Garry's Mod
gm_pavlov_c17 - Beta - Abandoned
67 commenti
mel gibson's oldest soldier 20 apr 2024, ore 17:01 
one of you in this comment section needs to step up and finish it
RedDrake704 4 apr 2024, ore 5:13 
жаль карта заброшена
Vork 30 ago 2023, ore 11:44 
Such a classic. Thank you for making this and giving me good memories. Its sad to see you stop. But thank you.
mel gibson's oldest soldier 30 nov 2020, ore 18:54 
best map ever i've had it for 4 years 😎
death2341 16 nov 2018, ore 22:49 
@Cass are you still working on this map if so OK if not you may want to change this map's description and say your not developing on this map any more just as a suggestion so no one gets confused
Floridagen 23 lug 2018, ore 18:09 
guys dont take the link it leads to it fucking saying theres a virus and that fake shit
avondmaal 12 apr 2018, ore 12:44 
Still working on this map?
medium_rifle 26 gen 2018, ore 19:13 
also, are the dev textures part of beta? i just dont know how to make maps so idk
medium_rifle 26 gen 2018, ore 19:03 
I just noticed why is there the hl2 logo plastered all over the shop fabric thingy (I forgot it's name)
point blank - after i die 25 lug 2017, ore 23:19 
So i play the map its a great map but nothing happens the only thing that happens are the rebels move out from the basement i just need an explanation for why it wont work
deani 15 lug 2017, ore 23:56 
I will subscribe again if the map gets an update, sorry...
K'eth, Undercover Agent 28 gen 2017, ore 17:20 
What happened to this map? It was going and going and going for a while...Then it just stopped. Strange, but fine, happens all the time.

It however was pretty good, I will say.
Theonetruedog 8 dic 2016, ore 12:22 
WHY DO ALL THE MAPS I WANT REQUIRE CSS?!
짱구는못말려요 22 nov 2016, ore 1:02 
thank you
cuddleparty 20 nov 2016, ore 12:51 
@skytheman32 u are dumb if u look next to the name it says beta :/ :steamfacepalm:
SEDIMENT DRINKER 13 nov 2016, ore 7:47 
this map is horrible
3P1C J0HN H4X0R 69420 19 apr 2016, ore 15:29 
@HOODINI (Heh i get the joke) You need HL2:EP2 And CS:S, If you don't have those download the games or forget about it, It could be you dont have them "Enabled"
Sompanssi 25 gen 2016, ore 6:00 
this doesnt work and i see big purple error in the sky
Gears 23 lug 2015, ore 17:15 
the enemys wont spawn for me
Creepershark77 30 giu 2015, ore 16:37 
I like this map, but could you please remove the snipers? They are a pain to deal with and they kill me before I have a chance to kill them. Also, where are the gunships? They don't seem to spawn for me.
Olive 29 giu 2015, ore 18:43 
is there a way to stop the enemy forces from spawning?
miameleriz 28 giu 2015, ore 4:26 
i can make it in Hammer but thats not my map so i cant
miameleriz 28 giu 2015, ore 4:25 
you should had some hunters with the striders and more waves of each type like 1st antlion wave: normal antlion 2nd: antlion and antlion worker 3rd: antlion an antlion guard 4th: antlion antlion worker and antlion guard 5th: antlion ,antlion worker ,antlion guard ,antlion guardian(the green one give him more health)
Zombies: 1: headcrabs dropping from cannisters 2: normal zombies + some headcrabs 3 ....
MDK 7 giu 2015, ore 10:44 
V Nevermind, had to restart.
MDK 7 giu 2015, ore 10:41 
Seemingly stopped working.
Cass  [autore] 26 apr 2015, ore 11:02 
Well, might make it replay the last wave until you tell it to stop.
Rogue Raichu 21 mar 2015, ore 19:09 
This is coming along very nicely. :gordon:
Cass  [autore] 1 mar 2015, ore 17:18 
Sure we can talk tomorrow.
Math 1 mar 2015, ore 13:50 
I realy need to talk to you, your the first person that understand that destruction in gmod was possible dam!
Math 1 mar 2015, ore 13:44 
With out all the npc spawn and everything, it's for a death match sserver
Cass  [autore] 28 feb 2015, ore 15:27 
Update is up! Really improved the wave system, probably won't make much of a difference upfront but now its much easier to add new waves.
Cass  [autore] 28 feb 2015, ore 10:55 
Sorry for the lack of updates but real life happened. I'm uploading a new version today as soon as I finish testing it. It changes the spawnsystem and adds a little bit more destruction to the house
[DEFUNCT] 21 feb 2015, ore 19:30 
awesome map I hope you keep updating it when you can
Local Goat 1 14 feb 2015, ore 23:29 
KEEP WORKING ON IT!
Cass  [autore] 25 gen 2015, ore 7:50 
Thanks for the sugestions! Unfortunately I've just changed places and got no internet access so its going to be a while until the next update, hopefully I'll get it sorted out by the end of this week.
dracodraconis1000 21 gen 2015, ore 12:52 
about the head crab cannisters...you could try placing a button that deletes the excess ones...or...like a cleanup system that despawns them after a wave or two...

also maybe add a MG turret (could even make one that uses the Pulse MG coding but uses the CS:S M249 model...or just keep the look of the pulse mg)
Cosmic 21 gen 2015, ore 10:36 
Even as a beta map, this blows my mind with its quality. You just don't see HL2-style defence maps like this much anymore. I very much look forward to its completion.
Cass  [autore] 20 gen 2015, ore 15:50 
Thats actually a great idea, I'm just worried about clutter with all the headcrab canisters. And yeah I'm thinking about expanding the house too. With the rebels, I'm gonna tone down their spawn frequency or maybe make it only replenish them every 2 waves .
Rogue Raichu 20 gen 2015, ore 15:05 
I think that the house could do with being ever so slightly bigger, it gets really cramped on the later waves, especially with the rebels following you. Also, a wave of headcrab canisters might be pretty cool. :headcrab:
Cyan 20 gen 2015, ore 12:10 
Figured it might be something like that. Looking forwards to it :D
Cass  [autore] 20 gen 2015, ore 3:54 
It's not a leak tough, its just a wall with the nodraw texture, I'm still working on that area, hope to have a tunel system similar to what you see on the last streetwar level and after the assault on the nexus.
Cyan 19 gen 2015, ore 17:30 
The Myrmadont spawn point has holes in the world. But beyond that, It's still looking good as always!
Cass  [autore] 19 gen 2015, ore 16:19 
I'm not new to mapping, I've been mapping and sharing my stuff with friends since what, 7 years ago? This is the first map I decided to publish somewhere it could get noticed by a lot of peoplle.
Ross 19 gen 2015, ore 15:28 
cant believe this is like the first map you have uploaded.
Cass  [autore] 19 gen 2015, ore 15:01 
New update is out. Slightly improved navigation for NPCs, new building, some more detail has been added to the map, new enemies, combine will destroy any of the outside walls they come close to.
Cass  [autore] 17 gen 2015, ore 16:58 
The AI can actually kill striders, gunships, etc. Its just that I've only put about 1 guy with an RPG on the map. Buildings and the like are being made and added as often as I can.
Ross 17 gen 2015, ore 1:11 
Suggestions: An AI only mode that sends enemys that can be killed by ais, no gunships or anything like that,
Maybe more buildings and stuff, and failure conditions unless in ai only mode.
Cass  [autore] 14 gen 2015, ore 3:03 
Thank you. New version should be uploaded this night with a basic wave system.
Jehova Glitterballs 13 gen 2015, ore 15:02 
I really like this alot and the destructible walls were pretty cool.
GOLDEN FREDDY 10 gen 2015, ore 19:28 
oh ok