Tales of Maj'Eyal

Tales of Maj'Eyal

Restart Sustains
9 Comments
Iced_Delulu 30 Apr, 2020 @ 4:59am 
Amazing mod, been using it, mostly as part of zomnibus nowadays, but this is your work that deserves credit : ) Thank you, very much.
ThatWhichIsMe  [author] 8 Nov, 2019 @ 5:04pm 
@yoduda: Release 3.1.0 should fix this problem. We Apologize for the Error.™
yoduda 28 Oct, 2019 @ 4:14pm 
If you drag the sustain that's before another on top the sustain after it, the game stops responding.
ThatWhichIsMe  [author] 18 Apr, 2016 @ 8:03pm 
@.posetcay: Mainly it gives you control over when the restart happens; not all sustains are instant-cast, afetr all, and personally I don't trust the auto-use system not to use a turn out from under me at the worst possible moment. It also gives a prominent signal when your sustains get knocked down, and gives you some control over the order that the sustains are restarted, which at least at one point was important for cetain Mindslayer sustains.
.posetcay 12 Apr, 2016 @ 6:57pm 
I dont get it, the game already gives you the option to autocast sustains, what does this addon do?
HEY! THIS IS LIBRARY! 19 Apr, 2015 @ 10:03pm 
Oh man, GREAT addon. Thanks
ThatWhichIsMe  [author] 18 Mar, 2015 @ 5:59pm 
@Velorien: That's a minimum game version. This release should work with the latest game version (1.3.0). We Apologize for the Confusion.™
Velorien 18 Mar, 2015 @ 6:05am 
This addon is still listed in-game as being for game version 1.0.5.
Dezdanna 25 Jan, 2015 @ 11:35am 
this is a blessing for every archmage, thank you