Space Engineers

Space Engineers

Inventory Report [ADVANCED] << LCD!! >>
258 Comments
the last TRUE gamer 26 Dec, 2024 @ 1:26pm 
The images look FANTASTIC - but this script is broken to the point of unusable.
Sad.
scoin86 9 Jun, 2021 @ 8:56pm 
any luck so far?
Kermit 12 Apr, 2021 @ 3:22am 
make it functional on the current version of the game please
williamweb2002 20 Oct, 2019 @ 11:22pm 
gizmo whats your specs here is a list of what i run and i can run it through the night
8700k processor [ over clocked to 4.87 GHz i did not win the silicon lottery ]
RADEON RX 590 [ over clocked to 1600 MHz ]
750 watt 80+ bronze power supply
ASUS Z370-E GAMING mother board
860 EVO SSD
WD BLACK HDD
32 GB of 3000 MHz RAM [ at max speed ]
all needed cooling plus a little more in order to cool this beast
CommanderGizmo  [author] 18 Mar, 2019 @ 8:07pm 
Sorry guys, but SE still (as of last week) still has bugs so severe I can't event power a starter base with solar panels on a dedicated server. I'm really gratified that you still want this mod, even after so many of the copies have added so many features. I might bring it up to date if Keen can release a version that survives more than a two hour play testing. Thanks for the support!
Grimm Spector 16 Feb, 2019 @ 8:18pm 
A real shame this is broken and never updated :(
FragCrab 17 Sep, 2018 @ 5:45am 
Doesn't seem to work
Aikahona 8 Aug, 2018 @ 8:22am 
Broken as at 9th Aug 2018, and from earlier comments has been for some time. I can recommend "Automatic LCD's 2" in it's place.
Warlord Solohahn 21 Oct, 2017 @ 5:14pm 
yes~ the KEEN soft always change their game~ IDK why, they just make lots inconveniences. I really what know how they thinking~
Speatzle_ 13 Jun, 2017 @ 2:28pm 
its broken ...
CaD 9 Jan, 2017 @ 5:15am 
oh please someone fix this update needed.
Gamertom 18 Dec, 2016 @ 6:46pm 
Doesn't work
Dirtyredz 21 Nov, 2016 @ 7:40am 
Just FYI getting an error on current Dev release.
Gonz.0 25 Oct, 2016 @ 4:53pm 
I backed out of creating my own scripts for the same reason. You have my sympathy and thanks for what you have already done. I learned a good deal from your work.
CommanderGizmo  [author] 2 Oct, 2016 @ 2:03pm 
They don't always change the programming blocks. They've been doing that a lot lately. Just when I about have the script bug free and ready for release they go and change some major part of how it works and you have to start over.
BLU MIMI Sentry 2 Oct, 2016 @ 12:46pm 
They are scheduled to update each month.. That is how it's been forever.. xD
CommanderGizmo  [author] 2 Oct, 2016 @ 12:10pm 
If the update hell ever calms down I'll be happy to update this. I just don't have the time to rewrite the whole script every other month.
Blueduckraider50 2 Oct, 2016 @ 8:21am 
Sucks to see good scripts like these just die out because of updates. :/
CaD 22 Sep, 2016 @ 1:11am 
dosn`t work, stable 149.
Does nobody keep there scripts up to date, I can`t find a single one that works.
Lunar Requiem 29 Aug, 2016 @ 5:40pm 
*sighs* and this looks like the ONLY script I would ever need for information/production management...oh well back to a messy hodge podge of TiM and Configurable Automatic LCD's.
Warlocc 15 Jul, 2016 @ 4:55am 
Doesn't work.
BLU MIMI Sentry 6 Jun, 2016 @ 12:38pm 
Say i make a ship using LCD's that maybe displays Jumpdrive status and or Inventory, will people need this script downloaded to see it if they download off workshop or i spawn it in a server?
Mr. Ditch 30 May, 2016 @ 8:04pm 
Just subbed, having trouble finding the actual GRID_NAME field. scrolled through the script a few times, cani get a ballpark on its location?
Helratz 22 May, 2016 @ 11:38am 
What he said below.
game plays 1230 16 Apr, 2016 @ 4:55pm 
the scrip says "can't fined assember compile script" can you see what going on
Hex 7 Apr, 2016 @ 8:33pm 
Is this currently working?
coolfarmer 8 Mar, 2016 @ 10:02am 
Work now on DS?
Gonz.0 27 Feb, 2016 @ 1:46am 
Thanks for your work, all of you C# programmers are giving me in a great bit to learn from.
CommanderGizmo  [author] 31 Jan, 2016 @ 8:21pm 
I will continue updating this as soon as Keen levels off on the constant changes to the coding. This game is currently unplayable for our DS and is shelved until fixed. It looks like the focus on bug fixes should have it up and running soon-ish.
MechanID 31 Jan, 2016 @ 5:56pm 
i have issues, look like code outdated: there is no sich method loke RequestShowonHUD
bigbadvoodoodady_1 15 Jan, 2016 @ 10:08pm 
No instructions on how to separate inventories? Not clear at all, nor do you specifiy how many monitors are necessary (since it sound like this is just a HUGE INFO DUMP onto one screen)
Doublecouponday 16 Nov, 2015 @ 12:02am 
you cant use RequestShowOnHUD anymore bruh
draeath 15 Nov, 2015 @ 8:26pm 
Howdy - broken again. Here's the compilation error. [screencast.com]
CommanderGizmo  [author] 16 Oct, 2015 @ 3:02pm 
The last update broke it again. I'll get it sorted out.
jkdark 13 Oct, 2015 @ 12:29am 
Same for me, "assembly not found"
kushet 12 Oct, 2015 @ 10:02am 
I should note that for a split second, after clicking "Remember & Exit" that this flashes before it changes to the "Assembly not found" message: "Caught exception during execution of script:Object reference not set to an instance of an object."
kushet 12 Oct, 2015 @ 9:54am 
No compilation errors, however after setting everything up my programmable block shows "Assembly not found. Please compile script." and nothing shows up on the LCD screen. I changed all the appropriate NAME tags to the name of my ship (which I have ownership of). Is there something I am missing?
CommanderGizmo  [author] 29 Sep, 2015 @ 6:38pm 
I have updated the script to run with the new programming changes.

I had actually written about 80% of the new version when the game's programming became to unstable to deal with. The recent updates have made a lot of progress in fixing the many show stopping bugs. Hopefully with the new netcode update I can release the final script.

Thanks for using this program!
Mx. Amber 28 Sep, 2015 @ 1:46pm 
:steamsad:
Mx. Amber 28 Sep, 2015 @ 1:46pm 
Yeah, it seems to be broken.
KillSlim 17 Sep, 2015 @ 12:52pm 
This script does not work
DeepNorth 5 Sep, 2015 @ 12:18pm 
@Scorchy
I'm not familar with C# but i think you forgot the index by allBlocks

EDIT: steam delete this(BB-CODE)... use the "noparse" tag

and on line 233: from:
IMyTerminalBlock block=GridTerminalSystem.Blocks ;BlockWrapper wrapper=new
To:
IMyTerminalBlock block=allBlocks ;BlockWrapper wrapper=new
it must be:
IMyTerminalBlock block=allBlocks[b] ;BlockWrapper wrapper=new
Scorchy 31 Aug, 2015 @ 6:50am 
You can fix the issue on line 230 and 235 by replacing lines around 230 from:
{for(int b=_b;b<GridTerminalSystem.Blocks.Count;b++)
to
{var allBlocks = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocks(allBlocks);
for(int b=_b;b<allBlocks.Count;b++)

and on line 233: from:
IMyTerminalBlock block=GridTerminalSystem.Blocks ;BlockWrapper wrapper=new
To:
IMyTerminalBlock block=allBlocks ;BlockWrapper wrapper=new

Jester 30 Aug, 2015 @ 2:57pm 
http://images.akamai.steamusercontent.com/ugc/430446060894010489/669E52A155E6D56421A16D9BBACC944AA133D09B/


please help thats a screen shot of complimation failed error list on the programe block check code routine followed the advanced guide to the letter and not working
[TVH]Bellyke 30 Aug, 2015 @ 9:16am 
I have the Script in the Progamme block placed and i get a error Assembly not founded pls complite scrip PLS can some 1 help me i love this scrip as it is a great way to see what you have + the alarm is a complete + for me
Oldweazil 30 Aug, 2015 @ 3:57am 
I hope the in game script is fixed soon cause this is an awesome script and i miss using it. Or keen fixes the program block.
ddditzel 27 Aug, 2015 @ 10:30pm 
@silverslyder, When you access your programmable block in game it will give you a button that allows you to import from workshop. The scripts are accessed in game.
silverslyder 26 Aug, 2015 @ 11:28am 
It's not letting me add this mod into my personal world. I'm subscribed but it's not showing on the mod list when you add it into a world. Please help.
MAMPF(GER) 25 Aug, 2015 @ 7:45am 
germany tutorial?
The Legacy 17 Aug, 2015 @ 7:21pm 
Weird. =\