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Kann es sein, dass dieser Mod nicht mit Large Chest zusammen läuft?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=396026892
版本1.4:为每个背包添加配置选项,现在配置中显示了插槽数。
版本1.1:可以配置使用更大的背包
Vesrion 1.0:将特性移动到其他mods中,为用户提供更多的选项(我所有的mods都是兼容的):
更多的库存
删除罚款
0.31版本:低分辨率的k狂暴- sack的固定布局问题
版本0.30:为客户端同步实现netvars
版本0.27:修正了一些布局问题。
版本0.26:将额外的装备槽移动到一个新的mod(与此兼容):额外的装备
版本0.22 - 0.25:一些崩溃和布局改进的修复
版本0.21:为背包和护身符增加额外的装备
警告:这是一个测试版,用于您自己的风险
config is always turn to defualt every time
please fix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=524403869&searchtext=chest
When the host activate this mod, there is no problem for him but the others players who join the game can't see the extra spaces.
But that's note the big part of the problem. The item grabbed by the others players can maybe go to the extra storage slot they can't see so they are not able to see them again.
It's like a ghost space where item can go but player can't use.
http://i.imgur.com/GecLWVy.jpg
It doesn't give the error right away when I run the server, It's seems it happens randomly.
It also only happens to my friends and not to me (the host). Or I'm just lucky.
It doesn't happen to all of them at the same time. (Only once did it happen to 2 of them within the same minute)
From what i can say containers.widgetsetup isn't returning any value so what should be returned there?
In its current state, your mod dropping the third parameter, is breaking newer container mods that are using that 3rd param.
A relatively simple fix would be to test for prefabs (treasurechest, chester, icebox) instead of [container.type == "chest"]. This ensures that other container mods won't be touched. Please make this fix so it does not crash other mods.
Please fix this. Hope you're here to see this.
@Princess: This banner appears since the last update, although there wasn't a change of the api-version of DST and in the mods screen it is not listed as "out of date" or something so i actually don't know how the game is checking if the mod is out of date or not. In lua-code i can only see the function (ModVersionOutOfDate) that prints that message to the screen but i can't see from where it gets called (probably from a closed source part of the game).
Any tip on how to get rid of this? So far, it hasn't impacted my gameplay and there have been no errors. It's just more of a, "I wish this would stop flashing up", thing.
Thanks for the mod, though! =)