Space Engineers

Space Engineers

Modular Stations: Reactor Module Mk2
6 Comments
Ekuah  [author] 21 Jan, 2015 @ 2:50pm 
No it's not 4 versions. On rotational symmetry modules you would need 6 versions (like the six possible position of a dice.
On a non symmetrical module it would be 24 versions.
I got enough blame for publishing 75 modules. Just imagine the sh*tstorm if I would release a blueprint of every single module in every possible orientation!!! No No No. Better not even think about that.
Trainphreak 21 Jan, 2015 @ 1:42pm 
Oy vey, I didn't know that! The only alternative to what you did then would have been to publish 4 versions of pretty much everything, and nobody would want to deal with that, publishing OR subscribing.
Ekuah  [author] 21 Jan, 2015 @ 1:26am 
Ok. Let me explain.
Not all modules are fully symetric. So sometimes you have to turn them. But have you ever tried to rotate a station blueprint? Nope, they won't turn. So I was forced to publish the blueprints in the large ship grid format. Sorry but I can't help it until Keen fixes that.
Trainphreak 20 Jan, 2015 @ 10:00pm 
I do have to say though, for something with "station" in the name, I'm disappointed that it's a large ship grid rather than an actual station grid...
Ekuah  [author] 19 Jan, 2015 @ 10:07am 
Hey, I did warn you. And you have the toned down version.
In my first version I got a "Render Engine overload" warning in my HUD.
Trainphreak 19 Jan, 2015 @ 9:15am 
Holy lag! I wasn't quite expecting THAT when I pressed the button!