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[fas20] lua/weapons/fas2_base/shared.lua:1201: attempt to compare number with nil
1. unknown - lua/weapons/fas2_base/shared.lua:1201
L 01/16/2020 - 00:02:09: Lua Error:
[fas20] lua/weapons/fas2_base/shared.lua:1201: attempt to compare number with nil
1. unknown - lua/weapons/fas2_base/shared.lua:1201
Just FA:S2 addons + one custom map:
[ERROR] lua/weapons/fas2_base_shotgun/shared.lua:291: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - lua/weapons/fas2_base_shotgun/shared.lua:291
2. unknown - lua/weapons/fas2_base/shared.lua:1041
You need to remove/modify the checks in lua/weapons/ttt_fas2_base.lua in the first few lines where it loops through all of the addons. The addon is NOT mounted like that when resource.AddWorkshop is used, so the weapon base is never loaded for the client, and anyone who is not subscribed to FA:S 2 will see broken weapons. I think in your addon you should resource.AddWorkshop the FA:S 2 weapons so you know the base FA:S 2 addon will be loaded.
I hope you fix this problem, and thank you for making this addon :)
[Firearms:Source 2.0 Weapons for TTT] 'FA:S 2.0 Alpha SWEPs' addon not installed or mounted.
What is wrong with this addon???
You should be able to extract the weapons and modify the weapons yourself... I am sure spy wouldn't mind as long as you don't distribute it.
I did that a while ago and it doesnt work, Im out of ideas then.
I removed glock, m16, mac10, pistol, revolver, rifle, shotgun, sledge, and sipistol.
@Giygas: I'll see what I can do about a damage mod, but it'll be global. Only way to change damage per weapon is to edit the SWEPs themselves, and I can't do that per my agreement with Spy.
Been trauling through google and facepunch to find a way to remove the default css weapons.
I have been through my servers directory and believed that i had deleted all the locations for them (the files not the entire folders as i know that breaks things) but when I start the server they spawn on the random weapon spawns too.
Did you remove yours by using a command in .cfg or by using this method of deleting the files? if so can you tell me the exact directory's location?
thanks in advance.
Yep, the menu breaks.
That's how Spy handled attachments, so there isn't a way I could change it to a per-weapon basis.
As far as the control panel goes, the image only shows logo and credits missing, so nothing is really effected there. I'll look into the buttons not being active again to see if I missed anything.
Also, the 3 tabs on the left of the panel are only visible to server admins, so make sure whoever is trying to access that has that role.
1. SetText - [C]:-1
2. createClientCont - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:617
3. Init - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:768
4. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
5. ToggleMenu - addons/fas_ttt/lua/autorun/ttt_fas2.lua:42
6. DoClick - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:32
7. unknown - lua/vgui/dlabel.lua:218
I do know that it's with the SWEPs themselves, so I can't really help. Sorry.
- Added logic to ammo so that ammo only spawns if there is a weapon available that uses it.
Should help with the cluttered maps and ammo shortages I've seen reports of.
- Fixed disabled weapons disappearing from control panel.
- Replaced depreciated code.
- Added realistic mechanic to M67 Grenade:
---> When pin is pulled, by either Mouse1 or cooking with Mouse2, if the player is killed, the live grenade is dropped and detonates.
If you have any more errors or suggestions, please start a discussion so I can keep track of everything easier. Thanks!
@Hoomst
Figured out what's causing your problems. Working on a fix now.