Space Engineers

Space Engineers

Rename Blocks to Default
13 Comments
Baboo85 21 Oct, 2020 @ 3:03pm 
No, not working. Try the Whip renaming script, that work perfectly.
Wolverine 13 Sep, 2020 @ 10:10am 
Still working?
Loopy 20 Nov, 2017 @ 11:22am 
Thank you, very useful for ships in different languages
flori1994 26 Jan, 2016 @ 9:03am 
thanks for this great script now i can use this russian ships without thinking i´m in a alienm vessel
albmar  [author] 22 Dec, 2015 @ 5:33am 
But if you have let's say just the "Medical Room 2" and you restart the map or the dedicated server, then the blocks will be re-counted and therefore running this script again will rename the "Medical Room 2" to "Medical Room".
albmar  [author] 22 Dec, 2015 @ 5:33am 
@Octavia: I am not sure what you really mean, but if it's what I think, then it's what is expected.
For example:
If you build a medical room the first block will just have the name without the number.
If you then either first remove the medical room and build a new medical room, or first build a new medical room and remove the first medical room afterwards, then the second medical room will have the number 2 behind its name.
Even though if you would rename the second medical room by removing the number, a new medical room would be named "Medical Room 3" and not "Medical Room 2".
With this script I just restore the name as the game would name it, when you place the block. So renaming the second medical room to "Medical Room 2" by the script is expected, even if it's the only medical room on the ship/station.
Nerevar 18 Dec, 2015 @ 10:41am 
This is a ueful mod, but it doesn't seem to work for all blocks. Medical Rooms and Oxygen Tanks don't rerun their numbers (after the block name).
McClarran 8 Sep, 2015 @ 2:33pm 
I've been hunting for a script like this all day! Just tried it out on a Spanish(?)-made Impstar, worked like a charm. Didn't reset some text panels, oddly enough, but hey, "Panel del texto" isn't too hard to translate.

Great work, Albmar.
Leon 31 Aug, 2015 @ 7:41am 
nice script thx xD
albmar  [author] 23 Aug, 2015 @ 8:09am 
I fixed that. I also added some new features. So you can "select" the block you want to rename by using block groups. It came to my mind that it would be useful to be able to choose all blocks except a group or something like this, but I am too lazy now. Maybe later ;)
I have to note that I didn't test the code with several different settings where the blocks of the group have other owners or rights to use it. If there are some troubles, please let me know.
miku567 22 Aug, 2015 @ 8:01am 
When checking the code I got an error in 10 line. Can you fix that?
Dantirya 24 Jan, 2015 @ 12:29am 
Just wanted to point out that this script will convert ships and worlds in other languages to your own (except for group names). Extremely helpful when you have a complicated build labeled in another tongue. Thank you for this great tool!
CptTwinkie 13 Jan, 2015 @ 6:03pm 
If this works well then you have done the community a service. Thank you!