Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Remote control block try to spin train when in precision mode. Without that mode it will skip waypoint like 5m away so forget about U turn tracks it will skip and rotate train and explodes.
So yeah, it is good for spaceships but not for cart on magnetic rail from Maglev Rail mod.
Going down the list of things to check...
Gyro is on override, that's how it's turning.
It's not crashing, so I think FWDGO exists.
Is FWDGO on? The script works by changing the thrust override on the thruster, not by turning on an already-set thruster.
Nonetheless, awesome script
I take it, you can find out where all your blocks are on your ship relative to the world using the programmable block then?
Very well done!
If you still want the sensor solution, put the sensor down, then have it toggle Gyro Override. That'll trigger the emergency braking, but you're still slamming pretty hard into the thing.
Secondly the script does what it should do. I tried every mods - before the programmable block came out - to get my virtual traders in world flying from waypoint to waypoint. None of them survived indepth testing. So 2 thumbs up for that serious work :D
Sojka, I've been googling for something like this this for about a day now, and you just wizard it up like that. Thank you.
I should A) Change that in the script, B) mention it.