Space Engineers

Space Engineers

Scenario pack
160 Comments
Malpherian 29 Jun, 2024 @ 6:16pm 
too bad these are just models and not actual NPC things to replace spiders etc.
Harbinger Ace 14 Mar, 2020 @ 4:24am 
This mod is abandoned, y'all.
Canadian_Stuff 16 Feb, 2020 @ 8:53pm 
this is cool but why are the items pink
Iclarus 23 Apr, 2019 @ 3:08pm 
This mod can´t be updated? its a great idea for videos or maps, there are not many of these mods.
Mr.Monk 30 Dec, 2018 @ 3:56pm 
yay pink corpses
Falcon0301 2 Dec, 2018 @ 11:51am 
Subscribed to this and nothing shows up in the menus :(
It'sMatt 28 Aug, 2018 @ 3:19pm 
broken :(
GodlyForever059 12 Oct, 2017 @ 8:12pm 
Let the Bodies hit the floor
Therd 23 Jul, 2017 @ 10:24pm 
YEY Bodies!
[B0SS_302] 24 Mar, 2017 @ 5:16pm 
hey sektan can you make a Dx11 version of this?
Dynn_Winterwolf 13 Mar, 2017 @ 4:15pm 
All the textures are purple for me. Any ideas?
[B0SS_302] 11 Mar, 2017 @ 4:32pm 
DX11!
Commander Sigurd 25 Feb, 2017 @ 3:14pm 
i love dead space also add more necros please and maybe some of the "tools"
benohalo 24 Feb, 2017 @ 4:20pm 
how do you paint them myn just come out purple
rommelfcc 1 Feb, 2017 @ 8:18pm 
any plans to update the mod to DX11?
[B0SS_302] 31 Dec, 2016 @ 8:43am 
NO DX11!!!!!!!!!!!!!!!:steamsad::steamfacepalm::steambored:
Bananafrita 5 Dec, 2016 @ 9:08am 
why is it all black
Kevkev 4 Dec, 2016 @ 3:00am 
Where is DX11?
Sutixela 7 Nov, 2016 @ 5:16am 
Can you fix the black textures?
Spud Terrorist 31 Aug, 2016 @ 11:16am 
is there dx11 for this?
silvergeox 21 Aug, 2016 @ 7:20pm 
Exeltente hace que se muevan al gun dia por favor.
Razyem 10 Jun, 2016 @ 5:13pm 
Dude, this is AWESOME
ShamusToole 30 May, 2016 @ 12:31am 
Love the work you've been creating. Just wondering though are you going to support DX11 for the scenario pack?
warpunk 16 May, 2016 @ 5:45pm 
DX11 would be great...
Blynky 28 Apr, 2016 @ 11:01pm 
DX11, please :)
MrEvan312 27 Apr, 2016 @ 12:43am 
It seems that since the last Thursday update, a lot of random things have been broken that usually aren't. None of the items in this pack have textures anymore, could you fix that?
Raven4K 26 Apr, 2016 @ 5:12pm 
saxxon it's broken it's made for dx 9 and the game no longer supports dx 9 it's not you it's just that old that it's broken
Saxxon 17 Apr, 2016 @ 4:27pm 
Any plans to fix this? Is it broken or am I doing something wrong? All the models appear solid grey to me.
Lmecha 29 Mar, 2016 @ 7:10am 
can it also have a wear-able necromorph character skin?
Sarge 3 Mar, 2016 @ 2:00am 
Yes, yes YES!
Bananafrita 21 Dec, 2015 @ 1:30pm 
look like a normal human just whith blood or it is?

Bananafrita 21 Dec, 2015 @ 1:29pm 
is it a zombie the one whith blood on mouth?
The Erubian Warlord 4 Dec, 2015 @ 1:35am 
@BlazeFace
me too that would be sweet
Khlowd 1 Nov, 2015 @ 7:06pm 
Would love to see sabroids in this pack!! :-D
Niviryd 9 Oct, 2015 @ 11:58pm 
I think it would be cool to have some of those creatures as a possible skin
Yual 14 Sep, 2015 @ 5:26pm 
the mods just don't work
Yual 7 Sep, 2015 @ 1:48pm 
the mods dont work for me :(
Kastuk 6 Sep, 2015 @ 1:19pm 
Ah! Isn't this sounds from first Unreal?!
MAMPF(GER) 27 Aug, 2015 @ 5:46am 
dx11 ready?
Eddy 22 Aug, 2015 @ 4:15pm 
couldnt u use AI from Medieval Engineers?
Donhafarjeffry 11 Aug, 2015 @ 10:40am 
and the mod gods said..... let there be Dead Space, cool mod dude looks sexy.
Would be swish if there were parasitic AI in the base game game.
jordanx633 11 Aug, 2015 @ 5:06am 
Heh TacTical Lucario, I got way more hours on gmod than that. Like you have 300 hours, I got 3000 hours.
Raven4K 19 Jul, 2015 @ 9:09am 
yes it would be nice to have a ship with some corpses around to keep me company on these long voyages lol
CESARUS-X 18 Jul, 2015 @ 1:48pm 
Ебать.... однозначно!
EvanBaxter 7 Jul, 2015 @ 2:30am 
i hope someday, that mod get new life in dx11.
II 29 Jun, 2015 @ 4:59am 
ебать
Sektan  [author] 28 Jun, 2015 @ 5:10am 
Haggy1982: if I have time I can try it
Haggy1982 23 Jun, 2015 @ 12:56pm 
I've got a question. Is it possible to create a custom outfit that you look like a Xenomorph? And the drill as one of the Claw Hands? Then you could create a scenario for multiple players. In a base. Revival only for Xenos. Just a thought. Have been other "races" in SE seen, but there are (at least the last time I had used it) a problem with the tools. One is not bound to the humanoid figure. (Google Translate, sorry ^.^)
SIRbastion 20 Jun, 2015 @ 4:20pm 
@MrEvan312 Ragdoll affect would be cool
Amenska 12 Jun, 2015 @ 12:26am 
This mod is awesome, would you please be able to update it to DX 11?