Source Filmmaker

Source Filmmaker

[SFM] The Legend of Zelda - Ocarina Of Time 3D - Hyrule
164 Comments
Litronom  [author] 7 Mar @ 1:50am 
No, that wasn't me.
The only way I can think of to fix this, is to decompress the bsp file and unpack everything within to SFM directly, or as a separate mod to be used with SFM
TOOmas 6 Mar @ 1:45pm 
That's weird, I hope it wasn't someone who impersonated you. But i'm positive about the fact that your account add me and talk to me in mp. "You" asked me my age to use SFM etc, then your account was replace by a discuss account but i'm pretty sure it was your official account. I don't know honestly, anyway there is no way to fix that problem ?
Litronom  [author] 6 Mar @ 12:59pm 
I don't remember saying that, or talking to you personally on that matter.
Maybe some update broke the compatibility with dynamic entities here. I am very sorry, but I don't have the means to fix anything
TOOmas 6 Mar @ 11:26am 
yes, i send you the images last week in mp. you told me that you're working on it, do you have news ?
Litronom  [author] 6 Mar @ 8:59am 
Sorry for the late reply. Did you
>Rightclick
>Draw Game Entities
>Other Entities
?
Are they still showing up as errors afterwards?
TOOmas 1 Mar @ 9:51am 
Hi, I have a problem when i want to draw all the entities. It shows a big "ERROR" for the doors in hyrule market, the grass and the big door in temple of time. Please, is someone have the solution i tried everything, even take the TF2 maps and put into SFM Folder. Thanks for the answers guys
Evil Joe 14 Aug, 2024 @ 7:15pm 
the facepunch link no worky
ToxicUserX 30 Jul, 2024 @ 11:51am 
Enable all the entities like doors and other objects by
>Rightclick
>Draw Game Entities
>Other Entities

I SEE LETTERS THAT SAY ERROR INSTEAD OF DOORS
MoonLight Ninja 15 Jul, 2024 @ 6:30am 
keep getting really bad lighting on character models when ever I load one in
Shrunk 23 Feb, 2024 @ 11:08pm 
keeps crashing when I try to open it
Taikottai 14 Nov, 2023 @ 3:00pm 
Doesn't work, had a fully working "Trade_*something something*_13" file but managed to delete it... Is it fixable anyhow?
InKnight "Venom" Inktoling 27 Mar, 2023 @ 1:33pm 
Why are there so may error when I spawn the "Other Entities"?
Liam (Tremor-Watt) 5 Jan, 2023 @ 9:35am 
um... Why does the map have zero collision whatsoever to the point that I can't even snap a model to the surface in movie mode?
Also I attempted to add the missing models from the TF2 version and got an overflow error, so for some reason SFM can't handle the map properly. I do wish you could make a version of the map with the broken models removed completely so that we don't need to see "ERROR"s everywhere when we check "Other Entities".
BenjiTheFox 29 Jun, 2022 @ 9:29pm 
This map has no floor what so ever. The characters just falls through. I feel the map would have gone far if it didn't fail with spawning so bad. Making it inevitable to use it.
R(ed) 5 Jun, 2022 @ 4:58am 
Having a look at the console and comparing it to the GMod version, it seems a few of the dynamic models didn't port over correctly.
Nicobay le pokemon 31 May, 2022 @ 4:11am 
lot of missing/error stuff in the map :<
Black97 7 May, 2022 @ 7:18am 
stupid question, but is there any way to just warp to a certain area?

Having to manually fly to let's say Gerudo desert, is a pain
Vagrant 17 Apr, 2022 @ 12:28am 
@clockwork brain along with missing models. I think something happened to the steam servers and some files gotta corrupted in the cloud so we have a map without all it's assets uploaded.
Clockwork Brain 24 Mar, 2022 @ 7:59am 
I decompiled the map and examined it in hammer, and I think the glitchy rainbow reflections are caused by there only being 1 env_cubemap entity for the entire map, and as it's cubemap size is set at "default," it's possible that it built below 64x64 resolution, which SFM doesn't accept. Also, looks like the missing models were all prop_dynamic and prop_dynamic_override entities.
Funny Engineer 4 Feb, 2022 @ 5:36pm 
i will give credit too
Funny Engineer 17 Jan, 2022 @ 10:30am 
question: could i port this to gmod? are you ok with that :/
sley 10 Nov, 2021 @ 7:10pm 
Add override materials > add variable > vector3 > $EnvMapTint
fixes glitched pixelated rainbow models on this map after turning off the lights once.
Gapster !!! 16 Sep, 2021 @ 6:28am 
night time version?
Ayakaishi_Ayasy 1 May, 2021 @ 8:30am 
Thank you so much
Thank you so much
Ryoki Raufeyason 24 Apr, 2021 @ 5:44pm 
Question: How did you do this? The sacred realm is animated fluently and perfectly matches the game. Did you work for Grezzo? OoT (All 4 versions) is one of my favorite games and I'm just curious how you got so good at animating maps, because I was thinking about maybe doing something similar in the future
scott360 17 Feb, 2021 @ 9:20am 
is any one else having the problem of the other entities looking like errors
마티아스 2 Nov, 2020 @ 7:50am 
I have a problem and it is that the map does not appear in the workshop list to load the map
FazbearFan426 11 Sep, 2020 @ 8:03pm 
Does anyone here know how to fix that problem? Or at the very least, contact report the owners for this?
CrazyRedHair 26 Aug, 2020 @ 9:40am 
Yes, I have the same concerns.
Fortunately, I did not need its "entities" for my projects. But I hope it will be corrected.
Vagrant 26 Aug, 2020 @ 9:18am 
The file size download seems correct but "other entities" models are still missing.
https://gyazo.com/03299cef60875aa266cfdfde7901d346
CrazyRedHair 25 Aug, 2020 @ 2:13pm 
Oh indeed, the map seems to be working again.
It’s very cool, especially since I absolutely needed it ^^
Roded 25 Aug, 2020 @ 1:12pm 
Yeah, its back to working again, the chamber of sages seem to work well
Vagrant 25 Aug, 2020 @ 1:12pm 
Almost back live boys... Just other entities model missing.
CrazyRedHair 24 Aug, 2020 @ 8:16am 
Hello, I can’t load the map, while it works before.
Does anyone have the same concern?
OlieGamerTV 31 Jul, 2020 @ 8:12am 
I don't know why this happens, but this map and this map only completely messes up the Splatoon's Inkling Hair when placing them into this map.
Beaminator 29 Jun, 2020 @ 1:57pm 
Some of the water materials do show up, such as the moat around the marketplace (at least in the more detailed area, the approach area to the market is an opaque color with the missing texture checkerbox underneath) and some waterfalls and temple areas.

However, areas like the moat around the Hyrule castle and the two water parts at the Temple of Time entrance have the opaque texture with the missing texture checkers underneath, while the water within the Hyrule castle and the fountain have the missing textures reflecting above them.

My guess is either a file path was wrong or something was missing entirely. It's likely the second since some objects like the doors in the marketplace I had to extract from the Gmod map.

Anyway, I hope this info helps in some way to pinpoint the problem.
Litronom  [author] 29 Jun, 2020 @ 1:53am 
The custom water materials are stored in \materials\Hyrule\various\
I have no idea why they won't show up for you.
Beaminator 28 Jun, 2020 @ 2:00pm 
So, to fix the missing objects, you need to get the missing models from the Gmod pack.

That being said, if anyone can help me fix the missing water textures, that would be great!
LarrySBM 1 Feb, 2020 @ 12:03pm 
yeah it's annoying please fix it litronom
FazbearFan426 31 Jan, 2020 @ 4:05pm 
I also have the same ERRORS too.
LarrySBM 25 Jan, 2020 @ 1:51pm 
please somebody respond to my comments
LarrySBM 23 Jan, 2020 @ 4:59am 
how do I fix the missing errors
LarrySBM 14 Jan, 2020 @ 8:11pm 
same thing happening to me
While.My.Guitar.Gently.Weeps 21 Dec, 2019 @ 12:47pm 
Whenever I keep trying to load the other entities, error signs keep appearing. Do I need other assets from other games?
Hurricane500000 3 Aug, 2019 @ 10:43am 
Hey. The chamber of sages floor is flashing light. Is there anyway to turn that off? Maybe that could be a fix in the future?
daimando 16 May, 2019 @ 10:13pm 
Any chance you can make the Master Sword PEdestal a separate model from the Temple of Time?
76561198805846687 7 May, 2019 @ 3:44pm 
Yeesh, that is BIG. Is THAT able to fit within Source's max map size?
Narcoleptic Insomniac 2 Mar, 2019 @ 7:37am 
I am porting the dungeons and temples of Ocarina of Time 3D to SFM, I've uploaded "Inside The Deku Tree" so far: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1670785720
Slyceth 27 Feb, 2019 @ 1:20am 
What has a car brand got to do with engine limitations on a game?
immortalized. 24 Feb, 2019 @ 2:48pm 
Any potential plans to rip things like dungeons and temples?