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I like your work :)
RoboticMasterMind
that is a refrence that
only RaC players realize...
heh heh...
I can start making my own! Thanks again XD
and looking at this video for Gmod too when I was lost with where gmods directories were supposed to look like https://www.youtube.com/watch?v=FkY60trlyYI
Since I had L4D2 knowledge for modding first person, all I really did was use Gmad to look at where the directories or and stuff were the arms by comparing it to a extracted player model I used gmad on and checked the gmod exclusive Lua file and added the first person arms like that to it.
Hope this helped a little. ^^
Though despite Source being the hardest engine to mod you can find tons of video tutorials for Source modding on youtube. Once you know how to mod using source, you most likely can mod any game that uses source engine such as portal, Left4Dead, Gmod, and Team Fortress 2 since they use the same technique.
Since source engine is the hardest engine to mod in my opinion, it is difficult to really explain what you need to do. When modding at first I recommend extracting your existing mods in any game your planning to mod and compare them to yours so you get a idea how the mod works and what folder order you need to put them in.
Don't starve requires coding knowledge but gives you helpful error logs that directs you to the problem plus it's 2d and unlikely to give you those dreadful compiling errors, unlike Source which you have to deal with 3d. You must compile and pray that it compiles right and edit the code correctly to ensure all is well.
I have always wanted to create a model or port a model from a game into gmod :D If it's too hard for you to explain dw about it ;) Either way I hope you bring in more characters from these games.
As for other character models. I can't promise anything since I have the worst attention span when it comes to sticking with modding the same game. I literally have to force myself to come back :'D
But I'll see what I could possibly do :)