Garry's Mod

Garry's Mod

Firearms:Source 2.0 Weapons for TTT
87 Comments
schrillowins 1 Jun, 2020 @ 11:47am 
sandbox editon?
InnerNinja 4 Apr, 2020 @ 4:07pm 
Does this allow all the FA:S 2.0 SWEPS to be used in TTT or only the base one?
Chillstice 15 Jan, 2020 @ 11:09pm 
Getting crazy error spam in console:

[fas20] lua/weapons/fas2_base/shared.lua:1201: attempt to compare number with nil
1. unknown - lua/weapons/fas2_base/shared.lua:1201

L 01/16/2020 - 00:02:09: Lua Error:
[fas20] lua/weapons/fas2_base/shared.lua:1201: attempt to compare number with nil
1. unknown - lua/weapons/fas2_base/shared.lua:1201
Jasorn 22 May, 2019 @ 2:06pm 
disabling default cs:s option doesn't work, set to it be disabled on in server.cfg but they always spawn
Yogi Bear 18 Dec, 2018 @ 1:03am 
would be awesome to have this for specific ULX groups or pointshop
terzut 29 May, 2018 @ 8:25am 
This is awesome, the weapons are really nice.

Just FA:S2 addons + one custom map:
[ERROR] lua/weapons/fas2_base_shotgun/shared.lua:291: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - lua/weapons/fas2_base_shotgun/shared.lua:291
2. unknown - lua/weapons/fas2_base/shared.lua:1041
Cryper 30 Apr, 2018 @ 4:04pm 
which rank do i need to change the setting? i'm superadmin but i cant change anything :/
The Lightning Phoenix 22 Mar, 2018 @ 3:12pm 
Control Panel isn't changing dedicated server's config
The Lightning Phoenix 22 Mar, 2018 @ 2:55pm 
Is there a way to make ammo more abundant
AnraKKi 18 Mar, 2018 @ 10:54pm 
this is amazing, thanks for easing my life!
COYAーーーーーN! 30 Dec, 2017 @ 10:55pm 
How do I make attachments default for everybody including innocents?
thundercock 23 Jul, 2017 @ 3:48am 
Console doesnt work in my server, I cant disable M79 grenade launcher. instead, it disabled for me. But my friends still can use it.
Pigeon 6 May, 2017 @ 11:29am 
Is it possible to change the ammo types for the weapons?
doUbleU  [author] 2 May, 2017 @ 6:55am 
I know there are quite a few mod conflicts with the FA:S SWEPS and a lot of problems regarding attachments and weapon switching that have been there for ever. Considering the FA:S SWEPs haven't been updated since fall 2015, I wouldn't expect them to be fixed any time soon, if ever.
Pigeon 29 Apr, 2017 @ 9:57pm 
For the attachments on the guns the first time I used them they work, now after a day or two the attachments dont want to work even when using the bind keys. Is this a problem with the menu or the fas weapons?
ZM 7 Oct, 2016 @ 8:48pm 
Bugs. Weapon switching takes 2 switches, shotguns will sometimes go into an infinite ammo - no damage state, only S-Admins can edit it, even after a bunch of editing. You'll only get 1 ammo per ammobox per .45 ACP Ammo. The server I play on hates these bugs. There's definitely more, but I can't list em all.
-insecure 27 Sep, 2016 @ 12:32am 
Hello. You are breaking the addon when FA:S 2 is not mounted, such as when the client was forced to download it from the server with resource.AddWorkshop.

You need to remove/modify the checks in lua/weapons/ttt_fas2_base.lua in the first few lines where it loops through all of the addons. The addon is NOT mounted like that when resource.AddWorkshop is used, so the weapon base is never loaded for the client, and anyone who is not subscribed to FA:S 2 will see broken weapons. I think in your addon you should resource.AddWorkshop the FA:S 2 weapons so you know the base FA:S 2 addon will be loaded.

I hope you fix this problem, and thank you for making this addon :)
BOB for PRESIDENT 21 Sep, 2016 @ 10:39am 
i got this when i try to open the menu
[Firearms:Source 2.0 Weapons for TTT] 'FA:S 2.0 Alpha SWEPs' addon not installed or mounted.
Frag 7 Aug, 2016 @ 8:28pm 
@doUbleU Is there a guide for setting up the weapons?
doUbleU  [author] 9 Jul, 2016 @ 6:27pm 
This addon doesn't actually contain the FA:S weapons. It only lets you use them in TTT. If there's a problem with the weapons, there is literally nothing I can do about it, as that isn't my addon.
girthquake 9 Jul, 2016 @ 2:40pm 
Weapons are just flat out broken, can't aim, infinite ammo stuck on, doesnt do any damage, etc.

What is wrong with this addon???
WheresWallz 30 Jun, 2016 @ 3:04pm 
[Firearms:Source 2.0 Weapons for TTT] 'FA:S 2.0 Alpha SWEPs' addon not installed or mounted.
Bru-hah 24 Jun, 2016 @ 5:08pm 
@Xiltix I removed my own comment because my issue was fault of my own, but still feel free to add me :) Most menu issues should be fixed as of today, but if you need to bug someone, feel free to drop a comment on my profile.
Xiltix 14 Jan, 2016 @ 8:08am 
Hey man, any guide on how to implement this? i've tried it, the menu shows up but attempting to create any FA:S entity or weapon causes the server to crash
doUbleU  [author] 2 Jan, 2016 @ 10:22pm 
@P0150N Strange. I'll look at it and see if I can come up with something.
1 or walking ward 1 Jan, 2016 @ 5:41pm 
It seems like the weapons are only applied locally as opposed to globally onto the server
1 or walking ward 1 Jan, 2016 @ 4:10pm 
Hey man, when me and my buddy edit the config through the UI, the changes only work for that person i.e. the admin that made it so ammo box cant be bought, the others can still buy it but the admin that edited cannot. Any help?
KaliBirb 6 Dec, 2015 @ 11:09am 
Hey im having an issue with the Hold to Aim, Anyone else. Also love the addon!
JimMicBob 13 Nov, 2015 @ 3:08pm 
@{GC-Owner} Giygas

You should be able to extract the weapons and modify the weapons yourself... I am sure spy wouldn't mind as long as you don't distribute it.
Nifty 29 Oct, 2015 @ 12:32am 
http://i.imgur.com/UPGn7cX.png
I did that a while ago and it doesnt work, Im out of ideas then.
doUbleU  [author] 28 Oct, 2015 @ 8:15pm 
@Nifty: In the folder 'gamemodes/terrortown/entities/weapons', you have to remove the files from that location. Open the files to see exactly what the weapon name is.
I removed glock, m16, mac10, pistol, revolver, rifle, shotgun, sledge, and sipistol.

@Giygas: I'll see what I can do about a damage mod, but it'll be global. Only way to change damage per weapon is to edit the SWEPs themselves, and I can't do that per my agreement with Spy.
Giygas | Gaming on Gentoo 28 Oct, 2015 @ 2:29am 
Disabling the weapons in the menu isn't actually disabling them for me. Also, can we have a way to maybe globally scale the damage of FA:S weapons and also change the value per weapon?
Nifty 27 Oct, 2015 @ 12:48am 
"but I'm not sure. I removed the vanilla weapons from my test server and I don't run into this."
Been trauling through google and facepunch to find a way to remove the default css weapons.
I have been through my servers directory and believed that i had deleted all the locations for them (the files not the entire folders as i know that breaks things) but when I start the server they spawn on the random weapon spawns too.
Did you remove yours by using a command in .cfg or by using this method of deleting the files? if so can you tell me the exact directory's location?
thanks in advance. :rainbow:
doUbleU  [author] 24 Oct, 2015 @ 4:08am 
New update. Fixed the menu.
doUbleU  [author] 20 Oct, 2015 @ 5:17pm 
The attachements are handled on the attachment level, no the weapon, so if you make the attachment default, it'll show up as available on all weapons, not just one, and the player will have to attach it themselves.

That's how Spy handled attachments, so there isn't a way I could change it to a per-weapon basis.

As far as the control panel goes, the image only shows logo and credits missing, so nothing is really effected there. I'll look into the buttons not being active again to see if I missed anything.
Also, the 3 tabs on the left of the panel are only visible to server admins, so make sure whoever is trying to access that has that role.
1 or walking ward 20 Oct, 2015 @ 1:43pm 
https://gyazo.com/9c13fbb4ad8a7c3d20a9997e7c16327d this is how the screen looks like. stuff is missing from here
1 or walking ward 20 Oct, 2015 @ 1:20pm 
I also have an issue where, the panel worked once, but when I restarted the server, the buttons for attachments and weapons dont work, only the customization ones. could this be a permissions issue?
1 or walking ward 20 Oct, 2015 @ 12:42pm 
Hey. Would it be possible to add the option of some guns spawning with attachments by default? EG. the SG 550 spawning with a scope?
doUbleU  [author] 3 Oct, 2015 @ 10:34am 
@AdamRiden, If you would use the workshop instead of downloading and unpacking it, you'd actually get updates when things are fixed.
doUbleU  [author] 3 Oct, 2015 @ 10:33am 
@Nifty, I've noticed that as well, and since this addon doesn't modify the actual weapon itself, I'm assuming it's on Spy's end. It might have something to do with the deploy speed, but I'm not sure. I removed the vanilla weapons from my test server and I don't run into this.
Nifty 3 Oct, 2015 @ 9:39am 
When swapping from these weapons to any other weapon/item while on ttt there is what seems like a delay, it forces the player to change the weapon (scroll>click) twice before it changes. is this a known bug or maybe a simple change i can make to fix this?
doUbleU  [author] 3 Oct, 2015 @ 3:19am 
@DerekUng You need to preface Spy's ent name with 'weapon_ttt_' (ie. 'weapon_ttt_fas2_ak47') when you use ent_create.
Derek Ung 2 Oct, 2015 @ 7:02am 
@DoUbleU spawning weapons through ent_create seems to return spy's FAS weapons back to Sandbox weapons (unequipable for ttt). Is there an easy fix for this without recoding all the weps?
Adam 24 Sep, 2015 @ 12:13am 
[ERROR] addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:617: bad argument #1 to 'SetText' (string expected, got nil)
1. SetText - [C]:-1
2. createClientCont - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:617
3. Init - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:768
4. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:153
5. ToggleMenu - addons/fas_ttt/lua/autorun/ttt_fas2.lua:42
6. DoClick - addons/fas_ttt/lua/vgui/tttfas2cpanel.lua:32
7. unknown - lua/vgui/dlabel.lua:218
doUbleU  [author] 21 Aug, 2015 @ 12:07pm 
I've noticed this on the Minecraft maps on my own servers and I'm not sure what's causing it.
I do know that it's with the SWEPs themselves, so I can't really help. Sorry.
Gamecube 19 Aug, 2015 @ 11:23am 
I have an issue with the HUD: the guns are sometimes invisible for your own and sometimes dont.
doUbleU  [author] 17 Aug, 2015 @ 7:02pm 
Forgot to mention this update as well:
- Added logic to ammo so that ammo only spawns if there is a weapon available that uses it.

Should help with the cluttered maps and ammo shortages I've seen reports of.
doUbleU  [author] 16 Aug, 2015 @ 3:48am 
Update posted.
- Fixed disabled weapons disappearing from control panel.
- Replaced depreciated code.
- Added realistic mechanic to M67 Grenade:
---> When pin is pulled, by either Mouse1 or cooking with Mouse2, if the player is killed, the live grenade is dropped and detonates.

If you have any more errors or suggestions, please start a discussion so I can keep track of everything easier. Thanks!
doUbleU  [author] 15 Aug, 2015 @ 1:38am 
New update. Replaced some depreciated functions in the control panel that were throwing errors for a few people.

@Hoomst
Figured out what's causing your problems. Working on a fix now.