеры
DeltaPineapple 29 nov. 2019 la 12:05 
the one that makes you auto in control of spartas whole region? where the whole grand campaign map is on there including italy?
DeltaPineapple 29 nov. 2019 la 8:55 
where is the sparta submod that simpzy uses? if someone could tell me?
SpikeLKS 19 nov. 2019 la 20:39 
Does this mod on normal difficulty equal the maximum difficulty level in the base game?
MrBigglesworth 7 nov. 2019 la 21:02 
@Xenofex early game it doesn't matter too much, but mid to late game you'll want to have governers (agents and generals) with skill focused on reducing empire maintainence. Makes all the difference.
shadow 31 oct. 2019 la 22:57 
hey man, i am experiencing a bug where it wont let me upgrade any of my major cities citadel. Know how to fixi it
Zombolic 26 oct. 2019 la 16:53 
i dont know why but im not very far in the campaign, and my empire maintenance is like... 70%. so my biggest city, Carthage, generates like 3500 income. But Massalia faction generates 3000 in even their smaller towns, and they just keep raging on in germania... Massalia itself generates 6500. Seems alot like they arent getting any maintenance. Im running it with the softcore submod.
Emir Ismael 9 oct. 2019 la 16:02 
@ RedBlueThunder yes i had such issues before and handled it before i upgraded my system
friend request has been sent to you
Tu Padre 8 oct. 2019 la 18:56 
some one knows one sub mod to add Short pike phalanx on carthage, massilia and pergamon. or only carthage please.
Legio Cesarione Pullo 8 oct. 2019 la 1:15 
grazie :)
Stag 1 oct. 2019 la 15:43 
Excellent mod/sub mods thank you for these
Dante 1 oct. 2019 la 11:22 
Can you please make a no upkeep, one tun research, recruitment, build mod for DEI?
RedBlueThunder 9 sept. 2019 la 0:22 
Hey, not sure if this is the right place to ask but the mod heavily hampers the performance of my computer. Usually i can run on quite high settings and good fps but with the mod the game suddenly looks and runs like crap.
Just wondering if anyone has had this issue and knows how to fix.
Karl Franz 5 sept. 2019 la 11:16 
Thanks. One other question i had, Is there a submod that improves the AI's diplomatic intelligence? I'm playing as Rome, and after having been fighting carthage for about 30 years i can safely say the first Punic war has been won, I've pushed them out of Sicily completely and i'm raiding and sacking carthages African holdings alongside Epirus (who interestingly enough is still at war with carthage, and is now my trade partner). Yet despite the fact that the war is pretty much won, Carthage won't accept my offers for peace, even though i have offered over 30000 gold for a peace treaty. If there aren't submods for it, Will other diplomatic overhaul mods work with divide et impera? I don't want to wipe out carthage yet, as i'm trying to follow a somewhat historically accurate path of Roman expansion.
Dresden  [autor] 3 sept. 2019 la 12:15 
You can change unit size in the game options.
Karl Franz 2 sept. 2019 la 17:41 
Is there a submod that decreases the amount of troops in units? At first i liked the 225 troops in various units but it's been causing me lag issues lately and the AI just loves spamming units that number over 200
Not The FBI 9 aug. 2019 la 1:06 
This mod is always amazing and I love it although I do not recommend using the
"All factions playable" Although it is cool to be bale to play as them etc.
Turn times are waaaaay slower because they're so man factions
Grim Reaper 3D 5 aug. 2019 la 19:32 
Dresden, Thank you and your team for all the hard work put into your teams mods.
Alessio 3 aug. 2019 la 13:26 
Dresden, we need to re subscribe the mod for upload?
Dresden  [autor] 3 aug. 2019 la 13:19 
New Scenario Submod Campaign - Alexander!
Meowdy 16 iun. 2019 la 9:16 
Hey Dresden, will you be releasing a faction unlocker mod for RotR?
jokerahh 19 apr. 2019 la 4:21 
@Dresden I may not be right on this as a I have only very basic understandings of how modding works in general let alone how it works for Total War games, however, I am fairly sure the reason most mods that reduce movement speed don't work with DeL us that it require campaign movement points (or something) of each individual unit to be reduced accordingly. Which I understand would be a long and boring task and make mods for vanilla total war not work as you introduce so many new units. If someone where to provide a guide on where the movement needs reducing and how to provide a submod for DeL I would happily do the work and spend the time going through each unit and reducing that number, but I would need to be shown how?
Euer Hochwürgen 18 apr. 2019 la 12:54 
Hey Dresden, thx for the reply and a big thanks to all of you for your work.
I will look at TWcenter, for that Mod but right now im playing with Scipios DeI Realism Mod/submods and it took me 3 days to get it working correctly, everything is working now, with the downside that the realism Mod reverted the Movement range to vanilla. (I dont know if i will take the risk to corrupt the working mods, just for this one adjustment.

Imho i think that the movement Range in "Stock" DeI with the 4 TPY is really good balanced, because its not lowered that much that it is historacally nonesene, but you cant move from most cities to another in just one turn, which makes it very valuable in tactical campaign map gameplay.
jokerahh 18 apr. 2019 la 12:52 
I've not found one that works with your mod though I'm afraid, are you able to direct so I can try it out?
Dresden  [autor] 18 apr. 2019 la 12:22 
I believe there is a submod on TWC that does that.
Euer Hochwürgen 18 apr. 2019 la 10:30 
@jokerahh, Thats ecaxtly what im looking for!, evveryone uses 2,4,12,24,56883 turns per year, but NO ONE reduces the movement range properly, dont know whats the problem with that....
jokerahh 23 mart. 2019 la 17:59 
I know I have asked it before but is there any chance of a sub-mod that reduces campaign movement distance for armies, navies and agents to held slow the speed that players and AI expand making the campaign flow at a more historically accurate speed? I just think something like this would slow the pace enough that players wouldn't see massive empires appearing at way to early a period. Something like half the movement distance. This would be particularly previlent with the longer year mods such as the 12 turns per year mod
kartoons 22 mart. 2019 la 7:31 
I've got a message , "No items in this collection" showing for these mods.