Prison Architect

Prison Architect

Detectable Drugs
17 Comments
Crazy8238 13 Nov, 2024 @ 7:12am 
@Tat011 good point
Marshall1892 8 Jan, 2022 @ 1:18am 
lmao
Tat011 24 Dec, 2021 @ 7:43pm 
And?
unforgiven3091 24 Dec, 2021 @ 2:23pm 
@Tat011 you realize you just replied to a comment from almost 6 years ago
Tat011 9 Feb, 2021 @ 4:02pm 
It doesn't really matter if it's realistic, all contraband should be detectable in some way.
Stellar ❤️💙💛 3 Sep, 2016 @ 8:32am 
Narcotics should be smelly also, even you don't necessarily smell it, trained dog will.And don't think needle got enough metal to trigger detector, like cheap BIC lighters don't.
Ferrous 13 Feb, 2015 @ 8:21am 
RDK you are a life savor
RlyDontKnow  [author] 4 Feb, 2015 @ 11:18am 
Ferrous 3 Feb, 2015 @ 5:20am 
can you make cellphones and lighters metallic too?
NB tweak used to do that, along with upping the stack size, but now it's gone u.u
ExWhy 16 Jan, 2015 @ 10:11pm 
Thank you for this!
DiogenesTheSavage 16 Jan, 2015 @ 5:54pm 
I love this, after creating a 300 cell pirson with more defence that the gates of Tradaris, thre would still be 40 boose bottles sent through the deliveries a day. Now I don't need constant shake downs.
~RevX() 15 Jan, 2015 @ 1:07pm 
Great Mod, hope it will be updated to newer versions regularly :)
Wulffe 14 Jan, 2015 @ 9:20am 
Fuck yeah!
Me love you long time dude! <3
star1x 14 Jan, 2015 @ 5:27am 
Thank you very much dude! :dwayneelf:
Morgan 11 Jan, 2015 @ 11:12pm 
Thank you! Thank you!
seronis 11 Jan, 2015 @ 1:02pm 
Very sensible aditions
TheLukrie💠 10 Jan, 2015 @ 2:01pm 
Cool Mod :guard: