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As for the whispers, i see what you're refering to. :)
Thanks for your comment too :)
None of the custom-text triggers work outside of Adventure. Also, the VirusSpirit objects are all client-side like the dropper drones (meaning each player sees their own copy), so they work fine in multiplayer. (Also, the pop-up blockers are multiplayer-synced--you should see them pop up in reaction to other cars ahead of you. At least, if I remember correctly.)
Anyway, I really enjoyed your level! I love how you enabled abilities gradually, though the path was a little convoluted. Also, I'm not sure how you missed this, but the first virus spirit that grabs you is broken...its teleporter doesn't work.
I suppose Virus Spirit to work like popup blockers and virus spikes-cars ahead of you crash into them, though you do not see them.
Btw, you may be interested in Aftermath->GlitchField(makes car screen lag), Aftermath->CarScreenTextDecodeTrigger, Aftermath->InfoDisplayBox(works online, unlike InfoAndIndicatorDisplayBox), and you can also try to find those whispering voices on GroundZero, the place you get to, when Virus teleports you for the first time; they appear when you are driving around the plinth; i couldn't finde the source yet, may be it's WarningGraffity.
But i don't think anyone will like this ... darkness.Add "BrightenCarHeadlites" from GroundZero please, or make obstacles a bit more bright at least.
And i have a question: at the moment i'm working on a map, containing elements from oficial maps, like yours, and here you say that playing it online may crash it.Can you tell which elements exactly causes it?