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i destroyed he's plating and caused massive damage to the interior sections
Will try re-uploading this later today
also love the idea
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355663672&searchtext=laser+lance
It's small (1x1x2) as the twin missile launcher so you can place a lot of them compared to the standard gatling turret and it fires no missiles (works better with the armor my ship is using)
thx
no warheads or decoys :/
Laser lance turrets seem not to shoot, though...[1.068]
So damage by the Death Lotus was less (just scratches) but the missile launchers did far more damage to the own ship afterwards, finally resulting in at least as much damage as without turrets.
A test on the TVSI-Phoenix Avalon Command Carrier did less damage because the layout of the gatlings and missile launchers on this ship is pretty good.
Oh, I used "The working one.." in the tests. Is the dodgy version working, too ?
Now I need to make a 2nd component that follows in afterwards clearly!
Yeah possible to shrink it too, can loose the main warhead pretty much and just have the cloud generator parts.
As for reports of it breaking in latest update, can someone confirm what ownership settings are being used when it refuses to weld the projections?
Crew: "We've been hit by the Death Lotus, Sir !"
Captain: "All stations, damage report !"
Batteries: "Two batteries destroyed, one was cut off by friendly fire. One battery heavily damaged. The three batteries not facing the incoming... uhm, cloud (?) are fully operational."
Captain: "Were the batteries manned during the attack ?"
Batteries: "No, Sir !"
Fire Control: "4 Gatling turrets destroyed, Sir !"
Captain: "How many left ?"
Fire Control: "A lot, still counting, Sir ! Somehow forgot how many we have. I'm still shaking..."
...
Captain: "Anything got through ? Interior damage ?"
Maint. Crew: "Negative, Sir ! Engines didn't get a scratch, too !"
Captain: "Not a single engine lost ?"
Maint. Crew: "No, Sir, we've been lucky. The angle wasn't good enough for that."
Logistics: "Conveyor system 100% operational, all remaining turrets still connected."
Captain: "Power systems ? Navigation ? Defense systems ? Cargo ?"
Crew: "No damage, Sir !"
Captain: "Good... good ! I will send the report to HQ. They will be pleased for that this ship is not finished yet. We have to make a few improvements, though. Engineering crew, meet me in the mess hall in 30 minutes..."
make the carrier-torpedo reuseable, so you don't waste the hole torpedo and you only use the cluster to caus really dmg and save the resources for the torpedo
- Torpedoes: no problem
- Wheel of Death: no problem
- Missiles: stay out of range, no problem
- Death Lotus: hmm, back to the desk...