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Read the post below you, it will probably make you happy :)
contrary: nearly all of the stuff (cards, rule reference) are blurry and totally unreadable. so everything is beyond low quality. the game isnt even playable anymore like this. (reason why its bad quality: majority of custom card deck links refer to the thumbnails, not to the original image)
(nothing against the original author of this mod, mistakes can happen)
i wonder why no one noticed this since december 2017. i doubt there will be a fix any time soon, because last update was december 2017. thats why i fixed it myself. if anyone is still interested in this, i will provide a link to the fixed version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1467063579
For the one missing from here https://dl.dropboxusercontent.com/u/110643019/crusoe/iPYgFrV1zZVxF.jpg
I found this link https://u.cubeupload.com/Serenikill/iPYgFrV1zZVxF.jpg
But that still leaves 10 more missing
"FaceURL": "http://cloud-3.steamusercontent.com/ugc/875249799135149054/5C39319052E3DA376AE468CB4C58AF7C008376D7/" ,
"BackURL": "http://cloud-3.steamusercontent.com/ugc/875249799135146515/131F1B9E175F3BA494F50673DA75A77BE4FDB346/" ,
Thanks.
I dont seam to get the "costum" option where I can load the pictures manualy like I get on the playing board itself.
https://www.dropbox.com/sh/0iz4m6uhz7z57gp/AAB4RtuXPh8ibhtZtSjTj7gFa?dl=0
To make your life easier, use these for setup:
http://www.zmangames.com/uploads/4/7/1/7/47170931/en-robinson-rules.pdf
https://boardgamegeek.com/thread/1033838/castaways-quick-start-guide-robinson-crusoe
Hex tiles now sit together well
@Marotov Yea, I'm not sure what the solution for that could be unfortunately, if we have them not collide than anything you put on top of them falls through. You could shrink them (-) to make them easier to place.
other than that, great mod.
What?
@ollj
Hopefully a dev can look into this if it is an issue, I don't seem to have it but I load the images pretty quickly. The deck manager I use outputs as progressive but could easily re-export it, anything that handles image should be able to handle progressive just fine at this point though.
Steam workshop just stores a "subscription" where you installed a game and steam games may auto-update these "mods/subsctiptions" automatically. (and TTS is bad at this)
---
i think i am onto something: the (now solved) issue may not be only due to hosting limits, but mostly due to TTS-limit/prblems with "progressive jpg" in combination with just slightly higher pings to wherever the image is hosted (and maybe how the host handles some ftp requests).: http://de.reddit.com/r/tabletopsimulator/comments/2sgb3y/i_noticed_an_issue_with_progressiveinterlaced/
you still need a shuffling bag for all the large "discovery coins" because the explorer can draw 2 and chose 1 of 2 to put back into the pile , keeping the other one.
20 pages in 6,6 mb
I wasn't aware that minus doesn't work well in central Europe. I don't think I will take the time to change over to imgur for this mod, perhaps in the future I will only host on minus when necessary. I do prefer minus as it keeps it doesn't scale images and is in general easier to work with and keep track of things.
May I recommend this great tool to download all of the files outside of tts: https://github.com/eigengrau/tts-backup/
Also feel free to upload your version with imgur assets.
a lof od items are just wrong, some have the domain parameter " http:// ...... .jpg{blah}", some have none, your stuff is just broken and ridiculously slow.
Where are you located? Perhaps minus is not good in your area, it loads as fast if not faster than imgur for me with the added benefit of not rescaling the files.
Perhaps if imgur has better cdns it may still be preferable though.
Wreckage: http://imgur.com/a/YCzEq#1
scenarios: http://imgur.com/a/UTZOn#0
beasts: http://imgur.com/a/Chmqq