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It was a good mission, so I don't know what your problem is
Has more player slots than Liberty_Valance's IQ.
Spoilers:
Loved the twist with riptide, I knew they were gonna pull of some funny business with chopper.
Luckily we had our trusty HMG, disabled their tail rotor, the chopper started flailing around wildly , we were sure it's going down, we even stopped shooting and just looked in awe. Just as it was about to crash, he manages to pull himself together, and actually even land in the middle of the island!
After that it was pretty straightforward sweep of the island, but a fun one.
@Levsha, the ending triggered fine for me, we were about to give up since I read your comment before playing the mission, and thought the mission is bugged, but we found a nice group of enemies on the west part of the peninsula, it was quite the surprise firefight.
I agree that the missions can be difficult in SP. The reason behind this is that they must remain a challenge to ten human players, too. It's a balancing issue and I'm aware of the problems. In the first mission you fight with 19 soldiers (10 Versus and 9 NATO) and two NATO IFV's against 30-40 enemy soldiers and 3-6 armored vehicles depending on the randomization and whether or not you take out the QRF's crews before they can get in their vehicles.
I'm sorry the first missions were a disappointment but I really appreciate the feedback and criticism. Thank you!
i run up to the AA object the enemies are stupid and wont even notice i am there unless i run up infront of them :/ i shoot their friends they dont even notice.. and mission 1 was damn near impossible.. i had to cheat my own weapons and ammo in cus seriously ? 10 men vs 50+ and some 5-10 tanks you cant be real... downloaded all the mods only for your campaign this is seriously dissapointing