Arma 3
PMCVORI-02: Strangulatus
29 Comments
Liberty_Valance 23 Apr, 2019 @ 12:58pm 
Boring ... & depressing
vlad_8011 10 Apr, 2016 @ 1:48am 
CUP weapons vs RHS weapons & armor system? Nah.....
Fuiba  [author] 5 Mar, 2016 @ 12:43am 
Nice to hear it still works after all the mod updates. Thanks guys!
Varanon 3 Mar, 2016 @ 12:14pm 
Mr. Valance, I don't know what problem you have, but every comment I read from you is always negative. If all people would give feedback like that, no one would make missions anymore. So honestly, if you want the "situation" with missions to improve for you, then be a bit more constructive and a bit less offensive.

It was a good mission, so I don't know what your problem is
McGregor 3 Mar, 2016 @ 12:13pm 
An other great revisit on Throwback Thursday
デニス 3 Mar, 2016 @ 12:13pm 
Nice mission.

Has more player slots than Liberty_Valance's IQ.
ALIAScartoons 3 Mar, 2016 @ 12:13pm 
Cool vibe, thanks!
Evans 3 Mar, 2016 @ 12:13pm 
Great mission man.short but sweet
treendy 3 Mar, 2016 @ 12:13pm 
Another great mission, thank you
Alwarren 3 Mar, 2016 @ 12:13pm 
Great mission
Stagwine 3 Mar, 2016 @ 12:12pm 
Another great short snack! Thanks!
Gwynbleidd 16 Jan, 2016 @ 12:53pm 
@Liberty_Valance, This one works as well.


Spoilers:

Loved the twist with riptide, I knew they were gonna pull of some funny business with chopper.

Luckily we had our trusty HMG, disabled their tail rotor, the chopper started flailing around wildly , we were sure it's going down, we even stopped shooting and just looked in awe. Just as it was about to crash, he manages to pull himself together, and actually even land in the middle of the island!

After that it was pretty straightforward sweep of the island, but a fun one.

@Levsha, the ending triggered fine for me, we were about to give up since I read your comment before playing the mission, and thought the mission is bugged, but we found a nice group of enemies on the west part of the peninsula, it was quite the surprise firefight.
Liberty_Valance 16 Jan, 2016 @ 7:36am 
same kind of shit as in your first scenario
Levsha 31 Aug, 2015 @ 10:56am 
Ihis is absolute unfinishable mission. I cleared al bay area, search each bush and tree, but can't finish mission. I tryed it many times but it's unpossible. This ios very bad and glitch mission. Sorry, man. Dislike
[9RT]V®M®F® 14 Mar, 2015 @ 9:12am 
great!))
[AS]Juba 26 Jan, 2015 @ 10:04am 
Yeah, already followed them, will check them after Moldova conflict, Thanks for making them)
Fuiba  [author] 26 Jan, 2015 @ 9:48am 
Thanks for the feedback! If you like the missions, I have another, older missions pack available in the workshop, too (10 missions on Altis).
[AS]Juba 26 Jan, 2015 @ 9:43am 
By the way, great campaign man, i like the story and situation at all. i had no problems with AI in the first and third missions(i gonna check the whole campaign now). Enemy do attack me as always, i repeat: no problem with the AI.
Fuiba  [author] 26 Jan, 2015 @ 9:41am 
Ok, that's good to hear :) Have fun!
[AS]Juba 26 Jan, 2015 @ 9:39am 
Man it is very strange, i had this issue for 2 days and just now i fixed it, well, today i have updated escalation, and deleted old version, turned on new version in game and it didnt worked, after that i have turned on the older mod with newest one and its working now
Fuiba  [author] 26 Jan, 2015 @ 9:35am 
Juba, I'll check. Do you have both the US and Russian forces? Your RHS version should be 0.3.5.
[AS]Juba 26 Jan, 2015 @ 9:33am 
only missions 1 and 3 are working for me, other 8 missions says that i dont have some RHS pbo's, i have RHS escalation latest version and i really interested in this campaign, do u know how to fix this?
Fuiba  [author] 20 Jan, 2015 @ 11:02am 
Sorry man, I've had no luck reproducing the bugs. I'm using the latest stable release of Arma3 and my AI teammates do what I tell them to do. The enemies also react according to their waypoints and skill levels and shoot me from a distance. I'd really like a third opinion on this.
Fuiba  [author] 20 Jan, 2015 @ 9:35am 
Those mods shouldn't really be an issue. I'll do some test runs on the missions and check if I can reproduce the issues you mentioned.
⎠Byte™⎝ 20 Jan, 2015 @ 9:33am 
i have the HLC weapon mods on - reduce grass - huey pack - JRSR - Blast Core - Weapon Resting - nothing i can come to think off that would conflict with the mission
Fuiba  [author] 20 Jan, 2015 @ 9:30am 
Thanks for the feedback SooooByte! First of all, are you using some other mods along the required ones? I haven't encountered any (more-than-usual) stupid AI behavior. I'll try these out.

I agree that the missions can be difficult in SP. The reason behind this is that they must remain a challenge to ten human players, too. It's a balancing issue and I'm aware of the problems. In the first mission you fight with 19 soldiers (10 Versus and 9 NATO) and two NATO IFV's against 30-40 enemy soldiers and 3-6 armored vehicles depending on the randomization and whether or not you take out the QRF's crews before they can get in their vehicles.

I'm sorry the first missions were a disappointment but I really appreciate the feedback and criticism. Thank you!
⎠Byte™⎝ 20 Jan, 2015 @ 9:09am 
more feedback ?.. mission 3 the AI boat is stupid and my units wont disembark my boat when i tell them to

i run up to the AA object the enemies are stupid and wont even notice i am there unless i run up infront of them :/ i shoot their friends they dont even notice.. and mission 1 was damn near impossible.. i had to cheat my own weapons and ammo in cus seriously ? 10 men vs 50+ and some 5-10 tanks you cant be real... downloaded all the mods only for your campaign this is seriously dissapointing
Fuiba  [author] 20 Jan, 2015 @ 8:49am 
Oh, I must have been testing and accidentally uploaded a wrong version. It's fixed now. Thank you very much for the feedback :)
⎠Byte™⎝ 20 Jan, 2015 @ 8:37am 
Spawn in the center of object with god mode and surrounded by enemies lol so broken ! wtf ?